Fix server-time-snapshot unittest patch issue

This commit is contained in:
Griatch 2020-05-16 09:56:13 +02:00
parent dff5d9e5df
commit dfea32ec82
2 changed files with 6 additions and 1 deletions

View file

@ -105,7 +105,7 @@ _IDMAPPER_CACHE_MAXSIZE = settings.IDMAPPER_CACHE_MAXSIZE
_GAMETIME_MODULE = None
_IDLE_TIMEOUT = settings.IDLE_TIMEOUT
_LAST_SERVER_TIME_SNAPSHOT = None
_LAST_SERVER_TIME_SNAPSHOT = 0
def _server_maintenance():
@ -128,6 +128,7 @@ def _server_maintenance():
# first call after a reload
_GAMETIME_MODULE.SERVER_START_TIME = now
_GAMETIME_MODULE.SERVER_RUNTIME = ServerConfig.objects.conf("runtime", default=0.0)
_LAST_SERVER_TIME_SNAPSHOT = now
else:
# adjust the runtime not with 60s but with the actual elapsed time
# in case this may varies slightly from 60s.