Gah, one of these days I'll remember to completely fix both sides of things. No longer showing object's dbref on disconnect either.
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@ -120,7 +120,7 @@ class PlayerSession(async_chat):
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pobject = self.get_pobject()
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pobject = self.get_pobject()
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if pobject:
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if pobject:
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pobject.set_flag("CONNECTED", False)
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pobject.set_flag("CONNECTED", False)
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pobject.get_location().emit_to_contents("%s has disconnected." % (pobject.get_name(),), exclude=pobject)
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pobject.get_location().emit_to_contents("%s has disconnected." % (pobject.get_name(show_dbref=False),), exclude=pobject)
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async_chat.handle_close(self)
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async_chat.handle_close(self)
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self.logged_in = False
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self.logged_in = False
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