Updated the game template, renaming subdir typeclasses rather than types since the latter collides with the python library module of the same name.
This commit is contained in:
parent
3fbc9acc51
commit
c96c5a1fc7
112 changed files with 456 additions and 229 deletions
150
game_template/web/static/webclient/css/webclient.css
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150
game_template/web/static/webclient/css/webclient.css
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/* ---
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Style sheet for Evennia's web client.
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This should possibly somehow be incoorporated with the
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overall website theme in the future?
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--- */
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/* Overall element look */
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html, body { height: 100% }
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body {
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margin: 0;
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padding: 0;
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background: #000;
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color: #ccc;
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font-size: .9em;
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font-family: 'DejaVu Sans Mono', Consolas, Inconsolata, 'Lucida Console', monospace;
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line-height: 1.6em }
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a:link, a:visited { color: #fff }
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a:hover, a:active { color: #ccc }
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/* Set this to e.g. bolder if wanting to have ansi-highlights bolden
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* stand-alone text.*/
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strong {font-weight:normal;}
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div {margin:0px;}
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/* Base style for new messages in the main message area */
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/*.msg {
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white-space: pre-wrap; }
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padding: .5em .9em;} */
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/*border-bottom: 1px dotted #222 } /*optional line between messages */
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/* Utility messages (green) */
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.sys { color: #0f0 }
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/* Messages echoed back after input */
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.inp { color: #555 }
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/* Messages returned from the server (most messages) */
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.out { color: #aaa }
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/* Error messages (red) */
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.err { color: #f00 }
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/* Prompt base (white) */
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.prompt {color: #fff }
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/* Style specific classes corresponding to formatted, narative text. */
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.red { color: red; }
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.maroon { color: maroon; }
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.lime { color: lime; }
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.green { color: green; }
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.yellow { color: yellow; }
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.olive { color: olive; }
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.blue { color: blue; }
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.navy { color: navy; }
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.magenta { color: #FF00FF; }
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.purple { color: purple; }
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.cyan { color: #00FFFF; }
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.teal { color: teal; }
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.white { color: white; }
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.gray { color: gray; }
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.dimgray {color: #696969;}
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.black {color: black;}
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.underline { text-decoration: underline; }
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.bgred { background-color: red;}
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.bgmaroon { background-color: maroon;}
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.bglime { background-color: lime;}
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.bggreen { background-color: green;}
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.bgyellow { background-color: yellow;}
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.bgolive { background-color: olive;}
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.bgblue { background-color: blue;}
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.bgnavy { background-color: navy;}
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.bgmagenta { background-color: #FF00FF;}
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.bgpurple { background-color: purple;}
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.bgcyan { background-color: #00FFFF;}
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.bgteal { background-color: teal;}
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.bgwhite { background-color: white;}
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.bggray { background-color: gray;}
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.bgdimgray { background-color: #696969;}
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.bgblack { background-color: black;}
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/* Container surrounding entire chat */
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#wrapper {
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position: relative;
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height: 100% }
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/* Main scrolling message area */
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#messagewindow {
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height: 93%;
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overflow: auto }
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/* Input area containing input field and button */
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#inputform {
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position: absolute;
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width: 100%;
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padding: .8em 0;
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bottom: 0 }
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#inputcontrol {
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padding: 0 .8em;
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overflow: auto }
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/* Input field */
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#inputfield {
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float: left;
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width: 87%;}
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#inputfield:focus {
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outline: 0 }
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/* Input 'send' button */
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#inputsend {
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float: left;
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width: 8% }
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#inputfield { margin-right: .5em }
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#inputfield, #inputsend {
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border: 1px solid #555;
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background: #000;
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color: #fff;
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padding: .4em .45em;
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font-size: 1.1em;
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font-family: 'DejaVu Sans Mono', Consolas, Inconsolata, 'Lucida Console', monospace }
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/* prompt area above input field */
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#prompt {
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margin-top: .8em;}
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/* No javascript warning */
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#connecting {
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padding: .5em .9em }
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/*Example player count display */
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#playercount { margin-left: .8em }
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/* Testing */
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/*#inputform {
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outline: 1px dotted blue }
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#messagewindow {
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outline: 1px dotted red }
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#wrapper {
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outline: 1px dotted green }*/
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298
game_template/web/static/webclient/js/evennia_ajax_webclient.js
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298
game_template/web/static/webclient/js/evennia_ajax_webclient.js
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@ -0,0 +1,298 @@
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/*
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Evennia ajax webclient (javascript component)
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The client is composed of several parts:
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templates/webclient.html - the main page
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webclient/views.py - the django view serving the template (based on urls.py pattern)
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src/server/webclient.py - the server component receiving requests from the client
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this file - the javascript component handling dynamic ajax content
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This implements an ajax mud client for use with Evennia, using jQuery
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for simplicity. It communicates with the Twisted server on the address
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/webclientdata through POST requests. Each request must at least
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contain the 'mode' of the request to be handled by the protocol:
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mode 'receive' - tell the server that we are ready to receive data. This is a
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long-polling (comet-style) request since the server
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will not reply until it actually has data available.
