Clean up contrib docs, autogeneration
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# Batch processor examples
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Contibution - Griatch 2012
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Contibution by Griatch, 2012
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The batch processor is used for generating in-game content from one or more
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static files. Files can be stored with version control and then 'applied'
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to the game to create content.
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Simple examples for the batch-processor. The batch processor is used for generating
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in-game content from one or more static files. Files can be stored with version
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control and then 'applied' to the game to create content.
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There are two batch processor types:
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# Script example
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Griatch - 2012
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Contribution by Griatch, 2012
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Example script for testing. This adds a simple timer that has your
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character make observations and notices at irregular intervals.
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character make small verbal observations at irregular intervals.
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To test, use (in game)
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# TutorialMirror
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A simple mirror object to experiment with.
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Contribution by Griatch, 2017
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A simple mirror object that
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A simple mirror object to experiment with. It will respond to being looked at.
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- echoes back the description of the object looking at it
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- echoes back whatever is being sent to its .msg - to the
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# Red Button example
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Griatch - 2011
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Contribution by Griatch, 2011
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This is a more advanced example object with its own functionality (commands)
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on it.
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A red button that you can press to have an effect. This is a more advanced example
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object with its own functionality and state tracking.
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Create the button with
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# Talkative NPC example
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Contribution - Griatch 2011, grungies1138, 2016
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Contribution by Griatch 2011. Updated by grungies1138, 2016
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This is a static NPC object capable of holding a simple menu-driven
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conversation. It's just meant as an example.
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This is an example of a static NPC object capable of holding a simple menu-driven
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conversation. Suitable for example as a quest giver or merchant.
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## Installation
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# Evennia Tutorial World
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Griatch 2011, 2015
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Contribution by Griatch 2011, 2015
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This is a stand-alone tutorial area for an unmodified Evennia install.
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A stand-alone tutorial area for an unmodified Evennia install.
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Think of it as a sort of single-player adventure rather than a
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full-fledged multi-player game world. The various rooms and objects
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herein are designed to show off features of the engine, not to be a
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are designed to show off features of Evennia, not to be a
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very challenging (nor long) gaming experience. As such it's of course
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only skimming the surface of what is possible.
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only skimming the surface of what is possible. Taking this apart
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is a great way to start learning the system.
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The tutorial world also includes a game tutor menu example, exemplifying
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Evmenu.
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