Admin interface greatly improved. Support for editing Attributes added.

Resolves #503. Resolves #201.
This commit is contained in:
Kelketek Rritaa 2014-06-28 16:16:09 -05:00
parent fa20190467
commit ca3f92acd0
6 changed files with 268 additions and 110 deletions

View file

@ -4,15 +4,12 @@
#
from django import forms
#from django.db import models
from django.conf import settings
from django.contrib import admin
from django.contrib.auth.admin import UserAdmin as BaseUserAdmin
#from django.contrib.admin import widgets
from django.contrib.auth.forms import UserChangeForm, UserCreationForm
#from django.contrib.auth.models import User
from src.players.models import PlayerDB
#from src.typeclasses.models import Attribute
from src.typeclasses.admin import AttributeInline, TagInline
from src.utils import create
@ -22,19 +19,25 @@ class PlayerDBChangeForm(UserChangeForm):
class Meta:
model = PlayerDB
username = forms.RegexField(label="Username",
max_length=30,
regex=r'^[\w. @+-]+$',
widget=forms.TextInput(attrs={'size':'30'}),
error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
help_text = "30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
username = forms.RegexField(
label="Username",
max_length=30,
regex=r'^[\w. @+-]+$',
widget=forms.TextInput(
attrs={'size': '30'}),
error_messages={
'invalid': "This value may contain only letters, spaces, numbers "
"and @/./+/-/_ characters."},
help_text="30 characters or fewer. Letters, spaces, digits and "
"@/./+/-/_ only.")
def clean_username(self):
username = self.cleaned_data['username']
if username.upper() == self.instance.username.upper():
return username
elif PlayerDB.objects.filter(username__iexact=username):
raise forms.ValidationError('A player with that name already exists.')
raise forms.ValidationError('A player with that name '
'already exists.')
return self.cleaned_data['username']
@ -43,75 +46,90 @@ class PlayerDBCreationForm(UserCreationForm):
class Meta:
model = PlayerDB
username = forms.RegexField(label="Username",
max_length=30,
regex=r'^[\w. @+-]+$',
widget=forms.TextInput(attrs={'size':'30'}),
error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
help_text = "30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
username = forms.RegexField(
label="Username",
max_length=30,
regex=r'^[\w. @+-]+$',
widget=forms.TextInput(
attrs={'size': '30'}),
error_messages={
'invalid': "This value may contain only letters, spaces, numbers "
"and @/./+/-/_ characters."},
help_text="30 characters or fewer. Letters, spaces, digits and "
"@/./+/-/_ only.")
def clean_username(self):
username = self.cleaned_data['username']
if PlayerDB.objects.filter(username__iexact=username):
raise forms.ValidationError('A player with that name already exists.')
raise forms.ValidationError('A player with that name already '
'exists.')
return username
# # The Player editor
# class AttributeForm(forms.ModelForm):
# "Defines how to display the atttributes"
# class Meta:
# model = Attribute
# db_key = forms.CharField(label="Key",
# widget=forms.TextInput(attrs={'size':'15'}))
# db_value = forms.CharField(label="Value",
# widget=forms.Textarea(attrs={'rows':'2'}))
# class AttributeInline(admin.TabularInline):
# "Inline creation of player attributes"
# model = Attribute
# extra = 0
# form = AttributeForm
# fieldsets = (
# (None, {'fields' : (('db_key', 'db_value'))}),)
class PlayerForm(forms.ModelForm):
"Defines how to display Players"
"""
Defines how to display Players
"""
class Meta:
model = PlayerDB
db_key = forms.RegexField(label="Username",
initial="PlayerDummy",
max_length=30,
regex=r'^[\w. @+-]+$',
required=False,
widget=forms.TextInput(attrs={'size':'30'}),
error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
help_text = "This should be the same as the connected Player's key name. 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
db_key = forms.RegexField(
label="Username",
initial="PlayerDummy",
max_length=30,
regex=r'^[\w. @+-]+$',
required=False,
widget=forms.TextInput(attrs={'size': '30'}),
error_messages={
'invalid': "This value may contain only letters, spaces, numbers"
" and @/./+/-/_ characters."},
help_text="This should be the same as the connected Player's key "
"name. 30 characters or fewer. Letters, spaces, digits and "
"@/./+/-/_ only.")
db_typeclass_path = forms.CharField(label="Typeclass",
initial=settings.BASE_PLAYER_TYPECLASS,
widget=forms.TextInput(attrs={'size':'78'}),
help_text="Required. Defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass. Defaults to settings.BASE_PLAYER_TYPECLASS.")
#db_permissions = forms.CharField(label="Permissions",
# initial=settings.PERMISSION_PLAYER_DEFAULT,
# required=False,
# widget=forms.TextInput(attrs={'size':'78'}),
# help_text="In-game permissions. A comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. A Player permission can be overloaded by the permissions of a controlled Character. Normal players use 'Players' by default.")
db_lock_storage = forms.CharField(label="Locks",
widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
required=False,
help_text="In-game lock definition string. If not given, defaults will be used. This string should be on the form <i>type:lockfunction(args);type2:lockfunction2(args);...")
db_cmdset_storage = forms.CharField(label="cmdset",
initial=settings.CMDSET_PLAYER,
widget=forms.TextInput(attrs={'size':'78'}),
required=False,
help_text="python path to player cmdset class (set in settings.CMDSET_PLAYER by default)")
db_typeclass_path = forms.CharField(
label="Typeclass",
initial=settings.BASE_PLAYER_TYPECLASS,
widget=forms.TextInput(
attrs={'size': '78'}),
help_text="Required. Defines what 'type' of entity this is. This "
"variable holds a Python path to a module with a valid "
"Evennia Typeclass. Defaults to "
"settings.BASE_PLAYER_TYPECLASS.")
db_permissions = forms.CharField(
label="Permissions",
initial=settings.PERMISSION_PLAYER_DEFAULT,
required=False,
widget=forms.TextInput(
attrs={'size': '78'}),
help_text="In-game permissions. A comma-separated list of text "
"strings checked by certain locks. They are often used for "
"hierarchies, such as letting a Player have permission "
"'Wizards', 'Builders' etc. A Player permission can be "
"overloaded by the permissions of a controlled Character. "
"Normal players use 'Players' by default.")
db_lock_storage = forms.CharField(
label="Locks",
widget=forms.Textarea(attrs={'cols': '100', 'rows': '2'}),
required=False,
help_text="In-game lock definition string. If not given, defaults "
"will be used. This string should be on the form "
"<i>type:lockfunction(args);type2:lockfunction2(args);...")
db_cmdset_storage = forms.CharField(
label="cmdset",
initial=settings.CMDSET_PLAYER,
widget=forms.TextInput(attrs={'size': '78'}),
required=False,
help_text="python path to player cmdset class (set in "
"settings.CMDSET_PLAYER by default)")
class PlayerInline(admin.StackedInline):
"Inline creation of Player"
"""
Inline creation of Player
"""
model = PlayerDB
template = "admin/players/stacked.html"
form = PlayerForm
@ -119,51 +137,80 @@ class PlayerInline(admin.StackedInline):
("In-game Permissions and Locks",
{'fields': ('db_lock_storage',),
#{'fields': ('db_permissions', 'db_lock_storage'),
'description':"<i>These are permissions/locks for in-game use. They are unrelated to website access rights.</i>"}),
'description': "<i>These are permissions/locks for in-game use. "
"They are unrelated to website access rights.</i>"}),
("In-game Player data",
{'fields':('db_typeclass_path', 'db_cmdset_storage'),
'description':"<i>These fields define in-game-specific properties for the Player object in-game.</i>"}),
)
{'fields': ('db_typeclass_path', 'db_cmdset_storage'),
'description': "<i>These fields define in-game-specific properties "
"for the Player object in-game.</i>"}))
extra = 1
max_num = 1
class PlayerTagInline(TagInline):
model = PlayerDB.db_tags.through
class PlayerAttributeInline(AttributeInline):
model = PlayerDB.db_attributes.through
class PlayerDBAdmin(BaseUserAdmin):
"This is the main creation screen for Users/players"
"""
This is the main creation screen for Users/players
"""
list_display = ('username', 'email', 'is_staff', 'is_superuser')
form = PlayerDBChangeForm
add_form = PlayerDBCreationForm
inlines = [PlayerTagInline, PlayerAttributeInline]
fieldsets = (
(None, {'fields': ('username', 'password', 'email')}),
('Website profile', {'fields': ('first_name', 'last_name'),
'description': "<i>These are not used in the default system.</i>"}),
('Website dates', {'fields': ('last_login', 'date_joined'),
'description': '<i>Relevant only to the website.</i>'}),
('Website Permissions', {'fields': ('is_active', 'is_staff', 'is_superuser',
'user_permissions', 'groups'),
'description': "<i>These are permissions/permission groups for accessing the admin site. They are unrelated to in-game access rights.</i>"}),
('Game Options', {'fields': ('db_typeclass_path', 'db_cmdset_storage', 'db_lock_storage'),
'description': '<i>These are attributes that are more relevant to gameplay.</i>'}))
#('Game Options', {'fields': ('db_typeclass_path', 'db_cmdset_storage', 'db_permissions', 'db_lock_storage'),
# 'description': '<i>These are attributes that are more relevant to gameplay.</i>'}))
('Website profile', {
'fields': ('first_name', 'last_name'),
'description': "<i>These are not used "
"in the default system.</i>"}),
('Website dates', {
'fields': ('last_login', 'date_joined'),
'description': '<i>Relevant only to the website.</i>'}),
('Website Permissions', {
'fields': ('is_active', 'is_staff', 'is_superuser',
'user_permissions', 'groups'),
'description': "<i>These are permissions/permission groups for "
"accessing the admin site. They are unrelated to "
"in-game access rights.</i>"}),
('Game Options', {
'fields': ('db_typeclass_path', 'db_cmdset_storage',
'db_lock_storage'),
'description': '<i>These are attributes that are more relevant '
'to gameplay.</i>'}))
# ('Game Options', {'fields': (
# 'db_typeclass_path', 'db_cmdset_storage',
# 'db_permissions', 'db_lock_storage'),
# 'description': '<i>These are attributes that are '
# 'more relevant to gameplay.</i>'}))
add_fieldsets = (
(None,
{'fields': ('username', 'password1', 'password2', 'email'),
'description':"<i>These account details are shared by the admin system and the game.</i>"},),)
'description': "<i>These account details are shared by the admin "
"system and the game.</i>"},),)
# TODO! Remove User reference!
def save_formset(self, request, form, formset, change):
"Run all hooks on the player object"
"""
Run all hooks on the player object
"""
super(PlayerDBAdmin, self).save_formset(request, form, formset, change)
userobj = form.instance
userobj.name = userobj.username
if not change:
#uname, passwd, email = str(request.POST.get(u"username")), \
# str(request.POST.get(u"password1")), str(request.POST.get(u"email"))
typeclass = str(request.POST.get(u"playerdb_set-0-db_typeclass_path"))
# uname, passwd, email = str(request.POST.get(u"username")), \
# str(request.POST.get(u"password1")), \
# str(request.POST.get(u"email"))
typeclass = str(request.POST.get(
u"playerdb_set-0-db_typeclass_path"))
create.create_player("", "", "",
user=userobj,
typeclass=typeclass,