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The returned data object has two variables 'msg' and 'data'
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where msg should be output and 'data' is an arbitrary piece
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of data the server and client understands (not used in default
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client).
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mode 'input' - the user has input data on some form. The POST request
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should also contain variables 'msg' and 'data' where
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the 'msg' is a string and 'data' is an arbitrary piece
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of data from the client that the server knows how to
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deal with (not used in this example client).
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mode 'init' - starts the connection. All setup the server is requered to do
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should happen at this point. The server returns a data object
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with the 'msg' property containing the server address.
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mode 'close' - closes the connection. The server closes the session and does
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cleanup at this point.
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*/
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// jQuery must be imported by the calling html page before this script
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// There are plenty of help on using the jQuery library on http://jquery.com/
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$.fn.appendCaret = function() {
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/* jQuery extension that will forward the caret to the end of the input, and
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won't harm other elements (although calling this on multiple inputs might
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not have the expected consequences).
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Thanks to
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http://stackoverflow.com/questions/499126/jquery-set-cursor-position-in-text-area
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for the good starting point. */
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return this.each(function() {
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var range,
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// Index at where to place the caret.
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end,
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self = this;
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if (self.setSelectionRange) {
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// other browsers
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end = self.value.length;
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self.focus();
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// NOTE: Need to delay the caret movement until after the callstack.
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setTimeout(function() {
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self.setSelectionRange(end, end);
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}, 0);
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}
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else if (self.createTextRange) {
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// IE
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end = self.value.length - 1;
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range = self.createTextRange();
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range.collapse(true);
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range.moveEnd('character', end);
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range.moveStart('character', end);
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// NOTE: I haven't tested to see if IE has the same problem as
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// W3C browsers seem to have in this context (needing to fire
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// select after callstack).
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range.select();
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}
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});
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};
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// Server communications
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var CLIENT_HASH = '0'; // variable holding the client id
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function webclient_receive(){
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// This starts an asynchronous long-polling request. It will either timeout
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// or receive data from the 'webclientdata' url. In both cases a new request will
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// immediately be started.
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$.ajax({
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type: "POST",
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url: "/webclientdata",
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async: true, // Turns off browser loading indicator
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cache: false, // Forces browser reload independent of cache
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timeout:30000, // Timeout in ms. After this time a new long-poll will be started.
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dataType:"json",
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data: {mode:'receive', 'suid':CLIENT_HASH},
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// callback methods
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success: function(data){ // called when request to waitreceive completes
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msg_display("out", data.msg); // Add response to the message area
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webclient_receive(); // immediately start a new request
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},
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error: function(XMLHttpRequest, textStatus, errorThrown){
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webclient_receive(); // A possible timeout. Resend request immediately
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},
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});
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};
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function webclient_input(arg, no_update){
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// Send an input from the player to the server
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// no_update is used for sending idle messages behind the scenes.
