Implemented shared sessions between webclient and website - logging into either will also log in the player to the other. This is addresses the first point of #613.
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7 changed files with 111 additions and 81 deletions
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@ -252,14 +252,24 @@ class ServerSessionHandler(SessionHandler):
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sess = _ServerSession()
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sess.sessionhandler = self
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sess.load_sync_data(portalsessiondata)
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if sess.logged_in and sess.uid:
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# this can happen in the case of auto-authenticating
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# protocols like SSH
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sess.player = _PlayerDB.objects.get_player_from_uid(sess.uid)
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sess.at_sync()
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# validate all scripts
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_ScriptDB.objects.validate()
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self[sess.sessid] = sess
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if sess.logged_in and sess.uid:
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# Session is already logged in. This can happen in the
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# case of auto-authenticating protocols like SSH or
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# webclient's session sharing
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player = _PlayerDB.objects.get_player_from_uid(sess.uid)
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if player:
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self.login(sess, player, force=True)
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return
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else:
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sess.logged_in = False
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sess.uid = None
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# show the first login command
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self.data_in(sess, text=[[CMD_LOGINSTART],{}])
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def portal_session_sync(self, portalsessiondata):
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@ -355,7 +365,7 @@ class ServerSessionHandler(SessionHandler):
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self.server.amp_protocol.send_AdminServer2Portal(DUMMYSESSION,
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operation=SSHUTD)
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def login(self, session, player, testmode=False):
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def login(self, session, player, force=False, testmode=False):
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"""
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Log in the previously unloggedin session and the player we by
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now should know is connected to it. After this point we assume
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@ -364,12 +374,14 @@ class ServerSessionHandler(SessionHandler):
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Args:
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session (Session): The Session to authenticate.
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player (Player): The Player identified as associated with this Session.
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force (bool): Login also if the session thinks it's already logged in
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(this can happen for auto-authenticating protocols)
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testmode (bool, optional): This is used by unittesting for
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faking login without any AMP being actually active.
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"""
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if session.logged_in:
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if session.logged_in and not force:
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# don't log in a session that is already logged in.
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return
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