Implemented working MCCP (data compression) and MSSP (mud-listing crawler support). Moved all user-level customization modules from gamesrc/world to gamesrc/conf to reduce clutter.
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15 changed files with 465 additions and 48 deletions
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game/gamesrc/conf/lockfuncs.py
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game/gamesrc/conf/lockfuncs.py
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"""
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This is an example module for holding custom lock funcs, used in
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in-game locks. The modules available to use as lockfuncs are defined
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in the tuple settings.LOCK_FUNC_MODULES.
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All functions defined globally in this module are assumed to be
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available for use in lockstrings to determine access. See
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http://code.google.com/p/evennia/wiki/Locks
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A lock function is always called with two arguments, accessing_obj and
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accessed_obj, followed by any number of arguments. All possible
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arguments should be handled (excess ones calling magic (*args,
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**kwargs) to avoid errors). The lock function should handle all
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eventual tracebacks by logging the error and returning False.
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See many more examples of lock functions in src.locks.lockfuncs.
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"""
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def myfalse(accessing_obj, accessed_obj, *args, **kwargs):
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"""
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called in lockstring with myfalse().
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A simple logger that always returns false. Prints to stdout
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for simplicity, should use utils.logger for real operation.
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"""
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print "%s tried to access %s. Access denied." % (accessing_obj, accessed_obj)
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return False
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