Convert master docs to use MyST
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@ -9,7 +9,7 @@ a while. Such effects are called *cooldowns*.
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This page exemplifies a very resource-efficient way to do cooldowns. A more
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'active' way is to use asynchronous delays as in the [command duration
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tutorial](Command-Duration#Blocking-Commands), the two might be useful to
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tutorial](./Command-Duration.md#blocking-commands), the two might be useful to
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combine if you want to echo some message to the user after the cooldown ends.
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## Non-persistent cooldown
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@ -88,7 +88,7 @@ database, you need to use the caster for the storage.
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self.caller.db.firestorm_lastcast = now
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```
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Since we are storing as an [Attribute](./Attributes), we need to identify the
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Since we are storing as an [Attribute](./Attributes.md), we need to identify the
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variable as `firestorm_lastcast` so we are sure we get the right one (we'll
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likely have other skills with cooldowns after all). But this method of
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using cooldowns also has the advantage of working *between* commands - you can
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