Wrote introduction to tutorial-game coding section

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Griatch 2020-07-31 19:25:22 +02:00
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Part 5: `Showing the world <./Starting-Part5.html>`_
Taking our new game online and let players try it out
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In part three of the Evennia Starting tutorial we will go through the creation of several key parts
of our tutorial game _EvAdventure_. As we go, we will test each part and create a simple "tech demo" to
show off all the moving parts.
Now that we have a good idea of what we want, we need to actually implement it. In part three of the
Starting tutorial will go through the creation of several key parts of our game. As we go, we will
test each part and create a simple "tech demo" to show off all the moving parts.
1. [Changing settings](../../../Unimplemented)
1. [Applying contribs](../../../Unimplemented)
1. [Creating a rule module](../../../Unimplemented)
1. [Tweaking the base Typeclasses](../../../Unimplemented)
1. [Character creation menu](../../../Unimplemented)
1. [Wearing armor and wielding weapons](../../../Unimplemented)
1. [Two types of combat](../../../Unimplemented)
1. [Monsters and AI](../../../Unimplemented)
1. [Questing and rewards](../../../Unimplemented)
1. [Overview of Tech demo](../../../Unimplemented)
If you followed the previous parts of this tutorial you will have some notions about Python and where to find
and make use of things in Evennia. We also have a good idea of the type of game we want.
Even if this is not the game-style you are interested in, following along will give you a lot of experience
with using Evennia. This be of much use when doing your own thing later.