Clean up contrib docs, autogeneration

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# Extended Room
Evennia Contribution - Griatch 2012, vincent-lg 2019
Contribution - Griatch 2012, vincent-lg 2019
This is an extended Room typeclass for Evennia. It is supported
by an extended `Look` command and an extended `desc` command, also
in this module.
This extends the normal `Room` typeclass to allow its description to change
with time-of-day and/or season. It also adds 'details' for the player to look at
in the room (without having to create a new in-game object for each). The room is
supported by new `look` and `desc` commands.
## Installation/testing:

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# Map Builder
Contribution - Cloud_Keeper 2016
Contribution by Cloud_Keeper 2016
Build a map from a 2D ASCII map.
Build a game map from the drawing of a 2D ASCII map.
This is a command which takes two inputs:

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# SimpleDoor
Contribution - Griatch 2016
Contribution by Griatch, 2016
A simple two-way exit that represents a door that can be opened and
closed. Can easily be expanded from to make it lockable, destroyable
etc. Note that the simpledoor is based on Evennia locks, so it will
not work for a superuser (which bypasses all locks) - the superuser
closed from both sides. Can easily be expanded to make it lockable,
destroyable etc.
Note that the simpledoor is based on Evennia locks, so it will
not work for a superuser (which bypasses all locks). The superuser
will always appear to be able to close/open the door over and over
without the locks stopping you. To use the door, use `@quell` or a
without the locks stopping you. To use the door, use `quell` or a
non-superuser account.
## Installation:

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# Slow Exit
Contribution - Griatch 2014
Contribution by Griatch 2014
This is an example of an Exit-type that delays its traversal. This simulates
slow movement, common in many different types of games. The contrib also
contains two commands, `CmdSetSpeed` and CmdStop for changing the movement speed
An example of an Exit-type that delays its traversal. This simulates
slow movement, common in many games. The contrib also
contains two commands, `setspeed` and `stop` for changing the movement speed
and abort an ongoing traversal, respectively.
## Installation:

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# Wilderness system
Evennia contrib - titeuf87 2017
Contribution by titeuf87, 2017
This contrib provides a wilderness map without actually creating a large number
of rooms - as you move, your room is instead updated with different
descriptions. This means you can make huge areas with little database use as
of rooms - as you move, you instead end up back in the same room but its description
changes. This means you can make huge areas with little database use as
long as the rooms are relatively similar (name/desc changing).
## Installation

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