Trunk: Merged griatch-branch. This implements a new reload mechanism - splitting Evennia into two processes: Server and Portal with different tasks. Also cleans and fixes several bugs in script systems as well as introduces i18n (courtesy of raydeejay).
This commit is contained in:
parent
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commit
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50 changed files with 3175 additions and 2565 deletions
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@ -1,8 +1,6 @@
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"""
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This module implements the main Evennia server process, the core of
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the game engine. Don't import this module directly! If you need to
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access the server processes from code, instead go via the session-
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handler: src.sessionhandler.SESSIONS.server
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the game engine.
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This module should be started with the 'twistd' executable since it
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sets up all the networking features. (this is done automatically
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@ -12,6 +10,7 @@ by game/evennia.py).
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import time
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import sys
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import os
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import signal
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if os.name == 'nt':
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# For Windows batchfile we need an extra path insertion here.
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sys.path.insert(0, os.path.dirname(os.path.dirname(
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@ -22,14 +21,23 @@ from twisted.internet import protocol, reactor, defer
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from twisted.web import server, static
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from django.db import connection
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from django.conf import settings
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from src.scripts.models import ScriptDB
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from src.server.models import ServerConfig
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from src.server.sessionhandler import SESSIONS
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from src.server import initial_setup
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from src.utils.utils import get_evennia_version
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from src.comms import channelhandler
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from src.server.sessionhandler import SESSIONS
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if os.name == 'nt':
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# For Windows we need to handle pid files manually.
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SERVER_PIDFILE = os.path.join(settings.GAME_DIR, 'server.pid')
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SERVER_RESTART = os.path.join(settings.GAME_DIR, 'server.restart')
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# i18n
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from django.utils.translation import ugettext as _
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#------------------------------------------------------------
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# Evennia Server settings
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@ -38,23 +46,10 @@ from src.comms import channelhandler
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SERVERNAME = settings.SERVERNAME
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VERSION = get_evennia_version()
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TELNET_PORTS = settings.TELNET_PORTS
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SSL_PORTS = settings.SSL_PORTS
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SSH_PORTS = settings.SSH_PORTS
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WEBSERVER_PORTS = settings.WEBSERVER_PORTS
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AMP_ENABLED = True
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AMP_HOST = settings.AMP_HOST
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AMP_PORT = settings.AMP_PORT
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TELNET_INTERFACES = settings.TELNET_INTERFACES
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SSL_INTERFACES = settings.SSL_INTERFACES
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SSH_INTERFACES = settings.SSH_INTERFACES
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WEBSERVER_INTERFACES = settings.WEBSERVER_INTERFACES
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TELNET_ENABLED = settings.TELNET_ENABLED and TELNET_PORTS and TELNET_INTERFACES
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SSL_ENABLED = settings.SSL_ENABLED and SSL_PORTS and SSL_INTERFACES
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SSH_ENABLED = settings.SSH_ENABLED and SSH_PORTS and SSH_INTERFACES
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WEBSERVER_ENABLED = settings.WEBSERVER_ENABLED and WEBSERVER_PORTS and WEBSERVER_INTERFACES
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WEBCLIENT_ENABLED = settings.WEBCLIENT_ENABLED
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IMC2_ENABLED = settings.IMC2_ENABLED
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IRC_ENABLED = settings.IRC_ENABLED
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#------------------------------------------------------------
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# Evennia Main Server object
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@ -75,10 +70,13 @@ class Evennia(object):
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"""
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sys.path.append('.')
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# create a store of services
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self.services = service.IServiceCollection(application)
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self.amp_protocol = None # set by amp factory
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self.sessions = SESSIONS
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self.sessions.server = self
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print '\n' + '-'*50
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# Database-specific startup optimizations.
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@ -87,20 +85,11 @@ class Evennia(object):
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# Run the initial setup if needed
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self.run_initial_setup()
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# we have to null this here.
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SESSIONS.session_count(0)
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# we link ourself to the sessionhandler so other modules don't have to
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# re-import the server module itself (which would re-initialize it).
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SESSIONS.server = self
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self.start_time = time.time()
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# initialize channelhandler
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channelhandler.CHANNELHANDLER.update()
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# init all global scripts
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ScriptDB.objects.validate(init_mode=True)
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# Make info output to the terminal.
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self.terminal_output()
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@ -138,7 +127,7 @@ class Evennia(object):
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if not last_initial_setup_step:
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# None is only returned if the config does not exist,
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# i.e. this is an empty DB that needs populating.
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print ' Server started for the first time. Setting defaults.'
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print _(' Server started for the first time. Setting defaults.')
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initial_setup.handle_setup(0)
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print '-'*50
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elif int(last_initial_setup_step) >= 0:
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@ -146,51 +135,86 @@ class Evennia(object):
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# modules and setup will resume from this step, retrying
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# the last failed module. When all are finished, the step
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# is set to -1 to show it does not need to be run again.
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print ' Resuming initial setup from step %s.' % \
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last_initial_setup_step
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print _(' Resuming initial setup from step %(last)s.' % \
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{'last': last_initial_setup_step})
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initial_setup.handle_setup(int(last_initial_setup_step))
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print '-'*50
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def terminal_output(self):
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"""
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Outputs server startup info to the terminal.
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"""
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print ' %s (%s) started on port(s):' % (SERVERNAME, VERSION)
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if TELNET_ENABLED:
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ports = ", ".join([str(port) for port in TELNET_PORTS])
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ifaces = ",".join([" %s" % iface for iface in TELNET_INTERFACES if iface != '0.0.0.0'])
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print " telnet%s: %s" % (ifaces, ports)
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if SSH_ENABLED:
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ports = ", ".join([str(port) for port in SSH_PORTS])
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ifaces = ",".join([" %s" % iface for iface in SSH_INTERFACES if iface != '0.0.0.0'])
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print " ssh%s: %s" % (ifaces, ports)
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if SSL_ENABLED:
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ports = ", ".join([str(port) for port in SSL_PORTS])
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ifaces = ",".join([" %s" % iface for iface in SSL_INTERFACES if iface != '0.0.0.0'])
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print " ssl%s: %s" % (ifaces, ports)
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if WEBSERVER_ENABLED:
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clientstring = ""
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if WEBCLIENT_ENABLED:
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clientstring = '/client'
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ports = ", ".join([str(port) for port in WEBSERVER_PORTS])
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ifaces = ",".join([" %s" % iface for iface in WEBSERVER_INTERFACES if iface != '0.0.0.0'])
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print " webserver%s%s: %s" % (clientstring, ifaces, ports)
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print _(' %(servername)s Portal (%(version)s) started.') % {'servername': SERVERNAME, 'version': VERSION}
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print ' amp (Portal): %s' % AMP_PORT
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def shutdown(self, message="{rThe server has been shutdown. Disconnecting.{n", _abrupt=False):
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def set_restart_mode(self, mode=None):
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"""
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If called directly, this disconnects everyone cleanly and shuts down the
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reactor. If the server is killed by other means (Ctrl-C, reboot etc), this
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might be called as a callback, at which point the reactor is already dead
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and should not be tried to stop again (_abrupt=True).
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This manages the flag file that tells the runner if the server is
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reloading, resetting or shutting down. Valid modes are
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'reload', 'reset', 'shutdown' and None.
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If mode is None, no change will be done to the flag file.
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message - message to send to all connected sessions
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_abrupt - only to be used by internal callback_mechanism.
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Either way, the active restart setting (Restart=True/False) is
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returned so the server knows which more it's in.
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"""
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if mode == None:
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if os.path.exists(SERVER_RESTART) and 'True' == open(SERVER_RESTART, 'r').read():
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mode = 'reload'
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else:
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mode = 'shutdown'
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else:
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restart = mode in ('reload', 'reset')
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f = open(SERVER_RESTART, 'w')
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f.write(str(restart))
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f.close()
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return mode
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def shutdown(self, mode=None, _abrupt=False):
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"""
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SESSIONS.disconnect_all_sessions(reason=message)
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Shuts down the server from inside it.
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mode - sets the server restart mode.
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'reload' - server restarts, no "persistent" scripts are stopped, at_reload hooks called.
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'reset' - server restarts, non-persistent scripts stopped, at_shutdown hooks called.
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'shutdown' - like reset, but server will not auto-restart.
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None - keep currently set flag from flag file.
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_abrupt - this is set if server is stopped by a kill command,
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in which case the reactor is dead anyway.
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"""
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mode = self.set_restart_mode(mode)
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# call shutdown hooks on all cached objects
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from src.objects.models import ObjectDB
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from src.players.models import PlayerDB
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from src.server.models import ServerConfig
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if mode == 'reload':
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# call restart hooks
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[(o.typeclass(o), o.at_server_reload()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass(p), p.at_server_reload()) for p in PlayerDB.get_all_cached_instances()]
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[(s.typeclass(s), s.pause(), s.at_server_reload()) for s in ScriptDB.get_all_cached_instances()]
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ServerConfig.objects.conf("server_restart_mode", "reload")
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else:
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if mode == 'reset':
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# don't call disconnect hooks on reset
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[(o.typeclass(o), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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else: # shutdown
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[(o.typeclass(o), o.at_disconnect(), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass(p), p.at_server_shutdown()) for p in PlayerDB.get_all_cached_instances()]
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[(s.typeclass(s), s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()]
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ServerConfig.objects.conf("server_restart_mode", "reset")
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if not _abrupt:
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reactor.callLater(0, reactor.stop)
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if os.name == 'nt' and os.path.exists(SERVER_PIDFILE):
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# for Windows we need to remove pid files manually
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os.remove(SERVER_PIDFILE)
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#------------------------------------------------------------
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#
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# Start the Evennia game server and add all active services
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@ -208,108 +232,24 @@ application = service.Application('Evennia')
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# and is where we store all the other services.
