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docs/source/Howtos/Web-Tweeting-Game-Stats.md
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docs/source/Howtos/Web-Tweeting-Game-Stats.md
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# Automatically Tweet game stats
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This tutorial will create a simple script that will send a tweet to your already configured twitter account. Please see: [How to connect Evennia to Twitter](../Setup/Channels-to-Twitter.md) if you haven't already done so.
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The script could be expanded to cover a variety of statistics you might wish to tweet about
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regularly, from player deaths to how much currency is in the economy etc.
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```python
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# evennia/typeclasses/tweet_stats.py
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import twitter
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from random import randint
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from django.conf import settings
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from evennia import ObjectDB
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from evennia.prototypes import prototypes
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from evennia import logger
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from evennia import DefaultScript
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class TweetStats(DefaultScript):
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"""
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This implements the tweeting of stats to a registered twitter account
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"""
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# standard Script hooks
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def at_script_creation(self):
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"Called when script is first created"
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self.key = "tweet_stats"
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self.desc = "Tweets interesting stats about the game"
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self.interval = 86400 # 1 day timeout
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self.start_delay = False
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def at_repeat(self):
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"""
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This is called every self.interval seconds to
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tweet interesting stats about the game.
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"""
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api = twitter.Api(consumer_key='consumer_key',
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consumer_secret='consumer_secret',
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access_token_key='access_token_key',
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access_token_secret='access_token_secret')
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# Game Chars, Rooms, Objects taken from `stats` command
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nobjs = ObjectDB.objects.count()
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base_char_typeclass = settings.BASE_CHARACTER_TYPECLASS
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nchars = (
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ObjectDB.objects
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.filter(db_typeclass_path=base_char_typeclass)
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.count()
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)
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nrooms =(
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ObjectDB.objects
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.filter(db_location__isnull=True)
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.exclude(db_typeclass_path=base_char_typeclass)
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.count()
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)
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nexits = (
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ObjectDB.objects
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.filter(db_location__isnull=False,
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db_destination__isnull=False)
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.count()
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)
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nother = nobjs - nchars - nrooms - nexits
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tweet = f"Chars: {ncars}, Rooms: {nrooms}, Objects: {nother}"
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# post the tweet
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try:
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response = api.PostUpdate(tweet)
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except:
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logger.log_trace(f"Tweet Error: When attempting to tweet {tweet}")
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```
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In the `at_script_creation` method, we configure the script to fire immediately (useful for testing)
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and setup the delay (1 day) as well as script information seen when you use `@scripts`
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In the `at_repeat` method (which is called immediately and then at interval seconds later) we setup
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the Twitter API (just like in the initial configuration of twitter). We then show the number of Player Characters, Rooms and Other/Objects.
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The [Scripts docs](../Components/Scripts.md) will show you how to add it as a Global script, however, for testing
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it may be useful to start/stop it quickly from within the game. Assuming that you create the file
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as `mygame/typeclasses/tweet_stats.py` it can be started by using the following command
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script Here = tweet_stats.TweetStats
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