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var outmsg = typeof(arg) != 'undefined' ? arg : $("#inputfield").val();
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$.ajax({
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type: "POST",
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url: "/webclientdata",
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async: true,
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cache: false,
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timeout: 30000,
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data: {mode:'input', msg:outmsg, data:'NoData', 'suid':CLIENT_HASH},
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//callback methods
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success: function(data){
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//if (outmsg.length > 0 ) msg_display("inp", outmsg) // echo input on command line
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if (no_update == undefined) {
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history_add(outmsg);
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HISTORY_POS = 0;
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$('#inputform')[0].reset(); // clear input field
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}
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},
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error: function(XMLHttpRequest, textStatus, errorThrown){
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msg_display("err", "Error: Server returned an error or timed out. Try resending or reloading the page.");
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},
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})
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}
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function webclient_init(){
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// Start the connection by making sure the server is ready
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$.ajax({
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type: "POST",
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url: "/webclientdata",
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async: true,
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cache: false,
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timeout: 50000,
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dataType:"json",
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data: {mode:'init', 'suid':CLIENT_HASH},
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// callback methods
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success: function(data){ // called when request to initdata completes
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$("#connecting").remove() // remove the "connecting ..." message.
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CLIENT_HASH = data.suid // unique id hash given from server
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// A small timeout to stop 'loading' indicator in Chrome
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setTimeout(function () {
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$("#playercount").fadeOut('slow', webclient_set_sizes);
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}, 10000);
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// Report success
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msg_display('sys',"Connected to " + data.msg + ".");
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// Wait for input
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webclient_receive();
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},
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error: function(XMLHttpRequest, textStatus, errorThrown){
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msg_display("err", "Connection error ..." + " (" + errorThrown + ")");
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setTimeout('webclient_receive()', 15000); // try again after 15 seconds
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},
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});
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}
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function webclient_close(){
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// Kill the connection and do house cleaning on the server.
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$.ajax({
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type: "POST",
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url: "/webclientdata",
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async: false,
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cache: false,
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timeout: 50000,
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dataType: "json",
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data: {mode: 'close', 'suid': CLIENT_HASH},
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success: function(data){
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CLIENT_HASH = '0';
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alert("Mud client connection was closed cleanly.");
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},
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error: function(XMLHttpRequest, textStatus, errorThrown){
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CLIENT_HASH = '0';
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}
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});
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}
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// Display messages
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function msg_display(type, msg){
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// Add a div to the message window.
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// type gives the class of div to use.
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$("#messagewindow").append(
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"<div class='msg "+ type +"'>"+ msg +"</div>");
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// scroll message window to bottom
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$('#messagewindow').animate({scrollTop: $('#messagewindow')[0].scrollHeight});
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}
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// Input history mechanism
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var HISTORY_MAX_LENGTH = 21
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var HISTORY = new Array();
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HISTORY[0] = '';
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var HISTORY_POS = 0;
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function history_step_back() {
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// step backwards in history stack
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HISTORY_POS = Math.min(++HISTORY_POS, HISTORY.length-1);
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return HISTORY[HISTORY.length-1 - HISTORY_POS];
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}
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function history_step_fwd() {
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// step forward in history stack
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HISTORY_POS = Math.max(--HISTORY_POS, 0);
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return HISTORY[HISTORY.length-1 - HISTORY_POS];
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}
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function history_add(input) {
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// add an entry to history
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if (input != HISTORY[HISTORY.length-1]) {
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if (HISTORY.length >= HISTORY_MAX_LENGTH) {
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HISTORY.shift(); // kill oldest history entry
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}
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HISTORY[HISTORY.length-1] = input;
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HISTORY[HISTORY.length] = '';
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}
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}
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// Catching keyboard shortcuts
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$(document).keydown( function(event) {
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// Get the pressed key (normalized by jQuery)
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var code = event.which,
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inputField = $("#inputfield");
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// always focus input field no matter which key is pressed
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inputField.focus();
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// Special keys recognized by client
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//msg_display("out", "key code pressed: " + code); // debug
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if (code == 13) { // Enter Key
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webclient_input();
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event.preventDefault();
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}
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else {
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if (code == 38) { // arrow up 38
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inputField.val(history_step_back()).appendCaret();
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}
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else if (code == 40) { // arrow down 40
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inputField.val(history_step_fwd()).appendCaret();
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}
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}
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});
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// handler to avoid double-clicks until the ajax request finishes
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$("#inputsend").one("click", webclient_input)
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function webclient_set_sizes() {
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// Sets the size of the message window
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var win_h = $(document).height();
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//var win_w = $('#wrapper').width();
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var inp_h = $('#inputform').outerHeight(true);
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//var inp_w = $('#inputsend').outerWidth(true);
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||||
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$("#messagewindow").css({'height': win_h - inp_h - 1});
|
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//$("#inputfield").css({'width': win_w - inp_w - 20});
|
||||
}
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||||
|
||||
|
||||
// Callback function - called when page has finished loading (gets things going)
|
||||
$(document).ready(function(){
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||||
// remove the "no javascript" warning, since we obviously have javascript
|
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$('#noscript').remove();
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// set sizes of elements and reposition them
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webclient_set_sizes();
|
||||
// a small timeout to stop 'loading' indicator in Chrome
|
||||
setTimeout(function () {
|
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webclient_init();
|
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}, 500);
|
||||
// set an idle timer to avoid proxy servers to time out on us (every 3 minutes)
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||||
setInterval(function() {
|
||||
webclient_input("idle", true);
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}, 60000*3);
|
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});
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||||
|
||||
// Callback function - called when the browser window resizes
|
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$(window).resize(webclient_set_sizes);
|
||||
|
||||
// Callback function - called when page is closed or moved away from.
