Fixed some bugs, added an example connection screen for the menu-login system.
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3 changed files with 38 additions and 9 deletions
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@ -7,16 +7,18 @@
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# The names of the string variables doesn't matter (except they
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# shouldn't start with _), but each should hold a string defining a
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# connection screen - as seen when first connecting to the game
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# (before having logged in). If there are more than one string
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# variable defined, a random one is picked.
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# (before having logged in).
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#
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# After adding new connection screens to this module you must
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# either reboot or reload the server to make them available.
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# OBS - If there are more than one string variable viable in this
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# module, a random one is picked!
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#
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# After adding new connection screens to this module you must either
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# reboot or reload the server to make them available.
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#
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from src.commands.connection_screen import DEFAULT_SCREEN
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# from src.utils import utils
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#from src.utils import utils
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#
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# CUSTOM_SCREEN = \
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# """{b=============================================================={n
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@ -29,3 +31,12 @@ from src.commands.connection_screen import DEFAULT_SCREEN
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#
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# Enter {whelp{n for more info. {wlook{n will re-load this screen.
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#{b=============================================================={n""" % utils.get_evennia_version()
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# # A suggested alternative screen for the Menu login system
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# from src.utils import utils
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# MENU_SCREEN = \
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# """{b=============================================================={n
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# Welcome to {gEvennnia{n, version %s!
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# {b=============================================================={n""" % utils.get_evennia_version()
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