Clean up contrib docs, autogeneration

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# Batch processor examples
Contibution - Griatch 2012
Contibution by Griatch, 2012
The batch processor is used for generating in-game content from one or more
static files. Files can be stored with version control and then 'applied'
to the game to create content.
Simple examples for the batch-processor. The batch processor is used for generating
in-game content from one or more static files. Files can be stored with version
control and then 'applied' to the game to create content.
There are two batch processor types:

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# Script example
Griatch - 2012
Contribution by Griatch, 2012
Example script for testing. This adds a simple timer that has your
character make observations and notices at irregular intervals.
character make small verbal observations at irregular intervals.
To test, use (in game)

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# TutorialMirror
A simple mirror object to experiment with.
Contribution by Griatch, 2017
A simple mirror object that
A simple mirror object to experiment with. It will respond to being looked at.
- echoes back the description of the object looking at it
- echoes back whatever is being sent to its .msg - to the

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# Red Button example
Griatch - 2011
Contribution by Griatch, 2011
This is a more advanced example object with its own functionality (commands)
on it.
A red button that you can press to have an effect. This is a more advanced example
object with its own functionality and state tracking.
Create the button with

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# Talkative NPC example
Contribution - Griatch 2011, grungies1138, 2016
Contribution by Griatch 2011. Updated by grungies1138, 2016
This is a static NPC object capable of holding a simple menu-driven
conversation. It's just meant as an example.
This is an example of a static NPC object capable of holding a simple menu-driven
conversation. Suitable for example as a quest giver or merchant.
## Installation

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# Evennia Tutorial World
Griatch 2011, 2015
Contribution by Griatch 2011, 2015
This is a stand-alone tutorial area for an unmodified Evennia install.
A stand-alone tutorial area for an unmodified Evennia install.
Think of it as a sort of single-player adventure rather than a
full-fledged multi-player game world. The various rooms and objects
herein are designed to show off features of the engine, not to be a
are designed to show off features of Evennia, not to be a
very challenging (nor long) gaming experience. As such it's of course
only skimming the surface of what is possible.
only skimming the surface of what is possible. Taking this apart
is a great way to start learning the system.
The tutorial world also includes a game tutor menu example, exemplifying
Evmenu.