|
||||
$(window).bind("beforeunload", webclient_close);
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298
game_template/web/static/webclient/js/evennia_webclient.js
Normal file
298
game_template/web/static/webclient/js/evennia_webclient.js
Normal file
|
|
@ -0,0 +1,298 @@
|
|||
/*
|
||||
|
||||
Evennia ajax webclient (javascript component)
|
||||
|
||||
The client is composed of several parts:
|
||||
templates/webclient.html - the main page
|
||||
webclient/views.py - the django view serving the template (based on urls.py pattern)
|
||||
src/server/webclient.py - the server component receiving requests from the client
|
||||
this file - the javascript component handling dynamic ajax content
|
||||
|
||||
This implements an ajax mud client for use with Evennia, using jQuery
|
||||
for simplicity. It communicates with the Twisted server on the address
|
||||
/webclientdata through POST requests. Each request must at least
|
||||
contain the 'mode' of the request to be handled by the protocol:
|
||||
mode 'receive' - tell the server that we are ready to receive data. This is a
|
||||
long-polling (comet-style) request since the server
|
||||
will not reply until it actually has data available.
|
||||
The returned data object has two variables 'msg' and 'data'
|
||||
where msg should be output and 'data' is an arbitrary piece
|
||||
of data the server and client understands (not used in default
|
||||
client).
|
||||
mode 'input' - the user has input data on some form. The POST request
|
||||
should also contain variables 'msg' and 'data' where
|
||||
the 'msg' is a string and 'data' is an arbitrary piece
|
||||
of data from the client that the server knows how to
|
||||
deal with (not used in this example client).
|
||||
mode 'init' - starts the connection. All setup the server is requered to do
|
||||
should happen at this point. The server returns a data object
|
||||
with the 'msg' property containing the server address.
|
||||
|
||||
mode 'close' - closes the connection. The server closes the session and does
|
||||
cleanup at this point.
|
||||
*/
|
||||
|
||||
// jQuery must be imported by the calling html page before this script
|
||||
// There are plenty of help on using the jQuery library on http://jquery.com/
|
||||
|
||||
|
||||
$.fn.appendCaret = function() {
|
||||
/* jQuery extension that will forward the caret to the end of the input, and
|
||||
won't harm other elements (although calling this on multiple inputs might
|
||||
not have the expected consequences).
|
||||
|
||||
Thanks to
|
||||
http://stackoverflow.com/questions/499126/jquery-set-cursor-position-in-text-area
|
||||
for the good starting point. */
|
||||
return this.each(function() {
|
||||
var range,
|
||||
// Index at where to place the caret.
|
||||
end,
|
||||
self = this;
|
||||
|
||||
if (self.setSelectionRange) {
|
||||
// other browsers
|
||||
end = self.value.length;
|
||||
self.focus();
|
||||
// NOTE: Need to delay the caret movement until after the callstack.
