Updated gametime module to work on-the-fly, based on patches and discussion with user Khandrish. Also made cleanups to @scripts command and some small bug fixes.
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5 changed files with 87 additions and 141 deletions
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@ -293,14 +293,12 @@ BASE_BATCHPROCESS_PATHS = ['game.gamesrc.world', 'contrib']
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# You don't actually have to use this, but it affects the routines in
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# src.utils.gametime.py and allows for a convenient measure to
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# determine the current in-game time. You can of course read "week",
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# "month" etc as your own in-game time units as desired.
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# determine the current in-game time. You can of course interpret
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# "week", "month" etc as your own in-game time units as desired.
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#The time factor dictates if the game world runs faster (timefactor>1)
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# or slower (timefactor<1) than the real world.
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TIME_FACTOR = 2.0
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# The tick is the smallest unit of time in the game. Smallest value is 1s.
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TIME_TICK = 1.0
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# These measures might or might not make sense to your game world.
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TIME_SEC_PER_MIN = 60
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TIME_MIN_PER_HOUR = 60
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@ -308,8 +306,6 @@ TIME_HOUR_PER_DAY = 24
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TIME_DAY_PER_WEEK = 7
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TIME_WEEK_PER_MONTH = 4
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TIME_MONTH_PER_YEAR = 12
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# How often the game time is updated
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TIME_UPDATE_INTERVAL = 60
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######################################################################
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# Default Player setup and access
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