Resync all links and fix issues with auto-relink
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@ -132,7 +132,7 @@ Talker-type game you *will* have to bite the bullet and code your game (or find
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do it for you).
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Even if you won't code anything yourself, as a designer you need to at least understand the basic
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paradigms of Evennia, such as [Objects](Objects), [Commands](Commands) and [Scripts](Scripts) and
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paradigms of Evennia, such as [Objects](Component/Objects), [Commands](Component/Commands) and [Scripts](Component/Scripts) and
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how they hang together. We recommend you go through the [Tutorial World](Tutorial-World-
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Introduction) in detail (as well as glancing at its code) to get at least a feel for what is
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involved behind the scenes. You could also look through the tutorial for [building a game from
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@ -144,7 +144,7 @@ The earlier you revise problems, the easier they will be to fix.
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A good idea is to host your code online (publicly or privately) using version control. Not only will
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this make it easy for multiple coders to collaborate (and have a bug-tracker etc), it also means
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your work is backed up at all times. The [Version Control](Version-Control) tutorial has
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your work is backed up at all times. The [Version Control](Coding/Version-Control) tutorial has
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instructions for setting up a sane developer environment with proper version control.
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### "Tech Demo" Building
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@ -199,7 +199,7 @@ flag and let people try it! Call upon your alpha-players to try everything - the
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to break your game in ways that you never could have imagined. In Alpha you might be best off to
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focus on inviting friends and maybe other MUD developers, people who you can pester to give proper
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feedback and bug reports (there *will* be bugs, there is no way around it). Follow the quick
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instructions for [Online Setup](Online-Setup) to make your game visible online. If you hadn't
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instructions for [Online Setup](Setup/Online-Setup) to make your game visible online. If you hadn't
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already, make sure to put up your game on the [Evennia game index](http://games.evennia.com/) so
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people know it's in the works (actually, even pre-alpha games are allowed in the index so don't be
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shy)!
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