Updated readme's and other documentation.
This commit is contained in:
parent
9d63b03635
commit
f2a41161cb
6 changed files with 260 additions and 233 deletions
166
CHANGELOG.txt
166
CHANGELOG.txt
|
|
@ -1,166 +0,0 @@
|
|||
Changelog
|
||||
---------
|
||||
|
||||
Sept 2014:
|
||||
Updated to Django 1.7+ which means South dependency was dropped and
|
||||
minimum Python version upped to 2.7. MULTISESSION_MODE=3 was added
|
||||
and the web customization system was overhauled using the latest
|
||||
functionality of django. Otherwise, mostly bug-fixes and
|
||||
implementation of various smaller feature requests as we got used
|
||||
to github. Many new users have appeared.
|
||||
|
||||
Jan 2014:
|
||||
Moved Evennia project from Google Code to github.com/evennia/evennia.
|
||||
|
||||
Nov 2013:
|
||||
Moved the internal webserver into the Server and added support for
|
||||
out-of-band protocols (MSDP initially). This large development push
|
||||
also meant fixes and cleanups of the way attributes were handled.
|
||||
Tags were added, along with proper handlers for permissions, nicks
|
||||
and aliases.
|
||||
|
||||
May 2013:
|
||||
Made players able to control more than one Character at the same
|
||||
time, through the MULTISESSION_MODE=2 addition. This lead to a lot
|
||||
of internal changes for the server.
|
||||
|
||||
Oct 2012:
|
||||
Changed Evennia from the Modified Artistic 1.0 license to the more
|
||||
standard and permissive BSD license. Lots of updates and bug fixes as
|
||||
more people start to use it in new ways. Lots of new caching and
|
||||
speed-ups.
|
||||
|
||||
March 2012:
|
||||
Evennia's API has changed and simplified slightly in that the
|
||||
base-modules where removed from game/gamesrc. Instead admins are
|
||||
encouraged to explicitly create new modules under game/gamesrc/ when
|
||||
they want to implement their game - gamesrc/ is empty by default
|
||||
except for the example folders that contain template files to use for
|
||||
this purpose. We also added the ev.py file, implementing a new, flat
|
||||
API. Work is ongoing to add support for mud-specific telnet
|
||||
extensions, notably the MSDP and GMCP out-of-band extensions. On the
|
||||
community side, evennia's dev blog was started and linked on planet
|
||||
Mud-dev aggregator.
|
||||
|
||||
Nov 2011:
|
||||
After creating several different proof-of-concept game systems (in
|
||||
contrib and privately) as well testing lots of things to make sure the
|
||||
implementation is basically sound, we are declaring Evennia out of
|
||||
Alpha. This can mean as much or as little as you want, admittedly -
|
||||
development is still heavy but the issue list is at an all-time low
|
||||
and the server is slowly stabilizing as people try different things
|
||||
with it. So Beta it is!
|
||||
|
||||
Aug 2011:
|
||||
Split Evennia into two processes: Portal and Server. After a lot of
|
||||
work trying to get in-memory code-reloading to work, it's clear this
|
||||
is not Python's forte - it's impossible to catch all exceptions,
|
||||
especially in asynchronous code like this. Trying to do so results in
|
||||
hackish, flakey and unstable code. With the Portal-Server split, the
|
||||
Server can simply be rebooted while players connected to the Portal
|
||||
remain connected. The two communicates over twisted's AMP protocol.
|
||||
|
||||
May 2011:
|
||||
The new version of Evennia, originally hitting trunk in Aug2010, is
|
||||
maturing. All commands from the pre-Aug version, including IRC/IMC2
|
||||
support works again. An ajax web-client was added earlier in the year,
|
||||
including moving Evennia to be its own webserver (no more need for
|
||||
Apache or django-testserver). Contrib-folder added.
