Set the default settings file to point to the files in game/gamesrc/commands - these now make for good starts for overriding the default systems. The system now also matches the examples given in the wiki.
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"""
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This is the second component of using a Command in your game - a
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command set. A cmdset groups any number of commands together. CmdSets
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are stored on character and objects and all available cmdsets are
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searched when Evennia tries to determine if a command is
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available. Sets can be merged and combined in many different ways (see
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the docs).
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You can use the classes below as templates for extending the game with
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new command sets; you can also import the default Evennia cmdset and
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extend/overload that.
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To change default cmdset (the one all character start the game with),
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Create your custom commands in other modules
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(inheriting from game.gamesrc.commands.basecommand), add them to a
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cmdset class, then set your settings.CMDSET_DEFAULT to point to this
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new cmdset class.
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"""
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from src.commands.cmdset import CmdSet
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from src.commands.default import cmdset_default
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from game.gamesrc.commands.basecommands import Command
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class ExampleCmdSet(CmdSet):
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"""
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Implements an example cmdset.
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"""
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key = "ExampleSet"
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def at_cmdset_creation(self):
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"""
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This is the only method defined in a cmdset, called during
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its creation. It should populate the set with command instances.
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Here we just add the base Command object.
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"""
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self.add(Command())
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class ExtendedDefaultSet(cmdset_default.DefaultCmdSet):
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"""
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This is an example of how to overload the default command
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set defined in src/commands/default/cmdset_default.py.
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Here we copy everything by calling the parent, but you can
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copy&paste any combination of the default command to customize
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your default set. Next you change settings.CMDSET_DEFAULT to point
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to this class.
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"""
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key = "DefaultMUX"
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def at_cmdset_creation(self):
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"""
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Populates the cmdset
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"""
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super(ExtendedDefaultSet, self).at_cmdset_creation()
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#
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# any commands you add below will overload the default ones.
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#
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