removed the individual typeclass path prefixes from settings file, replacing it with the general TYPECLASS_PATH since typeclasses are now more likely to be grouped together anyway.
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2 changed files with 15 additions and 7 deletions
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@ -284,13 +284,10 @@ CMDSET_PATHS = ["commands"]
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# Server-side session class used.
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SERVER_SESSION_CLASS = "evennia.server.serversession.ServerSession"
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# Base paths for typeclassed object classes. These paths must be
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# defined relatively to Evennia's root directory. They will be searched in
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# order to find relative typeclass paths.
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OBJECT_TYPECLASS_PATHS = ["typeclasses", "evennia.contrib", "evennia.contrib.tutorial_examples"]
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SCRIPT_TYPECLASS_PATHS = ["typeclasses", "evennia.contrib", "evennia.contrib.tutorial_examples"]
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PLAYER_TYPECLASS_PATHS = ["typeclasses", "evennia.contrib", "evennia.contrib.tutorial_examples"]
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CHANNEL_TYPECLASS_PATHS = ["typeclasses", "evennia.contrib", "evennia.contrib.tutorial_examples"]
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# These are paths that will be prefixed to the paths given if the
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# immediately entered path fail to find a typeclass. It allows for
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# shorter input strings. They must either base off the game directory
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# or start from the evennia library.
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TYPECLASS_PATHS = ["typeclasses", "evennia.contrib", "evennia.contrib.tutorial_examples"]
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# Typeclass for player objects (linked to a character) (fallback)
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