Added documentation to rpsystem
This commit is contained in:
parent
0cb2daad83
commit
f6556b426e
1 changed files with 43 additions and 27 deletions
|
|
@ -1,36 +1,51 @@
|
||||||
"""
|
"""
|
||||||
RP base system for Evennia
|
Roleplaying base system for Evennia
|
||||||
|
|
||||||
Contribution - Griatch, 2015
|
Contribution - Griatch, 2015
|
||||||
|
|
||||||
|
This module contains the ContribRPObject, ContribRPRoom and
|
||||||
|
ContribRPCharacter typeclasses. If you inherit your
|
||||||
|
objects/rooms/character from these (or make them the defaults) from
|
||||||
|
these you will get the following features:
|
||||||
|
|
||||||
This RP base system introduces the following features to a game,
|
- Objects/Rooms will get the ability to have poses and will report
|
||||||
common to many RP-centric games:
|
the poses of items inside them (the latter most useful for Rooms).
|
||||||
|
- Characters will get poses and also sdescs (short descriptions)
|
||||||
|
that will be used instead of their keys. They will gain commands
|
||||||
|
for managing recognition (custom sdesc-replacement), masking
|
||||||
|
themselves as well as an advanced free-form emote command.
|
||||||
|
|
||||||
emote system using director stance emoting (names/sdescs instead of
|
To use, simply import the typclasses you want from this module and use
|
||||||
replacing with you etc)
|
them to create your objects, or set them to default.
|
||||||
sdesc obscuration of real character names for use in emotes
|
|
||||||
and in any referencing
|
|
||||||
recog system to assign your own nicknames to characters, can then
|
|
||||||
be used for referencing
|
|
||||||
pose system to set room-persistent poses, visible in room
|
|
||||||
descriptions and when looking at the person
|
|
||||||
|
|
||||||
Emote system: This uses a customizable replacement noun (/me, @ etc)
|
In more detail, This RP base system introduces the following features
|
||||||
to represent you in the emote. You can use /sdesc, /nick, /key or
|
to a game, common to many RP-centric games:
|
||||||
/alias to reference objects in the room.
|
|
||||||
Sdesc system:
|
- emote system using director stance emoting (names/sdescs).
|
||||||
This relies on an Attribute `sdesc` being set on the Character and
|
This uses a customizable replacement noun (/me, @ etc) to
|
||||||
makes use of a custom Character.get_display_name hook. If sdesc
|
represent you in the emote. You can use /sdesc, /nick, /key or
|
||||||
is not set, the character's `key` is used instead. This is particularly
|
/alias to reference objects in the room. You can use any
|
||||||
used in the emoting system.
|
number of sdesc sub-parts to differentiate a local sdesc, or
|
||||||
Recog system:
|
use /1-sdesc etc to differentiate them. The emote also
|
||||||
The user may recog a user and assign any personal nick to them. This
|
identifies nested says.
|
||||||
will be shown in descriptions and used to reference them. This is
|
- sdesc obscuration of real character names for use in emotes
|
||||||
making use of the nick functionality of Evennia.
|
and in any referencing such as object.search(). This relies
|
||||||
Pose system:
|
on an SdescHandler `sdesc` being set on the Character and
|
||||||
This is a simple Attribute that modifies the way the character is
|
makes use of a custom Character.get_display_name hook. If
|
||||||
listed when in a room as sdesc + pose.
|
sdesc is not set, the character's `key` is used instead. This
|
||||||
|
is particularly used in the emoting system.
|
||||||
|
- recog system to assign your own nicknames to characters, can then
|
||||||
|
be used for referencing. The user may recog a user and assign
|
||||||
|
any personal nick to them. This will be shown in descriptions
|
||||||
|
and used to reference them. This is making use of the nick
|
||||||
|
functionality of Evennia.
|
||||||
|
- masks to hide your identity (using a simple lock).
|
||||||
|
- pose system to set room-persistent poses, visible in room
|
||||||
|
descriptions and when looking at the person/object. This is a
|
||||||
|
simple Attribute that modifies how the characters is viewed when
|
||||||
|
in a room as sdesc + pose.
|
||||||
|
- in-emote says, including seamless integration with language
|
||||||
|
obscuration routine (such as contrib/rplanguage.py)
|
||||||
|
|
||||||
Examples:
|
Examples:
|
||||||
|
|
||||||
|
|
@ -38,7 +53,7 @@ Examples:
|
||||||
Tavern
|
Tavern
|
||||||
The tavern is full of nice people
|
The tavern is full of nice people
|
||||||
|
|
||||||
You see *a tall man* standing by the bar.
|
*A tall man* is standing by the bar.
|
||||||
|
|
||||||
Above is an example of a player with an sdesc "a tall man". It is also
|
Above is an example of a player with an sdesc "a tall man". It is also
|
||||||
an example of a static *pose*: The "standing by the bar" has been set
|
an example of a static *pose*: The "standing by the bar" has been set
|
||||||
|
|
@ -52,6 +67,7 @@ I see:
|
||||||
Tall man (assuming his name is Tom) sees:
|
Tall man (assuming his name is Tom) sees:
|
||||||
The godlike figure looks at Tom and says "Hello".
|
The godlike figure looks at Tom and says "Hello".
|
||||||
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
import re
|
import re
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue