Removed the conf/ modules, putting them into conf/examples instead, in line with other API changes. The gamesrc/ folder is now completely empty and all new modules have to be added explicitly.
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parent
bdb5ab0123
commit
e042366f31
11 changed files with 72 additions and 30 deletions
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@ -20,7 +20,7 @@ MSSP_VAL = chr(2)
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# try to get the customized mssp info, if it exists.
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MSSPTable_CUSTOM = utils.variable_from_module("game.gamesrc.conf.mssp", "MSSPTable", default={})
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MSSPTable_CUSTOM = utils.variable_from_module(settings.MSSP_META_MODULE, "MSSPTable", default={})
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class Mssp(object):
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"""
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@ -167,7 +167,8 @@ class Mssp(object):
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"XTERM 256 COLORS": "0"}
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# update the static table with the custom one
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self.mssp_table.update(MSSPTable_CUSTOM)
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if MSSPTable_CUSTOM:
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self.mssp_table.update(MSSPTable_CUSTOM)
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varlist = ''
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for variable, value in self.mssp_table.items():
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@ -163,7 +163,8 @@ class Evennia(object):
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[(p.typeclass, p.at_init()) for p in PlayerDB.get_all_cached_instances()]
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# call server hook.
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SERVER_HOOK_MODULE.at_server_start()
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if SERVER_HOOK_MODULE:
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SERVER_HOOK_MODULE.at_server_start()
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def terminal_output(self):
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"""
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@ -157,19 +157,20 @@ SEARCH_AT_MULTIMATCH_INPUT = "src.commands.cmdparser.at_multimatch_input"
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# The module holding text strings for the connection screen.
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# This module should contain one or more variables
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# with strings defining the look of the screen.
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CONNECTION_SCREEN_MODULE = "game.gamesrc.conf.connection_screens"
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CONNECTION_SCREEN_MODULE = "src.commands.connection_screen"
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# An option al module that, if existing, must hold a function
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# named at_initial_setup(). This hook method can be used to customize
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# the server's initial setup sequence (the very first startup of the system).
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# The check will fail quietly if module doesn't exist or fails to load.
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AT_INITIAL_SETUP_HOOK_MODULE = "game.gamesrc.conf.at_initial_setup"
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AT_INITIAL_SETUP_HOOK_MODULE = ""
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# Module holding at_server_start(), at_server_reload() and
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# at_server_stop() methods. These methods will be called every time
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# the server starts, reloads and resets/stops.
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AT_SERVER_STARTSTOP_MODULE = "game.gamesrc.conf.at_server_startstop"
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AT_SERVER_STARTSTOP_MODULE = ""
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# Module holding server-side functions for out-of-band protocols to call.
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OOB_FUNC_MODULE = "game.gamesrc.conf.oobfuncs"
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OOB_FUNC_MODULE = ""
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# Module holding MSSP meta data
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MSSP_META_MODULE = ""
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###################################################
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# Default command sets
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@ -258,7 +259,7 @@ PERMISSION_HIERARCHY = ("Players","PlayerHelpers","Builders", "Wizards", "Immort
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PERMISSION_PLAYER_DEFAULT = "Players"
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# Tuple of modules implementing lock functions. All callable functions
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# inside these modules will be available as lock functions.
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LOCK_FUNC_MODULES = ("src.locks.lockfuncs","game.gamesrc.conf.lockfuncs")
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LOCK_FUNC_MODULES = ("src.locks.lockfuncs",)
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###################################################
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@ -566,6 +566,8 @@ def mod_import(mod_path, propname=None):
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for line in errmsg.splitlines():
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log.msg('[EE] %s' % line)
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if not mod_path:
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return None
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# first try to import as a python path
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try:
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mod = __import__(mod_path, fromlist=["None"])
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@ -610,6 +612,8 @@ def variable_from_module(modpath, variable, default=None):
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If module cannot be imported or variable not found, default
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is returned.
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"""
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if not modpath:
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return None
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try:
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mod = __import__(modpath, fromlist=["None"])
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return mod.__dict__.get(variable, default)
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