Resync all links and fix issues with auto-relink

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Griatch 2020-06-18 00:44:36 +02:00
parent 20a1741f4c
commit fab769e0d0
107 changed files with 887 additions and 877 deletions

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@ -29,8 +29,8 @@ pip install python-twitter
## A basic tweet command
Evennia doesn't have a `tweet` command out of the box so you need to write your own little
[Command](Commands) in order to tweet. If you are unsure about how commands work and how to add
them, it can be an idea to go through the [Adding a Command Tutorial](Adding-Command-Tutorial)
[Command](Component/Commands) in order to tweet. If you are unsure about how commands work and how to add
them, it can be an idea to go through the [Adding a Command Tutorial](Howto/StartingTutorial/Adding-Command-Tutorial)
before continuing.
You can create the command in a separate command module (something like `mygame/commands/tweet.py`)
@ -89,7 +89,7 @@ Be sure to substitute your own actual API/Access keys and secrets in the appropr
We default to limiting tweet access to players with `Developers`-level access *or* to those players
that have the permission "tweet" (allow individual characters to tweet with `@perm/player playername
= tweet`). You may change the [lock](Locks) as you feel is appropriate. Change the overall
= tweet`). You may change the [lock](Component/Locks) as you feel is appropriate. Change the overall
permission to `Players` if you want everyone to be able to tweet.
Now add this command to your default command set (e.g in `mygame/commands/defalt_cmdsets.py`") and
@ -106,5 +106,5 @@ This shows only a basic tweet setup, other things to do could be:
* Echo your tweets to an in-game channel
Rather than using an explicit command you can set up a Script to send automatic tweets, for example
to post updated game stats. See the [Tweeting Game Stats tutorial](Tutorial-Tweeting-Game-Stats) for
to post updated game stats. See the [Tweeting Game Stats tutorial](Howto/Tutorial-Tweeting-Game-Stats) for
help.