Changed format of reST conversion slightly.

This commit is contained in:
Griatch 2012-06-26 18:12:38 +02:00
parent ae0f7a04c5
commit f2d9b81d09
45 changed files with 6 additions and 162 deletions

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@ -7,7 +7,7 @@ Welcome to Evennia's documentation!
===================================
`Evennia <http://www.evennia.com>`_ is a barebones Python
MUD/MUX/MU\* server/codebase using modern technologies and offering
MUD/MUX/MU\* creation system and server. It is using modern technologies and offering
great freedom to design the multi-user online text game of your dreams. You
code your game using normal Python modules - can't get more flexible
than that!
@ -18,13 +18,12 @@ intervals.
.. toctree::
:titlesonly:
:maxdepth: 1
Continue to the Manual <wiki/Index>
.. toctree::
Enter Manual <wiki/Index>
How to give and get help <wiki/HowToGetAndGiveHelp>
Resources <wiki/Links>
Links <wiki/Links>
Alphabetical Page index <contents>
.. Code
.. -----
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.. Browse Code <code/modules>
.. toctree::
:hidden:
wiki/Index
wiki/EvenniaIntroduction
wiki/SoftCode
wiki/GettingStarted
wiki/AdminDocs
wiki/ChoosingAnSQLServer
wiki/StartStopReload
wiki/UpdatingYourGame
wiki/Internationalization
wiki/ApacheConfig
wiki/TextEncodings
wiki/IRC
wiki/IMC2
wiki/BuilderDocs
wiki/DefaultCommandHelp
wiki/BuildingQuickstart
wiki/BuildingPermissions
wiki/Colours
wiki/ConnectionScreen
wiki/BatchProcessors
wiki/BatchCommandProcessor
wiki/BatchCodeProcessor
wiki/TutorialWorldIntroduction
wiki/DeveloperCentral
wiki/Licensing
wiki/Contributing
wiki/UsingMUXAsAStandard
wiki/DirectoryOverview
wiki/PortalAndServer
wiki/Commands
wiki/Typeclasses
wiki/Objects
wiki/Scripts
wiki/Players
wiki/Attributes
wiki/Locks
wiki/Communications
wiki/HelpSystem
wiki/Nicks
wiki/SessionProtocols
wiki/WebFeatures
wiki/ExecutePythonCode
wiki/UnitTesting
wiki/RemovingColour
wiki/CommandPrompt
wiki/AsyncProcess
wiki/WorkshopDefaultGame
wiki/Workshop
wiki/EvenniaDevel
wiki/Banning
wiki/CodingIntroduction
wiki/CodingUtils
wiki/CommandCooldown
wiki/GamePlanning
wiki/GettingHelp
wiki/OnlineSetup
wiki/Quirks
wiki/RSS
wiki/ServerConf
wiki/TickerScripts
wiki/Tutorials
wiki/VersionControl
wiki/Zones
wiki/evAPI
wiki/AddingCommandTutorial

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Running code asynchronously
Asynchronous code
=================

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Using attributes to store data
Attributes
==========

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Using the Evennia batch code processor
The Batch-Code processor
========================

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Using the Evennia command batch processors
The Batch-Command processor
===========================

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Introduction to batch processors
Batch Processors - overview
===========================

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Introduction to setting permissions
Giving permissions to your staff
================================

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A quick-start guide to in-game building in Evennia.
Building Quick-start
====================

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Adding colour
Adding Colour to your game
==========================

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Adding a command prompt to your game
Adding a command prompt
=======================

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Details on how to use and extend the command system.
Command system
==============

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Handling of ooc communications in game
Communications
==============

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Customizing the connection screen
The Connection Screen
=====================

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Contributing
Contributing to Evennia
=======================

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Auto-generated list of default Evennia commands
Commands in Evennia's default command set
=========================================

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The layout of the evennia package
Evennia directory overview
==========================

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Summary of changes in devel-branch
*Note: The devel branch merged with trunk as of r970 (aug2010). So if
you are new to Evennia, this page is of no real interest to you.*

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Introduction
"*A MUD (originally Multi-User Dungeon, with later variants
Multi-User Dimension and Multi-User Domain), pronounced 'mud', is a
multiplayer real-time virtual world described primarily in text.

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Running python code parsers for testing and debugging
The \`@py\` command
===================

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Evennia's help system
Help system
===========

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Getting and giving Evennia-help
How to \_get\_ Help
===================

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Introduction to and configuration for IMC2.
IMC2
====

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Configuring IRC connectivity
IRC
===

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changing and creating new translations
Internationalization
====================

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The Licensing of Evennia
Evennia Licence FAQ
===================

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External links
External links and resources
============================

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Locks and Permissions
Locks
=====

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Using nicknames
Nicks
=====

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Object typeclass
Objects
=======

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Player typeclass
Players
=======

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Portal and Server
Portal and Server layout
========================

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Tutorial for adding configuration
Tutorial: Removing colour from your game
========================================

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Script typeclass
Scripts
=======

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Describing the Portal Session and Protocol system
Portal Sessions and Protocols
=============================

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A brief explanation of what MUSH softcode is and why we use Python
instead.
On MUX and Softcode: A brief overview
=====================================

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Controlling Evennia processes
Running Evennia
===============

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Text encodings
Notes on text encodings
=======================

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Introducing the Tutorial world area
Tutorial World Introduction
===========================

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Descibing how Objects and Typeclasses work
Typeclassed entities
====================

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Using and writing unit tests for Evennia.
Unit Testing
============

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Our policy on default commands
The 'MUX-like' default of Evennia
=================================

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Summarizes the web feautures of Evennia
Web Features
============

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Devel workshop
rtclient protocol
=================

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Workshop: Default-game whitepage
**Status Update**:*There does not seem to be any active development on
this by the original initiator (rcaskey). As far as I know there is no
active game code written apart from a Smaug area converter (how