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EVENNIA = Evennia(application)
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# We group all the various services under the same twisted app.
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# These will gradually be started as they are initialized below.
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# The AMP protocol handles the communication between
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# the portal and the mud server. Only reason to ever deactivate
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# it would be during testing and debugging.
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if TELNET_ENABLED:
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if AMP_ENABLED:
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# Start telnet game connections
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from src.server import amp
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from src.server import telnet
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for interface in TELNET_INTERFACES:
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ifacestr = ""
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if interface != '0.0.0.0' or len(TELNET_INTERFACES) > 1:
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ifacestr = "-%s" % interface
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for port in TELNET_PORTS:
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pstring = "%s:%s" % (ifacestr, port)
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factory = protocol.ServerFactory()
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factory.protocol = telnet.TelnetProtocol
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telnet_service = internet.TCPServer(port, factory, interface=interface)
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telnet_service.setName('EvenniaTelnet%s' % pstring)
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EVENNIA.services.addService(telnet_service)
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if SSL_ENABLED:
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# Start SSL game connection (requires PyOpenSSL).
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from src.server import ssl
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for interface in SSL_INTERFACES:
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ifacestr = ""
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if interface != '0.0.0.0' or len(SSL_INTERFACES) > 1:
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ifacestr = "-%s" % interface
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for port in SSL_PORTS:
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pstring = "%s:%s" % (ifacestr, port)
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factory = protocol.ServerFactory()
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factory.protocol = ssl.SSLProtocol
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ssl_service = internet.SSLServer(port, factory, ssl.getSSLContext(), interface=interface)
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ssl_service.setName('EvenniaSSL%s' % pstring)
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EVENNIA.services.addService(ssl_service)
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if SSH_ENABLED:
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# Start SSH game connections. Will create a keypair in evennia/game if necessary.
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from src.server import ssh
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for interface in SSH_INTERFACES:
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ifacestr = ""
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if interface != '0.0.0.0' or len(SSH_INTERFACES) > 1:
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ifacestr = "-%s" % interface
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for port in SSH_PORTS:
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pstring = "%s:%s" % (ifacestr, port)
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factory = ssh.makeFactory({'protocolFactory':ssh.SshProtocol,
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'protocolArgs':()})
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ssh_service = internet.TCPServer(port, factory, interface=interface)
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ssh_service.setName('EvenniaSSH%s' % pstring)
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EVENNIA.services.addService(ssh_service)
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if WEBSERVER_ENABLED:
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# Start a django-compatible webserver.
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from twisted.python import threadpool
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from src.server.webserver import DjangoWebRoot, WSGIWebServer
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# start a thread pool and define the root url (/) as a wsgi resource
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# recognized by Django
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threads = threadpool.ThreadPool()
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web_root = DjangoWebRoot(threads)
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# point our media resources to url /media
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web_root.putChild("media", static.File(settings.MEDIA_ROOT))
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if WEBCLIENT_ENABLED:
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# create ajax client processes at /webclientdata
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from src.server.webclient import WebClient
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web_root.putChild("webclientdata", WebClient())
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web_site = server.Site(web_root, logPath=settings.HTTP_LOG_FILE)
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for interface in WEBSERVER_INTERFACES:
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ifacestr = ""
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if interface != '0.0.0.0' or len(WEBSERVER_INTERFACES) > 1:
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ifacestr = "-%s" % interface
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for port in WEBSERVER_PORTS:
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pstring = "%s:%s" % (ifacestr, port)
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# create the webserver
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webserver = WSGIWebServer(threads, port, web_site, interface=interface)
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webserver.setName('EvenniaWebServer%s' % pstring)
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EVENNIA.services.addService(webserver)
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if IRC_ENABLED:
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# IRC channel connections
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from src.comms import irc
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irc.connect_all()
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if IMC2_ENABLED:
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# IMC2 channel connections
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from src.comms import imc2
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imc2.connect_all()
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factory = amp.AmpServerFactory(EVENNIA)
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amp_service = internet.TCPServer(AMP_PORT, factory)
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amp_service.setName("EvenniaPortal")
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EVENNIA.services.addService(amp_service)
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# clear server startup mode
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ServerConfig.objects.conf("server_starting_mode", delete=True)
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if os.name == 'nt':
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# Windows only: Set PID file manually
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f = open(os.path.join(settings.GAME_DIR, 'server.pid'), 'w')
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f.write(str(os.getpid()))
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f.close()
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