Added documentation to rpsystem
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"""
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RP base system for Evennia
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Roleplaying base system for Evennia
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Contribution - Griatch, 2015
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This module contains the ContribRPObject, ContribRPRoom and
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ContribRPCharacter typeclasses. If you inherit your
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objects/rooms/character from these (or make them the defaults) from
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these you will get the following features:
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This RP base system introduces the following features to a game,
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common to many RP-centric games:
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- Objects/Rooms will get the ability to have poses and will report
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the poses of items inside them (the latter most useful for Rooms).
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- Characters will get poses and also sdescs (short descriptions)
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that will be used instead of their keys. They will gain commands
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for managing recognition (custom sdesc-replacement), masking
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themselves as well as an advanced free-form emote command.
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emote system using director stance emoting (names/sdescs instead of
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replacing with you etc)
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sdesc obscuration of real character names for use in emotes
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and in any referencing
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recog system to assign your own nicknames to characters, can then
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be used for referencing
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pose system to set room-persistent poses, visible in room
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descriptions and when looking at the person
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To use, simply import the typclasses you want from this module and use
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them to create your objects, or set them to default.
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Emote system: This uses a customizable replacement noun (/me, @ etc)
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to represent you in the emote. You can use /sdesc, /nick, /key or
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/alias to reference objects in the room.
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Sdesc system:
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This relies on an Attribute `sdesc` being set on the Character and
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makes use of a custom Character.get_display_name hook. If sdesc
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is not set, the character's `key` is used instead. This is particularly
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used in the emoting system.
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Recog system:
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The user may recog a user and assign any personal nick to them. This
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will be shown in descriptions and used to reference them. This is
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making use of the nick functionality of Evennia.
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Pose system:
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This is a simple Attribute that modifies the way the character is
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listed when in a room as sdesc + pose.
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In more detail, This RP base system introduces the following features
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to a game, common to many RP-centric games:
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- emote system using director stance emoting (names/sdescs).
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This uses a customizable replacement noun (/me, @ etc) to
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represent you in the emote. You can use /sdesc, /nick, /key or
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/alias to reference objects in the room. You can use any
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number of sdesc sub-parts to differentiate a local sdesc, or
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use /1-sdesc etc to differentiate them. The emote also
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identifies nested says.
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- sdesc obscuration of real character names for use in emotes
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and in any referencing such as object.search(). This relies
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on an SdescHandler `sdesc` being set on the Character and
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makes use of a custom Character.get_display_name hook. If
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sdesc is not set, the character's `key` is used instead. This
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is particularly used in the emoting system.
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- recog system to assign your own nicknames to characters, can then
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be used for referencing. The user may recog a user and assign
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any personal nick to them. This will be shown in descriptions
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and used to reference them. This is making use of the nick
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functionality of Evennia.
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- masks to hide your identity (using a simple lock).
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- pose system to set room-persistent poses, visible in room
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descriptions and when looking at the person/object. This is a
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simple Attribute that modifies how the characters is viewed when
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in a room as sdesc + pose.
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- in-emote says, including seamless integration with language
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obscuration routine (such as contrib/rplanguage.py)
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Examples:
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@ -38,7 +53,7 @@ Examples:
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Tavern
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The tavern is full of nice people
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You see *a tall man* standing by the bar.
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*A tall man* is standing by the bar.
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Above is an example of a player with an sdesc "a tall man". It is also
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an example of a static *pose*: The "standing by the bar" has been set
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@ -52,6 +67,7 @@ I see:
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Tall man (assuming his name is Tom) sees:
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The godlike figure looks at Tom and says "Hello".
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"""
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import re
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