Resync all links and fix issues with auto-relink
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@ -44,7 +44,7 @@ to show your renewed GM status to the other accounts.
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### The permission hierarchy
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Evennia has the following [permission hierarchy](Building-Permissions#assigning-permissions) out of
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Evennia has the following [permission hierarchy](Concept/Building-Permissions#assigning-permissions) out of
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the box: *Players, Helpers, Builders, Admins* and finally *Developers*. We could change these but
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then we'd need to update our Default commands to use the changes. We want to keep this simple, so
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instead we map our different roles on top of this permission ladder.
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@ -60,7 +60,7 @@ everyone.
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5. `Developers`-level permission are the server administrators, the ones with the ability to
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restart/shutdown the server as well as changing the permission levels.
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> The [superuser](Building-Permissions#the-super-user) is not part of the hierarchy and actually
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> The [superuser](Concept/Building-Permissions#the-super-user) is not part of the hierarchy and actually
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completely bypasses it. We'll assume server admin(s) will "just" be Developers.
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### How to grant permissions
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@ -102,7 +102,7 @@ its name will have the string`(GM)` added to the end.
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#### Character modification
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Let's first start by customizing the Character. We recommend you browse the beginning of the
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[Account](Accounts) page to make sure you know how Evennia differentiates between the OOC "Account
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[Account](Component/Accounts) page to make sure you know how Evennia differentiates between the OOC "Account
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objects" (not to be confused with the `Accounts` permission, which is just a string specifying your
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access) and the IC "Character objects".
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@ -142,7 +142,7 @@ Above, we change how the Character's name is displayed: If the account controlli
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a GM, we attach the string `(GM)` to the Character's name so everyone can tell who's the boss. If we
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ourselves are Developers or GM's we will see database ids attached to Characters names, which can
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help if doing database searches against Characters of exactly the same name. We base the "gm-
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ingness" on having an flag (an [Attribute](Attributes)) named `is_gm`. We'll make sure new GM's
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ingness" on having an flag (an [Attribute](Component/Attributes)) named `is_gm`. We'll make sure new GM's
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actually get this flag below.
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> **Extra exercise:** This will only show the `(GM)` text on *Characters* puppeted by a GM account,
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@ -152,7 +152,7 @@ that is, it will show only to those in the same location. If we wanted it to als
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#### New @gm/@ungm command
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We will describe in some detail how to create and add an Evennia [command](Commands) here with the
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We will describe in some detail how to create and add an Evennia [command](Component/Commands) here with the
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hope that we don't need to be as detailed when adding commands in the future. We will build on
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Evennia's default "mux-like" commands here.
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@ -704,7 +704,7 @@ access after the fact.
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## Channels
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Evennia comes with [Channels](Communications#Channels) in-built and they are described fully in the
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Evennia comes with [Channels](Component/Communications#Channels) in-built and they are described fully in the
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documentation. For brevity, here are the relevant commands for normal use:
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* `@ccreate new_channel;alias;alias = short description` - Creates a new channel.
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