|
||||
|
||||
Aug 2010:
|
||||
Evennia-griatch-branch is ready for merging with trunk. This marks a
|
||||
rather big change in the inner workings of the server, such as the
|
||||
introduction of TypeClasses and Scripts (as compared to the old
|
||||
ScriptParents and Events) but should hopefully bring everything
|
||||
together into one consistent package as code development continues.
|
||||
|
||||
May 2010:
|
||||
Evennia is currently being heavily revised and cleaned from
|
||||
the years of gradual piecemeal development. It is thus in a very
|
||||
'Alpha' stage at the moment. This means that old code snippets
|
||||
will not be backwards compatabile. Changes touch almost all
|
||||
parts of Evennia's innards, from the way Objects are handled
|
||||
to Events, Commands and Permissions.
|
||||
|
||||
April 2010:
|
||||
Griatch takes over Maintainership of the Evennia project from
|
||||
the original creator Greg Taylor.
|
||||
|
||||
(Earlier revisions, with previous maintainer, go back to 2005)
|
||||
|
||||
|
||||
Contact, Support and Development
|
||||
-----------------------
|
||||
This is still alpha software, but we try to give support best we can
|
||||
if you have questions. Make a post to the mailing list or chat us up
|
||||
on IRC. We also have a bug tracker if you want to report
|
||||
bugs. Finally, if you are willing to help with the code work, we much
|
||||
appreciate all help! Visit either of the following resources:
|
||||
|
||||
* Evennia Webpage
|
||||
http://evennia.com
|
||||
|
||||
* Evennia manual (wiki)
|
||||
https://github.com/evennia/evennia/wiki
|
||||
|
||||
* Evennia Code Page (See INSTALL text for installation)
|
||||
https://github.com/evennia/evennia
|
||||
|
||||
* Bug tracker
|
||||
https://github.com/evennia/evennia/issues
|
||||
|
||||
* IRC channel
|
||||
visit channel #evennia on irc.freenode.com
|
||||
or online client: http://tinyurl.com/evchat
|
||||
|
||||
|
||||
Directory structure
|
||||
-------------------
|
||||
evennia
|
||||
|
|
||||
| ev.py
|
||||
|_______game (start the server, settings)
|
||||
| |___gamesrc
|
||||
| |___(game-related dirs)
|
||||
|_______src
|
||||
| |___(engine-related dirs)
|
||||
| |
|
||||
|_______contrib
|
||||
|
|
||||
|_______docs
|
||||
|
|
||||
|_______locales
|
||||
|
||||
ev.py is the API file. It contains easy shortcuts to most
|
||||
of Evennia's functionality. Import ev into a python interpreter
|
||||
(like ipython) and explore what's available.
|
||||
|
||||
The game/ folder is where you develop your game. The root
|
||||
of this directory contains the settings file and the executables
|
||||
to start the server. Under game/gamesrc you will create the
|
||||
modules that defines your game.
|
||||
|
||||
src/ contains the Evennia library. As a normal user you should
|
||||
not edit anything in this folder - you will run into conflicts
|
||||
conflicts as we update things from our end. If you see code
|
||||
you like (such as that of a default command), copy&paste it
|
||||
into a new module in game/gamesrc/. If you find that src/ doesn't
|
||||
support a functionality you need, issue a Feature
|
||||
request or a bug report appropriately. If you do add functionality
|
||||
or fix bugs in src/ yourself, please consider contributing it to
|
||||
Evennia's main repo to help us improve!
|
||||
|
||||
contrib/ contains optional code snippets. These are potentially useful
|
||||
but are deemed to be too game-specific to be part of the server itself.
|
||||
Modules in contrib are not used unless you yourself decide to import
|
||||
and use them.
|
||||
|
||||
docs/ contain offline versions of the documentation, you can use
|
||||
python-sphinx to convert the raw data to nice-looking output for
|
||||
printing etc. The online wiki is however the most updated version
|
||||
of the documentation.
|
||||
|
||||
locales/ holds translations of the server strings to other languages
|
||||
than English.
|
||||
|
||||
Enjoy!
|
||||
Loading…
Add table
Add a link
Reference in a new issue