Improved generation of Player Characters using charcreate
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f6b43b0416
commit
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3 changed files with 80 additions and 56 deletions
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@ -12,16 +12,16 @@ instead for most things).
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"""
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import re
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import time
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import typing
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from random import getrandbits
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import evennia
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from django.conf import settings
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from django.contrib.auth import authenticate, password_validation
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from django.core.exceptions import ImproperlyConfigured, ValidationError
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from django.utils import timezone
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from django.utils.module_loading import import_string
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from django.utils.translation import gettext as _
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import evennia
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from evennia.accounts.manager import AccountManager
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from evennia.accounts.models import AccountDB
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from evennia.commands.cmdsethandler import CmdSetHandler
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@ -272,6 +272,9 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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objects = AccountManager()
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# Used by account.create_character() to choose default typeclass for characters.
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player_character_typeclass = settings.BASE_CHARACTER_TYPECLASS
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# properties
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@lazy_property
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def cmdset(self):
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@ -315,7 +318,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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"""
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pass
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def at_post_remove_character(self, character: "DefaultAccount"):
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def at_post_remove_character(self, character: "DefaultCharacter"):
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"""
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Called after a character is removed from this account's list of playable characters.
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@ -790,6 +793,40 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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logger.log_sec(f"Password successfully changed for {self}.")
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self.at_password_change()
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def get_character_slots(self) -> typing.Optional[int]:
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"""
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Returns the number of character slots this account has.
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By default, that's settings.MAX_NR_CHARACTERS but this makes it easy to override.
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Maybe for your game, players can be rewarded with more slots, somehow.
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If it returns None, then there are no limits on character slots.
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"""
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return settings.MAX_NR_CHARACTERS
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def get_available_character_slots(self) -> typing.Optional[int]:
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"""
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Returns the number of character slots this account has available.
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"""
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if (slots := self.get_character_slots()) is None:
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return None
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return max(0, slots - len(self.characters))
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def check_available_slots(self, **kwargs) -> typing.Optional[str]:
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"""
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Helper method used to determine if an account can create additional characters using
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the character slot system.
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Returns:
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str (optional): An error message regarding the status of slots. If present, this
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will halt character creation. If not, character creation can proceed.
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"""
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if (slots := self.get_available_character_slots()) is not None:
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if slots <= 0:
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if not (self.is_superuser or self.check_permstring("Developer")):
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plural = "" if (max_slots := self.get_character_slots()) == 1 else "s"
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return f"You may only have a maximum of {max_slots} character{plural}."
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def create_character(self, *args, **kwargs):
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"""
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Create a character linked to this account.
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@ -807,16 +844,17 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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list or None: A list of errors, or None.
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"""
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# check character slot usage.
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if (slot_check := self.check_available_slots()):
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return None, [slot_check]
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# parse inputs
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character_key = kwargs.pop("key", self.key)
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character_ip = kwargs.pop("ip", self.db.creator_ip)
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character_permissions = kwargs.pop("permissions", self.permissions)
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# Load the appropriate Character class
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character_typeclass = kwargs.pop("typeclass", None)
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character_typeclass = (
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character_typeclass if character_typeclass else settings.BASE_CHARACTER_TYPECLASS
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)
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character_typeclass = kwargs.pop("typeclass", self.player_character_typeclass)
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Character = class_from_module(character_typeclass)
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if "location" not in kwargs:
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@ -832,12 +870,29 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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**kwargs,
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)
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if character:
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# Update playable character list
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self.at_post_create_character(character, ip=character_ip)
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return character, errs
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def at_post_create_character(self, character, **kwargs):
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"""
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An overloadable hook method that allows for further customization of newly created characters.
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"""
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if character not in self.characters:
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self.characters.add(character)
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# We need to set this to have @ic auto-connect to this character
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# We need to set this to have @ic auto-connect to this character
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if len(self.characters) == 1:
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self.db._last_puppet = character
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return character, errs
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character.locks.add(
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f"puppet:id({character.id}) or pid({self.id}) or perm(Developer) or pperm(Developer);delete:id({self.id}) or"
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" perm(Admin)"
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)
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logger.log_sec(
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f"Character Created: {character} (Caller: {self}, IP: {kwargs.get('ip', None)})."
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)
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@classmethod
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def create(cls, *args, **kwargs):
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@ -960,10 +1015,10 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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if account and _AUTO_CREATE_CHARACTER_WITH_ACCOUNT:
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# Auto-create a character to go with this account
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character, errs = account.create_character(
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typeclass=kwargs.get("character_typeclass")
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)
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call_kwargs = {}
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if "character_typeclass" in kwargs:
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call_kwargs["character_typeclass"] = kwargs["character_typeclass"]
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character, errs = account.create_character(**call_kwargs)
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if errs:
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errors.extend(errs)
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