More evadventure fixes
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2 changed files with 73 additions and 25 deletions
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@ -48,14 +48,52 @@ class CombatAction:
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"""
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"""
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key = 'action'
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key = 'action'
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help_text = "Combat action to perform."
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# action to echo to everyone.
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post_action_text = "{combatant} performed an action."
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post_action_text = "{combatant} performed an action."
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optimal_range = 0
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# None for unlimited
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max_uses = None
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suboptimal_range = 1
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# move actions can be combined with other actions
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# move actions can be combined with other actions
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is_move_action = False
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is_move_action = False
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def __init__(self, combathandler, combatant):
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def __init__(self, combathandler, combatant):
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self.combathandler = combathandler
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self.combathandler = combathandler
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self.combatant = combatant
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self.combatant = combatant
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self.uses = 0
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def msg(self, message, broadcast=False):
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if broadcast:
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# send to everyone in combat.
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self.combathandler.msg(message)
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else:
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# send only to the combatant.
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self.combatant.msg(message)
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def get_help(self):
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return ""
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def check_distance(self, distance, optimal_range=None, suboptimal_range=None):
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"""Call to easily check and warn for out-of-bound distance"""
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if optimal_range is None:
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optimal_range = self.optimal_range
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if suboptimal_range is None:
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suboptimal_range = self.suboptimal_range
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if distance not in (self.suboptimal_distance, self.optimal_distance):
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# if we are neither at optimal nor suboptimal distance, we can't do the stunt
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# from here.
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self.msg(f"|rYou can't perform {self.key} from {range_names[distance]} distance "
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"(must be {range_names[suboptimal_distance]} or, even better, "
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"{range_names[optimal_distance]}).|n")
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return False
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elif self.distance == self.suboptimal_distance:
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self.msg(f"|yNote: Performing {self.key} from {range_names[distance]} works, but "
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f"the optimal range is {range_names[optimal_range]} (you'll "
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"act with disadvantage).")
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return True
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def can_use(self, combatant, *args, **kwargs):
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def can_use(self, combatant, *args, **kwargs):
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"""
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"""
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@ -71,13 +109,16 @@ class CombatAction:
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if available, should describe what the action does.
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if available, should describe what the action does.
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"""
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"""
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return True
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return True if self.uses is None else self.uses < self.max_uses
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def use(self, *args, **kwargs):
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def pre_perform(self, *args, **kwargs):
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"""
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pass
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Use action
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"""
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def perform(self, *args, **kwargs):
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pass
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def post_perform(self, *args, **kwargs):
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self.uses += 1
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self.combathandler.msg(self.post_action_text.format(combatant=combatant))
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self.combathandler.msg(self.post_action_text.format(combatant=combatant))
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@ -86,9 +127,11 @@ class CombatActionDoNothing(CombatAction):
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Do nothing this turn.
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Do nothing this turn.
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"""
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"""
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help_text = "Hold you position, doing nothing."
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post_action_text = "{combatant} does nothing this turn."
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post_action_text = "{combatant} does nothing this turn."
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class CombatActionStunt(CombatAction):
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class CombatActionStunt(CombatAction):
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"""
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"""
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Perform a stunt.
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Perform a stunt.
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@ -96,28 +139,32 @@ class CombatActionStunt(CombatAction):
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"""
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"""
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optimal_distance = 0
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optimal_distance = 0
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suboptimal_distance = 1
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suboptimal_distance = 1
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advantage = True
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give_advantage = True
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give_disadvantage = False
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uses = 1
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attack_type = "dexterity"
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attack_type = "dexterity"
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defense_type = "dexterity"
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defense_type = "dexterity"
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help_text = ("Perform a stunt against a target. This will give you or an ally advantage "
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"on your next action against the same target [range 0-1, one use per combat. "
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"Bonus lasts for two turns].")
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def can_use(self, combatant, defender, *args, **kwargs):
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def perform(self, attacker, defender, *args, beneficiary=None, **kwargs):
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distance = self.combathandler.distance_matrix[attacker][defender]
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# quality doesn't matter for stunts, they are either successful or not
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disadvantage = False
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if self.suboptimal_distance == distance:
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# stunts need to be within range
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disadvantage = True
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elif self.optimal_distance != distance:
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# if we are neither at optimal nor suboptimal distance, we can't do the stunt
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# from here.
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return False, (f"you can't perform this stunt "
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f"from {range_names[distance]} distance (must be "
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f"{range_names[suboptimal_distance]} or, even better, "
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f"{range_names[optimal_distance]}).")
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is_success, _ = rules.EvAdventureRollEngine.opposed_saving_throw(
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attacker, defender,
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attack_type=self.attack_type,
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defense_type=self.defense_type,
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advantage=False, disadvantage=disadvantage,
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)
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if is_success:
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beneficiary = beneficiary if beneficiary else attacker
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if advantage:
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self.gain_advantage(beneficiary, defender)
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else:
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self.gain_disadvantage(defender, beneficiary)
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self.msg
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class EvAdventureCombatHandler(DefaultScript):
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class EvAdventureCombatHandler(DefaultScript):
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@ -300,7 +347,7 @@ class EvAdventureCombatHandler(DefaultScript):
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table.add_row(f"You ({combatant.hp} / {combatant.hp_max} health)")
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table.add_row(f"You ({combatant.hp} / {combatant.hp_max} health)")
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dist_template = "|x(You)__{0}|x__{1}|x___{2}|x____{3}|x_____{4} |x({distname})"
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dist_template = "|x(You)__{0}|x__{1}|x___{2}|x____{3}|x_____|R{4} |x({distname})"
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for comb in self.combatants:
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for comb in self.combatants:
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@ -595,6 +642,7 @@ class EvAdventureCombatHandler(DefaultScript):
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return is_success
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return is_success
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# combat menu
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# combat menu
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def _register_action(caller, raw_string, **kwargs):
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def _register_action(caller, raw_string, **kwargs):
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@ -38,7 +38,7 @@ class Channel(DefaultChannel):
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to accounts that are currently online (optimized for very large sends)
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to accounts that are currently online (optimized for very large sends)
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Useful hooks:
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Useful hooks:
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channel_prefix(msg, emit=False) - how the channel should be
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channel_prefix() - how the channel should be
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prefixed when returning to user. Returns a string
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prefixed when returning to user. Returns a string
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format_senders(senders) - should return how to display multiple
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format_senders(senders) - should return how to display multiple
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senders to a channel
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senders to a channel
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