Clean up contrib docs, autogeneration
This commit is contained in:
parent
b922cf9b3c
commit
e96bbb4b86
94 changed files with 4126 additions and 2536 deletions
|
|
@ -1,10 +1,11 @@
|
|||
# Extended Room
|
||||
|
||||
Evennia Contribution - Griatch 2012, vincent-lg 2019
|
||||
Contribution - Griatch 2012, vincent-lg 2019
|
||||
|
||||
This is an extended Room typeclass for Evennia. It is supported
|
||||
by an extended `Look` command and an extended `desc` command, also
|
||||
in this module.
|
||||
This extends the normal `Room` typeclass to allow its description to change
|
||||
with time-of-day and/or season. It also adds 'details' for the player to look at
|
||||
in the room (without having to create a new in-game object for each). The room is
|
||||
supported by new `look` and `desc` commands.
|
||||
|
||||
## Installation/testing:
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
# Map Builder
|
||||
|
||||
Contribution - Cloud_Keeper 2016
|
||||
Contribution by Cloud_Keeper 2016
|
||||
|
||||
Build a map from a 2D ASCII map.
|
||||
Build a game map from the drawing of a 2D ASCII map.
|
||||
|
||||
This is a command which takes two inputs:
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,15 @@
|
|||
# SimpleDoor
|
||||
|
||||
Contribution - Griatch 2016
|
||||
Contribution by Griatch, 2016
|
||||
|
||||
A simple two-way exit that represents a door that can be opened and
|
||||
closed. Can easily be expanded from to make it lockable, destroyable
|
||||
etc. Note that the simpledoor is based on Evennia locks, so it will
|
||||
not work for a superuser (which bypasses all locks) - the superuser
|
||||
closed from both sides. Can easily be expanded to make it lockable,
|
||||
destroyable etc.
|
||||
|
||||
Note that the simpledoor is based on Evennia locks, so it will
|
||||
not work for a superuser (which bypasses all locks). The superuser
|
||||
will always appear to be able to close/open the door over and over
|
||||
without the locks stopping you. To use the door, use `@quell` or a
|
||||
without the locks stopping you. To use the door, use `quell` or a
|
||||
non-superuser account.
|
||||
|
||||
## Installation:
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
# Slow Exit
|
||||
|
||||
Contribution - Griatch 2014
|
||||
Contribution by Griatch 2014
|
||||
|
||||
This is an example of an Exit-type that delays its traversal. This simulates
|
||||
slow movement, common in many different types of games. The contrib also
|
||||
contains two commands, `CmdSetSpeed` and CmdStop for changing the movement speed
|
||||
An example of an Exit-type that delays its traversal. This simulates
|
||||
slow movement, common in many games. The contrib also
|
||||
contains two commands, `setspeed` and `stop` for changing the movement speed
|
||||
and abort an ongoing traversal, respectively.
|
||||
|
||||
## Installation:
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
# Wilderness system
|
||||
|
||||
Evennia contrib - titeuf87 2017
|
||||
Contribution by titeuf87, 2017
|
||||
|
||||
This contrib provides a wilderness map without actually creating a large number
|
||||
of rooms - as you move, your room is instead updated with different
|
||||
descriptions. This means you can make huge areas with little database use as
|
||||
of rooms - as you move, you instead end up back in the same room but its description
|
||||
changes. This means you can make huge areas with little database use as
|
||||
long as the rooms are relatively similar (name/desc changing).
|
||||
|
||||
## Installation
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue