Clarify the nature of the different modules
This commit is contained in:
parent
89773e5860
commit
e48763a02e
1 changed files with 9 additions and 1 deletions
|
|
@ -26,9 +26,17 @@ implemented and customized:
|
||||||
tracks the distance between different characters and objects in
|
tracks the distance between different characters and objects in
|
||||||
combat, as well as differentiates between melee and ranged
|
combat, as well as differentiates between melee and ranged
|
||||||
attacks.
|
attacks.
|
||||||
|
|
||||||
This system is meant as a basic framework to start from, and is modeled
|
This system is meant as a basic framework to start from, and is modeled
|
||||||
after the combat systems of popular tabletop role playing games rather than
|
after the combat systems of popular tabletop role playing games rather than
|
||||||
the real-time battle systems that many MMOs and some MUDs use. As such, it
|
the real-time battle systems that many MMOs and some MUDs use. As such, it
|
||||||
may be better suited to role-playing or more story-oriented games, or games
|
may be better suited to role-playing or more story-oriented games, or games
|
||||||
meant to closely emulate the experience of playing a tabletop RPG.
|
meant to closely emulate the experience of playing a tabletop RPG.
|
||||||
|
|
||||||
|
Each of these modules contains the full functionality of the battle system
|
||||||
|
with different customizations added in - the instructions to install each
|
||||||
|
one is contained in the module itself. It's recommended that you install
|
||||||
|
and test tb_basic first, so you can better understand how the other
|
||||||
|
modules expand on it and get a better idea of how you can customize the
|
||||||
|
system to your liking and integrate the subsystems presented here into
|
||||||
|
your own combat system.
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue