Fixed some bugs, added an example connection screen for the menu-login system.

This commit is contained in:
Griatch 2011-11-06 19:16:34 +01:00
parent c4d353ee01
commit e379816866
3 changed files with 38 additions and 9 deletions

View file

@ -7,16 +7,18 @@
# The names of the string variables doesn't matter (except they
# shouldn't start with _), but each should hold a string defining a
# connection screen - as seen when first connecting to the game
# (before having logged in). If there are more than one string
# variable defined, a random one is picked.
# (before having logged in).
#
# After adding new connection screens to this module you must
# either reboot or reload the server to make them available.
# OBS - If there are more than one string variable viable in this
# module, a random one is picked!
#
# After adding new connection screens to this module you must either
# reboot or reload the server to make them available.
#
from src.commands.connection_screen import DEFAULT_SCREEN
# from src.utils import utils
#from src.utils import utils
#
# CUSTOM_SCREEN = \
# """{b=============================================================={n
@ -29,3 +31,12 @@ from src.commands.connection_screen import DEFAULT_SCREEN
#
# Enter {whelp{n for more info. {wlook{n will re-load this screen.
#{b=============================================================={n""" % utils.get_evennia_version()
# # A suggested alternative screen for the Menu login system
# from src.utils import utils
# MENU_SCREEN = \
# """{b=============================================================={n
# Welcome to {gEvennnia{n, version %s!
# {b=============================================================={n""" % utils.get_evennia_version()