Wrote introduction to tutorial-game coding section
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Part 5: `Showing the world <./Starting-Part5.html>`_
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Taking our new game online and let players try it out
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```
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In part three of the Evennia Starting tutorial we will go through the creation of several key parts
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of our tutorial game _EvAdventure_. As we go, we will test each part and create a simple "tech demo" to
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show off all the moving parts.
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Now that we have a good idea of what we want, we need to actually implement it. In part three of the
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Starting tutorial will go through the creation of several key parts of our game. As we go, we will
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test each part and create a simple "tech demo" to show off all the moving parts.
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1. [Changing settings](../../../Unimplemented)
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1. [Applying contribs](../../../Unimplemented)
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1. [Creating a rule module](../../../Unimplemented)
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1. [Tweaking the base Typeclasses](../../../Unimplemented)
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1. [Character creation menu](../../../Unimplemented)
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1. [Wearing armor and wielding weapons](../../../Unimplemented)
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1. [Two types of combat](../../../Unimplemented)
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1. [Monsters and AI](../../../Unimplemented)
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1. [Questing and rewards](../../../Unimplemented)
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1. [Overview of Tech demo](../../../Unimplemented)
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If you followed the previous parts of this tutorial you will have some notions about Python and where to find
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and make use of things in Evennia. We also have a good idea of the type of game we want.
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Even if this is not the game-style you are interested in, following along will give you a lot of experience
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with using Evennia. This be of much use when doing your own thing later.
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