Clean up contrib docs, autogeneration
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# Cooldown contrib module.
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# Cooldowns
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Evennia contrib - owllex, 2021
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Contribution by owllex, 2021
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This contrib provides a simple cooldown handler that can be attached to any
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typeclassed Object or Account. A cooldown is a lightweight persistent
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asynchronous timer that you can query to see if it is ready.
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Cooldowns are good for modelling rate-limited actions, like how often a
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character can perform a given command.
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Cooldowns are used modelling rate-limited actions, like how often a
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character can perform a given action; until a certain time has passed their
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command can not be used again. This contrib provides a simple cooldown
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handler that can be attached to any typeclass. A cooldown is a lightweight persistent
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asynchronous timer that you can query to see if a certain time has yet passed.
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Cooldowns are completely asynchronous and must be queried to know their
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state. They do not fire callbacks, so are not a good fit for use cases
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