Docs
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"""
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Godot Websocket - ChrisLR 2022
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This provides parsing the ansi text to bbcode used by Godot for their RichTextLabel
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and also provides the proper portal service to dedicate a port for Godot's Websockets.
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This allows you to connect both the regular webclient and a godot specific webclient.
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You can simply connect the resulting text to Godot's RichTextLabel and have the proper display.
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You could also pass extra data to this client for advanced functionality.
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See the docs for more information.
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"""
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@ -1,9 +1,10 @@
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"""Tests for text2html """
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"""Tests for text2bbcode """
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from django.test import TestCase
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from evennia.utils import ansi
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from evennia.contrib.base_systems.godotwebsocket import text2bbcode
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import mock
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from django.test import TestCase
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from evennia.contrib.base_systems.godotwebsocket import text2bbcode
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from evennia.utils import ansi
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class TestText2Bbcode(TestCase):
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@ -1,23 +1,18 @@
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"""
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ANSI -> html converter
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Godot Websocket - ChrisLR 2022
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Credit for original idea and implementation
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goes to Muhammad Alkarouri and his
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snippet #577349 on http://code.activestate.com.
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(extensively modified by Griatch 2010)
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This file contains the necessary code and data to convert text with color tags to bbcode (For godot)
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"""
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from evennia.utils.text2html import TextToHTMLparser
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from evennia.utils.ansi import *
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from evennia.utils.text2html import TextToHTMLparser
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# All xterm256 RGB equivalents
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XTERM256_FG = "\033[38;5;{}m"
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XTERM256_BG = "\033[48;5;{}m"
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COLOR_INDICE_TO_HEX = {'color-000': '#000000', 'color-001': '#800000', 'color-002': '#008000', 'color-003': '#808000',
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COLOR_INDICE_TO_HEX = {
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'color-000': '#000000', 'color-001': '#800000', 'color-002': '#008000', 'color-003': '#808000',
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'color-004': '#000080', 'color-005': '#800080', 'color-006': '#008080', 'color-007': '#c0c0c0',
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'color-008': '#808080', 'color-009': '#ff0000', 'color-010': '#00ff00', 'color-011': '#ffff00',
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'color-012': '#0000ff', 'color-013': '#ff00ff', 'color-014': '#00ffff', 'color-015': '#ffffff',
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@ -166,7 +161,14 @@ COLOR_INDICE_TO_HEX = {'color-000': '#000000', 'color-001': '#800000', 'color-00
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'bgcolor-246': '#949494', 'bgcolor-247': '#9e9e9e', 'bgcolor-248': '#a8a8a8',
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'bgcolor-249': '#b2b2b2', 'bgcolor-250': '#bcbcbc', 'bgcolor-251': '#c6c6c6',
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'bgcolor-252': '#d0d0d0', 'bgcolor-253': '#dadada', 'bgcolor-254': '#e4e4e4',
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'bgcolor-255': '#eeeeee'}
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'bgcolor-255': '#eeeeee'
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}
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"""
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The classes below exist to properly encapsulate text and other tag classes
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because the order of how tags are opened and closed are important to display in godot.
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"""
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class RootTag(object):
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@ -256,7 +258,8 @@ class UrlTag(BBCodeTag):
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class TextToBBCODEparser(TextToHTMLparser):
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"""
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This class describes a parser for converting from ANSI to html.
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This class describes a parser for converting from ANSI to BBCode.
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It inherits from the TextToHTMLParser and overrides the specifics for bbcode.
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"""
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def convert_urls(self, text):
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@ -266,7 +269,7 @@ class TextToBBCODEparser(TextToHTMLparser):
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def sub_mxp_links(self, match):
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"""
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Helper method to be passed to re.sub,
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replaces MXP links with HTML code.
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replaces MXP links with bbcode.
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Args:
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match (re.Matchobject): Match for substitution.
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@ -283,16 +286,16 @@ class TextToBBCODEparser(TextToHTMLparser):
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def sub_mxp_urls(self, match):
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"""
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Helper method to be passed to re.sub,
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replaces MXP links with HTML code.
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replaces MXP links with bbcode.
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Args:
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match (re.Matchobject): Match for substitution.
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Returns:
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text (str): Processed text.
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"""
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url, text = [grp.replace('"', "\\"") for grp in match.groups()]
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val = r"""<a id="mxplink" href="{url}" target="_blank">{text}</a>""".format(
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url=url, text=text
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)
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val = f"[url={url}]{text}[/url]"
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return val
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def sub_text(self, match):
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@ -519,8 +522,6 @@ class TextToBBCODEparser(TextToHTMLparser):
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result = self.format_styles(result)
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result = self.remove_backspaces(result)
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result = self.convert_urls(result)
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# clean out eventual ansi that was missed
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## result = parse_ansi(result, strip_ansi=True)
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return result
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@ -1,3 +1,8 @@
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"""
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Godot Websocket - ChrisLR 2022
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This file contains the code necessary to dedicate a port to communicate with Godot via Websockets.
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"""
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import json
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from autobahn.twisted import WebSocketServerFactory
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@ -11,6 +16,11 @@ from evennia.settings_default import LOCKDOWN_MODE
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class GodotWebSocketClient(webclient.WebSocketClient):
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"""
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Implements the server-side of the Websocket connection specific to Godot.
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It inherits from the basic Websocket implementation and changes only what is necessary.
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"""
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.protocol_key = "godotclient/websocket"
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@ -18,17 +28,15 @@ class GodotWebSocketClient(webclient.WebSocketClient):
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def send_text(self, *args, **kwargs):
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"""
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Send text data. This will pre-process the text for
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color-replacement, conversion to html etc.
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color-replacement, conversion to bbcode etc.
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Args:
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text (str): Text to send.
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Keyword Args:
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options (dict): Options-dict with the following keys understood:
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- raw (bool): No parsing at all (leave ansi-to-html markers unparsed).
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- nocolor (bool): Clean out all color.
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- screenreader (bool): Use Screenreader mode.
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- send_prompt (bool): Send a prompt with parsed html
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- send_prompt (bool): Send a prompt with parsed bbcode
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"""
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if args:
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flags = self.protocol_flags
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options = kwargs.pop("options", {})
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raw = options.get("raw", flags.get("RAW", False))
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client_raw = options.get("client_raw", False)
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nocolor = options.get("nocolor", flags.get("NOCOLOR", False))
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screenreader = options.get("screenreader", flags.get("SCREENREADER", False))
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prompt = options.get("send_prompt", False)
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if screenreader:
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# screenreader mode cleans up output
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text = webclient.parse_ansi(text, strip_ansi=True, xterm256=False, mxp=False)
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text = webclient._RE_SCREENREADER_REGEX.sub("", text)
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cmd = "prompt" if prompt else "text"
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if raw:
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if client_raw:
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args[0] = text
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else:
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args[0] = webclient.html.escape(text) # escape html!
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else:
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args[0] = parse_to_bbcode(text, strip_ansi=nocolor)
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# send to client on required form [cmdname, args, kwargs]
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