Removed the conf/ modules, putting them into conf/examples instead, in line with other API changes. The gamesrc/ folder is now completely empty and all new modules have to be added explicitly.
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11 changed files with 72 additions and 30 deletions
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@ -157,19 +157,20 @@ SEARCH_AT_MULTIMATCH_INPUT = "src.commands.cmdparser.at_multimatch_input"
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# The module holding text strings for the connection screen.
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# This module should contain one or more variables
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# with strings defining the look of the screen.
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CONNECTION_SCREEN_MODULE = "game.gamesrc.conf.connection_screens"
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CONNECTION_SCREEN_MODULE = "src.commands.connection_screen"
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# An option al module that, if existing, must hold a function
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# named at_initial_setup(). This hook method can be used to customize
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# the server's initial setup sequence (the very first startup of the system).
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# The check will fail quietly if module doesn't exist or fails to load.
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AT_INITIAL_SETUP_HOOK_MODULE = "game.gamesrc.conf.at_initial_setup"
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AT_INITIAL_SETUP_HOOK_MODULE = ""
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# Module holding at_server_start(), at_server_reload() and
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# at_server_stop() methods. These methods will be called every time
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# the server starts, reloads and resets/stops.
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AT_SERVER_STARTSTOP_MODULE = "game.gamesrc.conf.at_server_startstop"
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AT_SERVER_STARTSTOP_MODULE = ""
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# Module holding server-side functions for out-of-band protocols to call.
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OOB_FUNC_MODULE = "game.gamesrc.conf.oobfuncs"
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OOB_FUNC_MODULE = ""
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# Module holding MSSP meta data
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MSSP_META_MODULE = ""
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###################################################
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# Default command sets
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@ -258,7 +259,7 @@ PERMISSION_HIERARCHY = ("Players","PlayerHelpers","Builders", "Wizards", "Immort
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PERMISSION_PLAYER_DEFAULT = "Players"
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# Tuple of modules implementing lock functions. All callable functions
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# inside these modules will be available as lock functions.
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LOCK_FUNC_MODULES = ("src.locks.lockfuncs","game.gamesrc.conf.lockfuncs")
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LOCK_FUNC_MODULES = ("src.locks.lockfuncs",)
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###################################################
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