Can now log in to a character selection screen. Lots more testing required before one-char-per-session works.
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c0d634fe8c
commit
f1767251c6
6 changed files with 41 additions and 27 deletions
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@ -57,10 +57,6 @@ class ServerSession(Session):
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self.cmdset.update(init_mode=True)
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return
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character = self.get_character()
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if character:
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# start (persistent) scripts on this object
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ScriptDB.objects.validate(obj=character)
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def session_login(self, player):
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"""
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@ -103,7 +99,7 @@ class ServerSession(Session):
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self.log(_('Logged in: %(self)s') % {'self': self})
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# start (persistent) scripts on this object
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ScriptDB.objects.validate(obj=self.player.character)
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#ScriptDB.objects.validate(obj=self.player.character)
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#add session to connected list
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self.sessionhandler.login(self)
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@ -117,10 +113,10 @@ class ServerSession(Session):
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accounts.
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"""
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if self.logged_in:
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player = self.get_player()
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character = self.get_character()
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if character:
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character.at_disconnect()
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sessid = self.sessid
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player = self.player
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if player.get_character(sessid):
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player.disconnect_session_from_character(sessid)
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uaccount = player.user
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uaccount.last_login = datetime.now()
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uaccount.save()
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@ -140,10 +136,7 @@ class ServerSession(Session):
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Returns the in-game character associated with this session.
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This returns the typeclass of the object.
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"""
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player = self.get_player()
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if player:
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return player.character
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return None
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return self.logged_in and self.player.get_character(self.sessid) or None
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def log(self, message, channel=True):
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"""
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