Lots of goodies in this one. More work on the default web front page, a few extra utility functions for functions_db as well. Some cleanup in the session code to use some of the new abstraction I added a while back. Player's last login time is now also set on the User object. Issue 28: Forward slashes causing crashes, found by Kuros, fixed by me.
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270db06820
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e2cc754441
7 changed files with 57 additions and 25 deletions
10
session.py
10
session.py
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@ -1,4 +1,5 @@
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import time, sys
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from datetime import datetime
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import cPickle as pickle
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from twisted.conch.telnet import StatefulTelnetProtocol
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@ -147,11 +148,16 @@ class SessionProtocol(StatefulTelnetProtocol):
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session_mgr.disconnect_duplicate_session(self)
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self.msg("You are now logged in as %s." % (self.name,))
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pobject.get_location().emit_to_contents("%s has connected." % (pobject.get_name(),), exclude=pobject)
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cdat = {"session": self, "uinput":'look', "server": self.factory.server}
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cmdhandler.handle(cdat)
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self.execute_cmd("look")
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functions_general.log_infomsg("Login: %s" % (self,))
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# Update their account's last login time.
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user.last_login = datetime.now()
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user.save
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pobject.set_attribute("Last", "%s" % (time.strftime("%a %b %d %H:%M:%S %Y", time.localtime()),))
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pobject.set_attribute("Lastsite", "%s" % (self.address[0],))
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# Load their channel selection from a pickled attribute.
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self.load_user_channels()
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def msg(self, message):
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