Working on turnbased combat

This commit is contained in:
Griatch 2023-05-11 20:29:45 +02:00
parent b79421f624
commit ea7a3c83d7
5 changed files with 40 additions and 16 deletions

View file

@ -1428,6 +1428,7 @@ class CmdOpen(ObjManipCommand):
help_category = "Building"
new_obj_lockstring = "control:id({id}) or perm(Admin);delete:id({id}) or perm(Admin)"
# a custom member method to chug out exits and do checks
def create_exit(self, exit_name, location, destination, exit_aliases=None, typeclass=None):
"""
@ -2054,7 +2055,6 @@ class CmdTypeclass(COMMAND_DEFAULT_CLASS):
help_category = "Building"
def _generic_search(self, query, typeclass_path):
caller = self.caller
if typeclass_path:
# make sure we search the right database table
@ -3267,7 +3267,6 @@ class ScriptEvMore(EvMore):
)
for script in scripts:
nextrep = script.time_until_next_repeat()
if nextrep is None:
nextrep = script.db._paused_time
@ -3738,7 +3737,6 @@ class CmdTeleport(COMMAND_DEFAULT_CLASS):
use_destination="intoexit" not in self.switches,
move_type="teleport",
):
if obj_to_teleport == caller:
caller.msg(f"Teleported to {destination}.")
else: