Convert master docs to use MyST
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@ -38,7 +38,7 @@ to use. So the *Player* usually operates by making use of the tools prepared for
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For a *Player*, collaborating on a game need not be too different between MUSH and Evennia. The
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building and description of the game world can still happen mostly in-game using build commands,
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using text tags and [inline functions](./TextTags#inline-functions) to prettify and customize the
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using text tags and [inline functions](./TextTags.md#inline-functions) to prettify and customize the
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experience. Evennia offers external ways to build a world but those are optional. There is also
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nothing *in principle* stopping a Developer from offering a softcode-like language to Players if
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that is deemed necessary.
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@ -89,7 +89,7 @@ based inheritance of MUSH.
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There are other differences for sure, but that should give some feel for things. Enough with the
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theory. Let's get down to more practical matters next. To install, see the
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[Getting Started instructions](./Getting-Started).
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[Getting Started instructions](./Getting-Started.md).
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## A first step making things more familiar
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@ -203,15 +203,15 @@ developer changing the underlying Python code.
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## Next steps
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If you are a *Developer* and are interested in making a more MUSH-like Evennia game, a good start is
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to look into the Evennia [Tutorial for a first MUSH-like game](./Tutorial-for-basic-MUSH-like-game).
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to look into the Evennia [Tutorial for a first MUSH-like game](./Tutorial-for-basic-MUSH-like-game.md).
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That steps through building a simple little game from scratch and helps to acquaint you with the
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various corners of Evennia. There is also the [Tutorial for running roleplaying sessions](./Evennia-for-roleplaying-sessions) that can be of interest.
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various corners of Evennia. There is also the [Tutorial for running roleplaying sessions](./Evennia-for-roleplaying-sessions.md) that can be of interest.
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An important aspect of making things more familiar for *Players* is adding new and tweaking existing
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commands. How this is done is covered by the [Tutorial on adding new commands](./Adding-Command-Tutorial). You may also find it useful to shop through the `evennia/contrib/` folder. The [Tutorial
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world](Tutorial-World-Introduction) is a small single-player quest you can try (it’s not very MUSH-
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commands. How this is done is covered by the [Tutorial on adding new commands](./Adding-Command-Tutorial.md). You may also find it useful to shop through the `evennia/contrib/` folder. The [Tutorial
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world](./Tutorial-World-Introduction.md) is a small single-player quest you can try (it’s not very MUSH-
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like but it does show many Evennia concepts in action). Beyond that there are [many more
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tutorials](Tutorials) to try out. If you feel you want a more visual overview you can also look at
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tutorials](./Tutorials.md) to try out. If you feel you want a more visual overview you can also look at
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[Evennia in pictures](https://evennia.blogspot.se/2016/05/evennia-in-pictures.html).
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… And of course, if you need further help you can always drop into the [Evennia chatroom](http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb) or post a
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