Clarify the nature of the different modules

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FlutterSprite 2017-10-30 13:23:06 -07:00 committed by GitHub
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@ -26,9 +26,17 @@ implemented and customized:
tracks the distance between different characters and objects in tracks the distance between different characters and objects in
combat, as well as differentiates between melee and ranged combat, as well as differentiates between melee and ranged
attacks. attacks.
This system is meant as a basic framework to start from, and is modeled This system is meant as a basic framework to start from, and is modeled
after the combat systems of popular tabletop role playing games rather than after the combat systems of popular tabletop role playing games rather than
the real-time battle systems that many MMOs and some MUDs use. As such, it the real-time battle systems that many MMOs and some MUDs use. As such, it
may be better suited to role-playing or more story-oriented games, or games may be better suited to role-playing or more story-oriented games, or games
meant to closely emulate the experience of playing a tabletop RPG. meant to closely emulate the experience of playing a tabletop RPG.
Each of these modules contains the full functionality of the battle system
with different customizations added in - the instructions to install each
one is contained in the module itself. It's recommended that you install
and test tb_basic first, so you can better understand how the other
modules expand on it and get a better idea of how you can customize the
system to your liking and integrate the subsystems presented here into
your own combat system.