Fixed settings_default.py compliance
Guests are enabled and disabled with GUEST_ENABLED.
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2 changed files with 66 additions and 63 deletions
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@ -306,6 +306,8 @@ BASE_SCRIPT_TYPECLASS = "src.scripts.scripts.DoNothing"
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# fallback if an object's normal home location is deleted. Default
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# is Limbo (#2).
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DEFAULT_HOME = "#2"
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# This enables guest logins.
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GUEST_ENABLED = True
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# The default home location used for guests.
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GUEST_HOME = "#2"
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# The start position for new characters. Default is Limbo (#2).
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@ -314,6 +316,10 @@ GUEST_HOME = "#2"
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START_LOCATION = "#2"
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# The start position used for guest characters.
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GUEST_START_LOCATION = "#2"
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# The naming convention for guest players/characters. The size of this list
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# also detemines how many guests may be on the game at once. The default is
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# a maximum of five guests, named Guest1 through Guest5.
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GUEST_LIST = ["Guest" + str(s+1) for s in range(9)]
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# Lookups of Attributes, Tags, Nicks, Aliases can be aggressively
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# cached to avoid repeated database hits. This often gives noticeable
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# performance gains since they are called so often. Drawback is that
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@ -384,11 +390,6 @@ PERMISSION_HIERARCHY = ("Players",
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PERMISSION_PLAYER_DEFAULT = "Players"
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# The permission given to guests
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PERMISSION_GUEST_DEFAULT = "Guests"
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# The naming convention for guest players/characters. The size of this list
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# also detemines how many guests may be on the game at once. The default is
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# a maximum of five guests, named Guest1 through Guest5.
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# Set to None to disable guest logins entirely.
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GUEST_LIST = ["Guest" + str(s+1) for s in range(5)]
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######################################################################
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# In-game Channels created from server start
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