|
||||
setTimeout(function() {
|
||||
self.setSelectionRange(end, end);
|
||||
}, 0);
|
||||
}
|
||||
else if (self.createTextRange) {
|
||||
// IE
|
||||
end = self.value.length - 1;
|
||||
range = self.createTextRange();
|
||||
range.collapse(true);
|
||||
range.moveEnd('character', end);
|
||||
range.moveStart('character', end);
|
||||
// NOTE: I haven't tested to see if IE has the same problem as
|
||||
// W3C browsers seem to have in this context (needing to fire
|
||||
// select after callstack).
|
||||
range.select();
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
// Server communications
|
||||
|
||||
var CLIENT_HASH = '0'; // variable holding the client id
|
||||
|
||||
function webclient_receive(){
|
||||
// This starts an asynchronous long-polling request. It will either timeout
|
||||
// or receive data from the 'webclientdata' url. In both cases a new request will
|
||||
// immediately be started.
|
||||
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
url: "/webclientdata",
|
||||
async: true, // Turns off browser loading indicator
|
||||
cache: false, // Forces browser reload independent of cache
|
||||
timeout:30000, // Timeout in ms. After this time a new long-poll will be started.
|
||||
dataType:"json",
|
||||
data: {mode:'receive', 'suid':CLIENT_HASH},
|
||||
|
||||
// callback methods
|
||||
|
||||
success: function(data){ // called when request to waitreceive completes
|
||||
msg_display("out", data.msg); // Add response to the message area
|
||||
webclient_receive(); // immediately start a new request
|
||||
},
|
||||
error: function(XMLHttpRequest, textStatus, errorThrown){
|
||||
webclient_receive(); // A possible timeout. Resend request immediately
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
function webclient_input(arg, no_update){
|
||||
// Send an input from the player to the server
|
||||
// no_update is used for sending idle messages behind the scenes.
|
||||
|
||||
var outmsg = typeof(arg) != 'undefined' ? arg : $("#inputfield").val();
|
||||
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
url: "/webclientdata",
|
||||
async: true,
|
||||
cache: false,
|
||||
timeout: 30000,
|
||||
data: {mode:'input', msg:outmsg, data:'NoData', 'suid':CLIENT_HASH},
|
||||
|
||||
//callback methods
|
||||
|
||||
success: function(data){
|
||||
//if (outmsg.length > 0 ) msg_display("inp", outmsg) // echo input on command line
|
||||
if (no_update == undefined) {
|
||||
history_add(outmsg);
|
||||
HISTORY_POS = 0;
|
||||
$('#inputform')[0].reset(); // clear input field
|
||||
}
|
||||
},
|
||||
error: function(XMLHttpRequest, textStatus, errorThrown){
|
||||
msg_display("err", "Error: Server returned an error or timed out. Try resending or reloading the page.");
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
function webclient_init(){
|
||||
// Start the connection by making sure the server is ready
|
||||
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
url: "/webclientdata",
|
||||
async: true,
|
||||
cache: false,
|
||||
timeout: 50000,
|
||||
dataType:"json",
|
||||
data: {mode:'init', 'suid':CLIENT_HASH},
|
||||
|
||||
// callback methods
|
||||
|
||||
success: function(data){ // called when request to initdata completes
|
||||
$("#connecting").remove() // remove the "connecting ..." message.
|
||||
CLIENT_HASH = data.suid // unique id hash given from server
|
||||
|
||||
// A small timeout to stop 'loading' indicator in Chrome
|
||||
setTimeout(function () {
|
||||
$("#playercount").fadeOut('slow', webclient_set_sizes);
|
||||
}, 10000);
|
||||
|
||||
// Report success
|
||||
msg_display('sys',"Connected to " + data.msg + ".");
|
||||
|
||||
// Wait for input
|
||||
webclient_receive();
|
||||
},
|
||||
error: function(XMLHttpRequest, textStatus, errorThrown){
|
||||
msg_display("err", "Connection error ..." + " (" + errorThrown + ")");
|
||||
setTimeout('webclient_receive()', 15000); // try again after 15 seconds
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
function webclient_close(){
|
||||
// Kill the connection and do house cleaning on the server.
|
||||
$.ajax({
|
||||
type: "POST",
|
||||
url: "/webclientdata",
|
||||
async: false,
|
||||
cache: false,
|
||||
timeout: 50000,
|
||||
dataType: "json",
|
||||
data: {mode: 'close', 'suid': CLIENT_HASH},
|
||||
|
||||
success: function(data){
|
||||
CLIENT_HASH = '0';
|
||||
alert("Mud client connection was closed cleanly.");
|
||||
},
|
||||
error: function(XMLHttpRequest, textStatus, errorThrown){
|
||||
CLIENT_HASH = '0';
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
// Display messages
|
||||
|
||||
function msg_display(type, msg){
|
||||
// Add a div to the message window.
|
||||
// type gives the class of div to use.
|
||||
$("#messagewindow").append(
|
||||
"<div class='msg "+ type +"'>"+ msg +"</div>");
|
||||
// scroll message window to bottom
|
||||
$('#messagewindow').animate({scrollTop: $('#messagewindow')[0].scrollHeight});
|
||||
}
|
||||
|
||||
// Input history mechanism
|
||||
|
||||
var HISTORY_MAX_LENGTH = 21
|
||||
var HISTORY = new Array();
|
||||
HISTORY[0] = '';
|
||||
var HISTORY_POS = 0;
|
||||
|
||||
function history_step_back() {
|
||||
// step backwards in history stack
|
||||
HISTORY_POS = Math.min(++HISTORY_POS, HISTORY.length-1);
|
||||
return HISTORY[HISTORY.length-1 - HISTORY_POS];
|
||||
}
|
||||
function history_step_fwd() {
|
||||
// step forward in history stack
|
||||
HISTORY_POS = Math.max(--HISTORY_POS, 0);
|
||||
return HISTORY[HISTORY.length-1 - HISTORY_POS];
|
||||
}
|
||||
function history_add(input) {
|
||||
// add an entry to history
|
||||
if (input != HISTORY[HISTORY.length-1]) {
|
||||
if (HISTORY.length >= HISTORY_MAX_LENGTH) {
|
||||
HISTORY.shift(); // kill oldest history entry
|
||||
}
|
||||
HISTORY[HISTORY.length-1] = input;
|
||||
HISTORY[HISTORY.length] = '';
|
||||
}
|
||||
}
|
||||
|
||||
// Catching keyboard shortcuts
|
||||
|
||||
$(document).keydown( function(event) {
|
||||
// Get the pressed key (normalized by jQuery)
|
||||
var code = event.which,
|
||||
inputField = $("#inputfield");
|
||||
|
||||
// always focus input field no matter which key is pressed
|
||||
inputField.focus();
|
||||
|
||||
// Special keys recognized by client
|
||||
|
||||
//msg_display("out", "key code pressed: " + code); // debug
|
||||
|
||||
if (code == 13) { // Enter Key
|
||||
webclient_input();
|
||||
event.preventDefault();
|
||||
}
|
||||
else {
|
||||
if (code == 38) { // arrow up 38
|
||||
inputField.val(history_step_back()).appendCaret();
|
||||
}
|
||||
else if (code == 40) { // arrow down 40
|
||||
inputField.val(history_step_fwd()).appendCaret();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// handler to avoid double-clicks until the ajax request finishes
|
||||
$("#inputsend").one("click", webclient_input)
|
||||
|
||||
function webclient_set_sizes() {
|
||||
// Sets the size of the message window
|
||||
var win_h = $(document).height();
|
||||
//var win_w = $('#wrapper').width();
|
||||
var inp_h = $('#inputform').outerHeight(true);
|
||||
//var inp_w = $('#inputsend').outerWidth(true);
|
||||
|
||||
$("#messagewindow").css({'height': win_h - inp_h - 1});
|
||||
//$("#inputfield").css({'width': win_w - inp_w - 20});
|
||||
}
|
||||
|
||||
|
||||
// Callback function - called when page has finished loading (gets things going)
|
||||
$(document).ready(function(){
|
||||
// remove the "no javascript" warning, since we obviously have javascript
|
||||
$('#noscript').remove();
|
||||
// set sizes of elements and reposition them
|
||||
webclient_set_sizes();
|
||||
// a small timeout to stop 'loading' indicator in Chrome
|
||||
setTimeout(function () {
|
||||
webclient_init();
|
||||
}, 500);
|
||||
// set an idle timer to avoid proxy servers to time out on us (every 3 minutes)
|
||||
setInterval(function() {
|
||||
webclient_input("idle", true);
|
||||
}, 60000*3);
|
||||
});
|
||||
|
||||
// Callback function - called when the browser window resizes
|
||||
$(window).resize(webclient_set_sizes);
|
||||
|
||||
// Callback function - called when page is closed or moved away from.
