Changed format of reST conversion slightly.
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45 changed files with 6 additions and 162 deletions
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Running code asynchronously
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Asynchronous code
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=================
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@ -1,5 +1,3 @@
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Using attributes to store data
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Attributes
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==========
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@ -1,5 +1,3 @@
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Using the Evennia batch code processor
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The Batch-Code processor
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========================
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@ -1,5 +1,3 @@
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Using the Evennia command batch processors
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The Batch-Command processor
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===========================
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@ -1,5 +1,3 @@
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Introduction to batch processors
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Batch Processors - overview
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===========================
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@ -1,5 +1,3 @@
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Introduction to setting permissions
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Giving permissions to your staff
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================================
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@ -1,5 +1,3 @@
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A quick-start guide to in-game building in Evennia.
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Building Quick-start
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====================
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Adding colour
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Adding Colour to your game
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==========================
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Adding a command prompt to your game
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Adding a command prompt
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=======================
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@ -1,5 +1,3 @@
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Details on how to use and extend the command system.
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Command system
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==============
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Handling of ooc communications in game
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Communications
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==============
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@ -1,5 +1,3 @@
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Customizing the connection screen
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The Connection Screen
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=====================
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@ -1,5 +1,3 @@
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Contributing
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Contributing to Evennia
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=======================
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@ -1,5 +1,3 @@
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Auto-generated list of default Evennia commands
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Commands in Evennia's default command set
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=========================================
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@ -1,5 +1,3 @@
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The layout of the evennia package
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Evennia directory overview
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==========================
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@ -1,5 +1,3 @@
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Summary of changes in devel-branch
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*Note: The devel branch merged with trunk as of r970 (aug2010). So if
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you are new to Evennia, this page is of no real interest to you.*
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@ -1,5 +1,3 @@
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Introduction
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"*A MUD (originally Multi-User Dungeon, with later variants
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Multi-User Dimension and Multi-User Domain), pronounced 'mud', is a
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multiplayer real-time virtual world described primarily in text.
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@ -1,5 +1,3 @@
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Running python code parsers for testing and debugging
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The \`@py\` command
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===================
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@ -1,5 +1,3 @@
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Evennia's help system
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Help system
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===========
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@ -1,5 +1,3 @@
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Getting and giving Evennia-help
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How to \_get\_ Help
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===================
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@ -1,5 +1,3 @@
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Introduction to and configuration for IMC2.
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IMC2
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====
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@ -1,5 +1,3 @@
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Configuring IRC connectivity
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IRC
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===
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changing and creating new translations
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Internationalization
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====================
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@ -1,5 +1,3 @@
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The Licensing of Evennia
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Evennia Licence FAQ
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===================
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External links
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External links and resources
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============================
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@ -1,5 +1,3 @@
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Locks and Permissions
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Locks
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=====
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@ -1,5 +1,3 @@
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Using nicknames
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Nicks
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=====
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Object typeclass
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Objects
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=======
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Player typeclass
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Players
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=======
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Portal and Server
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Portal and Server layout
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========================
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Tutorial for adding configuration
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Tutorial: Removing colour from your game
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========================================
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Script typeclass
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Scripts
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=======
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Describing the Portal Session and Protocol system
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Portal Sessions and Protocols
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=============================
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A brief explanation of what MUSH softcode is and why we use Python
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instead.
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On MUX and Softcode: A brief overview
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=====================================
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@ -1,5 +1,3 @@
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Controlling Evennia processes
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Running Evennia
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===============
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@ -1,5 +1,3 @@
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Text encodings
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Notes on text encodings
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=======================
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@ -1,5 +1,3 @@
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Introducing the Tutorial world area
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Tutorial World Introduction
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===========================
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Descibing how Objects and Typeclasses work
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Typeclassed entities
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====================
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Using and writing unit tests for Evennia.
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Unit Testing
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============
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@ -1,5 +1,3 @@
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Our policy on default commands
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The 'MUX-like' default of Evennia
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=================================
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Summarizes the web feautures of Evennia
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Web Features
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============
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Devel workshop
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rtclient protocol
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=================
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@ -1,5 +1,3 @@
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Workshop: Default-game whitepage
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**Status Update**:*There does not seem to be any active development on
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this by the original initiator (rcaskey). As far as I know there is no
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active game code written apart from a Smaug area converter (how
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