Renamed new properties, altered validate_name, fixed minor issue with an accidentally changed kwarg name.
This commit is contained in:
parent
dfd5ee3f8e
commit
db4973ee21
2 changed files with 27 additions and 16 deletions
|
|
@ -273,7 +273,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
objects = AccountManager()
|
||||
|
||||
# Used by account.create_character() to choose default typeclass for characters.
|
||||
player_character_typeclass = settings.BASE_CHARACTER_TYPECLASS
|
||||
default_character_typeclass = settings.BASE_CHARACTER_TYPECLASS
|
||||
|
||||
# properties
|
||||
@lazy_property
|
||||
|
|
@ -795,18 +795,26 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
|
||||
def get_character_slots(self) -> typing.Optional[int]:
|
||||
"""
|
||||
Returns the number of character slots this account has.
|
||||
Returns the number of character slots this account has, or
|
||||
None if there are no limits.
|
||||
|
||||
By default, that's settings.MAX_NR_CHARACTERS but this makes it easy to override.
|
||||
Maybe for your game, players can be rewarded with more slots, somehow.
|
||||
|
||||
If it returns None, then there are no limits on character slots.
|
||||
Returns:
|
||||
int (optional): The number of character slots this account has, or None
|
||||
if there are no limits.
|
||||
"""
|
||||
return settings.MAX_NR_CHARACTERS
|
||||
|
||||
def get_available_character_slots(self) -> typing.Optional[int]:
|
||||
"""
|
||||
Returns the number of character slots this account has available.
|
||||
Returns the number of character slots this account has available, or None if
|
||||
there are no limits.
|
||||
|
||||
Returns:
|
||||
int (optional): The number of open character slots this account has, or None
|
||||
if there are no limits.
|
||||
"""
|
||||
if (slots := self.get_character_slots()) is None:
|
||||
return None
|
||||
|
|
@ -834,7 +842,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
Args:
|
||||
key (str, optional): If not given, use the same name as the account.
|
||||
typeclass (str, optional): Typeclass to use for this character. If
|
||||
not given, use settings.BASE_CHARACTER_TYPECLASS.
|
||||
not given, use self.default_character_class.
|
||||
permissions (list, optional): If not given, use the account's permissions.
|
||||
ip (str, optional): The client IP creating this character. Will fall back to the
|
||||
one stored for the account if not given.
|
||||
|
|
@ -854,7 +862,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
character_permissions = kwargs.pop("permissions", self.permissions)
|
||||
|
||||
# Load the appropriate Character class
|
||||
character_typeclass = kwargs.pop("typeclass", self.player_character_typeclass)
|
||||
character_typeclass = kwargs.pop("typeclass", self.default_character_typeclass)
|
||||
Character = class_from_module(character_typeclass)
|
||||
|
||||
if "location" not in kwargs:
|
||||
|
|
@ -1015,10 +1023,10 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
|
|||
|
||||
if account and _AUTO_CREATE_CHARACTER_WITH_ACCOUNT:
|
||||
# Auto-create a character to go with this account
|
||||
call_kwargs = {}
|
||||
if "character_typeclass" in kwargs:
|
||||
call_kwargs["character_typeclass"] = kwargs["character_typeclass"]
|
||||
character, errs = account.create_character(**call_kwargs)
|
||||
|
||||
character, errs = account.create_character(
|
||||
typeclass=kwargs.get("character_typeclass", account.default_character_typeclass)
|
||||
)
|
||||
if errs:
|
||||
errors.extend(errs)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue