Cleaned up the doc on slow_exit a little.
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@ -4,13 +4,10 @@ Slow Exit typeclass
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Contribution - Griatch 2014
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This is an example of an Exit-type that delays its traversal. This
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simulates slow movement, common in many different types of games. This
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implementation is efficient but not persistent; so incomplete movement
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will be lost in a server reload. This is acceptable for most game
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types - to simulate longer travel times (more than the couple of
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seconds assumed here), a more persistent variant using Scripts or the
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TickerHandler might be better.
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This is an example of an Exit-type that delays its traversal.This
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simulates slow movement, common in many different types of games. The
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contrib also contains two commands, CmdSetSpeed and CmdStop for changing
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the movement speed and abort an ongoing traversal, respectively.
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To try out an exit of this type, you could connect two existing rooms
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using something like this:
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@ -29,6 +26,14 @@ To get the ability to change your speed and abort your movement,
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simply import and add CmdSetSpeed and CmdStop from this module to your
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default cmdset (see tutorials on how to do this if you are unsure).
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Notes:
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This implementation is efficient but not persistent; so incomplete
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movement will be lost in a server reload. This is acceptable for most
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game types - to simulate longer travel times (more than the couple of
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seconds assumed here), a more persistent variant using Scripts or the
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TickerHandler might be better.
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"""
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from ev import Exit, utils, Command
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@ -44,7 +49,7 @@ class SlowExit(Exit):
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"""
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def at_traverse(self, traversing_object, target_location):
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"""
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Implements the actual traversal. It just sets a 4-second
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Implements the actual traversal, using utils.delay to delay the move_to.
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"""
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# if the traverser has an Attribute move_speed, use that,
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@ -98,7 +103,7 @@ class CmdSetSpeed(Command):
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def func(self):
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"""
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Simply sets an Attribute used by the DelayedExit above.
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Simply sets an Attribute used by the SlowExit above.
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"""
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speed = self.args.lower().strip()
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if speed not in SPEED_DESCS:
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