Implemented shared sessions between webclient and website - logging into either will also log in the player to the other. This is addresses the first point of #613.

This commit is contained in:
Griatch 2016-06-01 00:49:54 +02:00
parent eebd41f46d
commit f04c82fa17
7 changed files with 111 additions and 81 deletions

View file

@ -82,7 +82,7 @@ An "emitter" object must have a function
opts = opts || {};
this.emitter = opts.emitter || new DefaultEmitter();
if (opts.ckonnection) {
if (opts.connection) {
this.connection = opts.connection;
}
else if (window.WebSocket && wsactive) {
@ -224,6 +224,7 @@ An "emitter" object must have a function
// No-op if a connection is already open.
return;
}
// Important - we pass csessid tacked on the url
websocket = new WebSocket(wsurl + '?' + csessid);
// Handle Websocket open event
@ -231,7 +232,6 @@ An "emitter" object must have a function
open = true;
ever_open = true;
Evennia.emit('connection_open', ["websocket"], event);
Evennia.msg('csessid', [csessid], {});
};
// Handle Websocket close event
websocket.onclose = function (event) {

View file

@ -8,38 +8,45 @@ from __future__ import print_function
from django.shortcuts import render
from django.contrib.auth import login
from evennia.server.sessionhandler import SESSION_HANDLER
from evennia.players.models import PlayerDB
from evennia.utils import logger
def _shared_login(request):
"""
Handle the shared login between website and webclient.
"""
csession = request.session
player = request.user
sesslogin = csession.get("logged_in", None)
# check if user has authenticated to website
if csession.session_key is None:
# this is necessary to build the sessid key
csession.save()
elif player.is_authenticated():
if not sesslogin:
# User has already authenticated to website
csession["logged_in"] = player.id
elif sesslogin:
# The webclient has previously registered a login to this browser_session
player = PlayerDB.objects.get(id=sesslogin)
try:
login(request, player)
except AttributeError:
logger.log_trace()
def webclient(request):
"""
Webclient page template loading.
"""
print ("webclient session:", request.session.session_key, request.user, request.user.is_authenticated())
# handle webclient-website shared login
_shared_login(request)
csession = request.session
csessid = request.session.session_key
player = request.user
# check if user has authenticated to website
if player.is_authenticated():
print ("webclient: player auth, trying to connect sessions")
# Try to login all the player's webclient sessions - only
# unloggedin ones will actually be logged in.
for session in SESSION_HANDLER.sessions_from_csessid(csessid):
print ("session to connect:", session)
if session.protocol_key in ("websocket", "ajax/comet"):
SESSION_HANDLER.login(session, player)
csession["logged_in"] = player.id
elif csession.get("logged_in"):
# The webclient has previously registered a login to this browser_session
print ("webclient: browser_session logged in, trying to login")
player = PlayerDB.objects.get(csession.get("logged_in"))
login(player, request)
else:
csession["logged_in"] = False
# make sure to store the browser session's hash so the webclient can get to it
# make sure to store the browser session's hash so the webclient can get to it!
pagevars = {'browser_sessid': request.session.session_key}
return render(request, 'webclient.html', pagevars)

View file

@ -13,43 +13,38 @@ from django.shortcuts import render
from evennia import SESSION_HANDLER
from evennia.objects.models import ObjectDB
from evennia.players.models import PlayerDB
from evennia.utils import logger
from django.contrib.auth import login
_BASE_CHAR_TYPECLASS = settings.BASE_CHARACTER_TYPECLASS
def page_index(request):
def _shared_login(request):
"""
Main root page.
Handle the shared login between website and webclient.
"""
# handle webclient-website shared login
csession = request.session
csessid = request.session.session_key
player = request.user
# check if user has authenticated to website
if player.is_authenticated():
# Try to login all the player's webclient sessions - only
# unloggedin ones will actually be logged in.
print "website: player auth, trying to connect sessions"
for session in SESSION_HANDLER.sessions_from_csessid(csessid):
print "session to connect:", session
if session.protocol_key in ("websocket", "ajax/comet"):
SESSION_HANDLER.login(session, player)
session.csessid = csession.session_key
csession["logged_in"] = player.id
elif csession.get("logged_in"):
sesslogin = csession.get("logged_in", None)
if csession.session_key is None:
# this is necessary to build the sessid key
csession.save()
elif player.is_authenticated():
if not sesslogin:
csession["logged_in"] = player.id
elif sesslogin:
# The webclient has previously registered a login to this csession
print "website: csession logged in, trying to login"
player = PlayerDB.objects.get(id=csession.get("logged_in"))
login(request, player)
else:
csession["logged_in"] = None
player = PlayerDB.objects.get(id=sesslogin)
try:
login(request, player)
except AttributeError:
logger.log_trace()
print ("website session:", request.session.session_key, request.user, request.user.is_authenticated())
def _gamestats():
# Some misc. configurable stuff.
# TODO: Move this to either SQL or settings.py based configuration.
fpage_player_limit = 4
@ -81,6 +76,19 @@ def page_index(request):
"num_characters": nchars or "no",
"num_others": nothers or "no"
}
return pagevars
def page_index(request):
"""
Main root page.
"""
# handle webclient-website shared login
_shared_login(request)
# get game db stats
pagevars = _gamestats()
return render(request, 'index.html', pagevars)