Changed format of reST conversion slightly.

This commit is contained in:
Griatch 2012-06-26 18:12:38 +02:00
parent ae0f7a04c5
commit f2d9b81d09
45 changed files with 6 additions and 162 deletions

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Running code asynchronously
Asynchronous code
=================

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Using attributes to store data
Attributes
==========

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Using the Evennia batch code processor
The Batch-Code processor
========================

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Using the Evennia command batch processors
The Batch-Command processor
===========================

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Introduction to batch processors
Batch Processors - overview
===========================

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Introduction to setting permissions
Giving permissions to your staff
================================

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A quick-start guide to in-game building in Evennia.
Building Quick-start
====================

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Adding colour
Adding Colour to your game
==========================

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Adding a command prompt to your game
Adding a command prompt
=======================

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Details on how to use and extend the command system.
Command system
==============

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Handling of ooc communications in game
Communications
==============

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Customizing the connection screen
The Connection Screen
=====================

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Contributing
Contributing to Evennia
=======================

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Auto-generated list of default Evennia commands
Commands in Evennia's default command set
=========================================

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The layout of the evennia package
Evennia directory overview
==========================

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Summary of changes in devel-branch
*Note: The devel branch merged with trunk as of r970 (aug2010). So if
you are new to Evennia, this page is of no real interest to you.*

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Introduction
"*A MUD (originally Multi-User Dungeon, with later variants
Multi-User Dimension and Multi-User Domain), pronounced 'mud', is a
multiplayer real-time virtual world described primarily in text.

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Running python code parsers for testing and debugging
The \`@py\` command
===================

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Evennia's help system
Help system
===========

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Getting and giving Evennia-help
How to \_get\_ Help
===================

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Introduction to and configuration for IMC2.
IMC2
====

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Configuring IRC connectivity
IRC
===

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changing and creating new translations
Internationalization
====================

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The Licensing of Evennia
Evennia Licence FAQ
===================

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External links
External links and resources
============================

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Locks and Permissions
Locks
=====

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Using nicknames
Nicks
=====

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Object typeclass
Objects
=======

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Player typeclass
Players
=======

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Portal and Server
Portal and Server layout
========================

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Tutorial for adding configuration
Tutorial: Removing colour from your game
========================================

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Script typeclass
Scripts
=======

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Describing the Portal Session and Protocol system
Portal Sessions and Protocols
=============================

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A brief explanation of what MUSH softcode is and why we use Python
instead.
On MUX and Softcode: A brief overview
=====================================

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Controlling Evennia processes
Running Evennia
===============

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Text encodings
Notes on text encodings
=======================

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Introducing the Tutorial world area
Tutorial World Introduction
===========================

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Descibing how Objects and Typeclasses work
Typeclassed entities
====================

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Using and writing unit tests for Evennia.
Unit Testing
============

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Our policy on default commands
The 'MUX-like' default of Evennia
=================================

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Summarizes the web feautures of Evennia
Web Features
============

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Devel workshop
rtclient protocol
=================

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Workshop: Default-game whitepage
**Status Update**:*There does not seem to be any active development on
this by the original initiator (rcaskey). As far as I know there is no
active game code written apart from a Smaug area converter (how