Cache changes: Moved all caches (except idmapper) to central caching module. This makes it easier to overview cache memory usage (and clean it) as well as plug-in external cache mechanisms.

This commit is contained in:
Griatch 2012-11-01 11:20:07 +01:00
parent 92f6b06626
commit d2d9953f94
8 changed files with 315 additions and 178 deletions

View file

@ -45,7 +45,8 @@ from django.db import models
from django.contrib.auth.models import User
from django.utils.encoding import smart_str
from src.typeclasses.models import _get_cache, _set_cache, _del_cache
from src.server.caches import get_field_cache, set_field_cache, del_field_cache
from src.server.caches import get_prop_cache, set_prop_cache, del_prop_cache
from src.server.sessionhandler import SESSIONS
from src.players import manager
from src.typeclasses.models import Attribute, TypedObject, TypeNick, TypeNickHandler
@ -196,7 +197,7 @@ class PlayerDB(TypedObject):
#@property
def obj_get(self):
"Getter. Allows for value = self.obj"
return _get_cache(self, "obj")
return get_field_cache(self, "obj")
#@obj.setter
def obj_set(self, value):
"Setter. Allows for self.obj = value"
@ -207,14 +208,14 @@ class PlayerDB(TypedObject):
if isinstance(value, _TYPECLASS):
value = value.dbobj
try:
_set_cache(self, "obj", value)
set_field_cache(self, "obj", value)
except Exception:
logger.log_trace()
raise Exception("Cannot assign %s as a player object!" % value)
#@obj.deleter
def obj_del(self):
"Deleter. Allows for del self.obj"
_del_cache(self, "obj")
del_field_cache(self, "obj")
obj = property(obj_get, obj_set, obj_del)
# whereas the name 'obj' is consistent with the rest of the code,
@ -223,17 +224,17 @@ class PlayerDB(TypedObject):
#@property
def character_get(self):
"Getter. Allows for value = self.character"
return _get_cache(self, "obj")
return get_field_cache(self, "obj")
#@character.setter
def character_set(self, character):
"Setter. Allows for self.character = value"
if inherits_from(character, TypeClass):
character = character.dbobj
_set_cache(self, "obj", character)
set_field_cache(self, "obj", character)
#@character.deleter
def character_del(self):
"Deleter. Allows for del self.character"
_del_cache(self, "obj")
del_field_cache(self, "obj")
character = property(character_get, character_set, character_del)
# cmdset_storage property
# This seems very sensitive to caching, so leaving it be for now /Griatch
@ -260,15 +261,15 @@ class PlayerDB(TypedObject):
#@property
def is_connected_get(self):
"Getter. Allows for value = self.is_connected"
return _get_cache(self, "is_connected")
return get_field_cache(self, "is_connected")
#@is_connected.setter
def is_connected_set(self, value):
"Setter. Allows for self.is_connected = value"
_set_cache(self, "is_connected", value)
set_field_cache(self, "is_connected", value)
#@is_connected.deleter
def is_connected_del(self):
"Deleter. Allows for del is_connected"
_set_cache(self, "is_connected", False)
set_field_cache(self, "is_connected", False)
is_connected = property(is_connected_get, is_connected_set, is_connected_del)
class Meta:
@ -292,20 +293,21 @@ class PlayerDB(TypedObject):
_db_model_name = "playerdb" # used by attributes to safely store objects
_default_typeclass_path = settings.BASE_PLAYER_TYPECLASS or "src.players.player.Player"
_name_cache = None
# name property (wraps self.user.username)
#@property
def name_get(self):
"Getter. Allows for value = self.name"
if not _GA(self, "_name_cache"):
_SA(self, "_name_cache", _GA(self,"user").username)
return _GA(self, "_name_cache")
name = get_prop_cache(self, "_name")
if not name:
name = _GA(self,"user").username
set_prop_cache(self, "_name", name)
return name
#@name.setter
def name_set(self, value):
"Setter. Allows for player.name = newname"
_GA(self, "user").username = value
_GA(self, "user").save()
_SA(self, "_name_cache", value)
set_prop_cache(self, "_name", value)
#@name.deleter
def name_del(self):
"Deleter. Allows for del self.name"
@ -313,13 +315,14 @@ class PlayerDB(TypedObject):
name = property(name_get, name_set, name_del)
key = property(name_get, name_set, name_del)
_uid_cache = None
#@property
def uid_get(self):
"Getter. Retrieves the user id"
if not _GA(self, "_uid_cache"):
_SA(self, "_uid_cache", _GA(self, "user").id)
return _GA(self, "_uid_cache")
uid = get_prop_cache(self, "_uid")
if not uid:
uid = _GA(self, "user").id
set_prop_cache(self, "_uid", uid)
return uid
def uid_set(self, value):
raise Exception("User id cannot be set!")
def uid_del(self):
@ -342,12 +345,13 @@ class PlayerDB(TypedObject):
sessions = property(sessions_get, sessions_set, sessions_del)
#@property
_is_superuser_cache = None
def is_superuser_get(self):
"Superusers have all permissions."
if _GA(self, "_is_superuser_cache") == None:
_SA(self, "_is_superuser_cache", _GA(self, "user").is_superuser)
return _GA(self, "_is_superuser_cache")
is_suser = get_prop_cache(self, "_is_superuser")
if is_suser == None:
is_suser = _GA(self, "user").is_superuser
set_prop_cache(self, "_is_superuser", is_suser)
return is_suser
is_superuser = property(is_superuser_get)
#