Resync all links and fix issues with auto-relink
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# A voice operated elevator using events
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- Previous tutorial: [Adding dialogues in events](Dialogues-in-events)
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- Previous tutorial: [Adding dialogues in events](Contrib/Dialogues-in-events)
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This tutorial will walk you through the steps to create a voice-operated elevator, using the [in-
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game Python
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@ -97,7 +97,7 @@ things to decorate it a bit.
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But what we want now is to be able to say "1", "2" or "3" and have the elevator move in that
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direction.
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If you have read [the previous tutorial about adding dialogues in events](Dialogues-in-events), you
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If you have read [the previous tutorial about adding dialogues in events](Contrib/Dialogues-in-events), you
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may remember what we need to do. If not, here's a summary: we need to run some code when somebody
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speaks in the room. So we need to create a callback (the callback will contain our lines of code).
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We just need to know on which event this should be set. You can enter `call here` to see the
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@ -433,4 +433,4 @@ to consider adding the code in the source itself. Another possibility is to cal
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with the expected behavior, which makes porting code very easy. This side of chained events will be
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shown in the next tutorial.
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- Previous tutorial: [Adding dialogues in events](Dialogues-in-events)
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- Previous tutorial: [Adding dialogues in events](Contrib/Dialogues-in-events)
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