|
||||
$(window).bind("beforeunload", webclient_close);
|
||||
|
|
@ -0,0 +1,357 @@
|
|||
/*
|
||||
|
||||
Evennia websocket webclient (javascript component)
|
||||
|
||||
The client is composed of two parts:
|
||||
src/server/portal/websocket_client.py - the portal-side component
|
||||
this file - the javascript component handling dynamic content
|
||||
|
||||
messages sent to the client is one of two modes:
|
||||
OOB("func1",args, "func2",args, ...) - OOB command executions, this will
|
||||
call unique javascript functions
|
||||
func1(args), func2(args) etc.
|
||||
text - any other text is considered a normal text output in the main output window.
|
||||
|
||||
*/
|
||||
|
||||
// If on, allows client user to send OOB messages to server by
|
||||
// prepending with ##OOB{}, for example ##OOB{"echo":[1,2,3,4]}
|
||||
var OOB_debug = true
|
||||
|
||||
//
|
||||
// Custom OOB functions
|
||||
// functions defined here can be called by name by the server. For
|
||||
// example input OOB{"echo":(args),{kwargs}} will trigger a function named
|
||||
// echo(args, kwargs). The commands the server understands is set by
|
||||
// settings.OOB_PLUGIN_MODULES
|
||||
|
||||
|
||||
function echo(args, kwargs) {
|
||||
// example echo function.
|
||||
doShow("out", "ECHO return: " + args) }
|
||||
|
||||
function list (args, kwargs) {
|
||||
// show in main window
|
||||
doShow("out", args) }
|
||||
|
||||
function send (args, kwargs) {
|
||||
// show in main window. SEND returns kwargs {name:value}.
|
||||
for (sendvalue in kwargs) {
|
||||
doShow("out", sendvalue + " = " + kwargs[sendvalue]);}
|
||||
}
|
||||
|
||||
function report (args, kwargs) {
|
||||
// show in main window. REPORT returns kwargs
|
||||
// {attrfieldname:value}
|
||||
for (name in kwargs) {
|
||||
doShow("out", name + " = " + kwargs[name]) }
|
||||
}
|
||||
|
||||
function repeat (args, kwargs) {
|
||||
// called by repeating oob funcs
|
||||
doShow("out", args) }
|
||||
|
||||
function err (args, kwargs) {
|
||||
// display error
|
||||
doShow("err", args) }
|
||||
|
||||
|
||||
//
|
||||
// Webclient code
|
||||
//
|
||||
|
||||
function webclient_init(){
|
||||
// called when client is just initializing
|
||||
websocket = new WebSocket(wsurl);
|
||||
websocket.onopen = function(evt) { onOpen(evt) };
|
||||
websocket.onclose = function(evt) { onClose(evt) };
|
||||
websocket.onmessage = function(evt) { onMessage(evt) };
|
||||
websocket.onerror = function(evt) { onError(evt) };
|
||||
}
|
||||
|
||||
function onOpen(evt) {
|
||||
// called when client is first connecting
|
||||
$("#connecting").remove(); // remove the "connecting ..." message
|
||||
doShow("sys", "Using websockets - connected to " + wsurl + ".")
|
||||
|
||||
setTimeout(function () {
|
||||
$("#numplayers").fadeOut('slow', doSetSizes);
|
||||
}, 10000);
|
||||
}
|
||||
|
||||
function onClose(evt) {
|
||||
// called when client is closing
|
||||
CLIENT_HASH = 0;
|
||||
alert("Mud client connection was closed cleanly.");
|
||||
}
|
||||
|
||||
function onMessage(evt) {
|
||||
// called when the Evennia is sending data to client
|
||||
var inmsg = evt.data
|
||||
if (inmsg.length > 3 && inmsg.substr(0, 3) == "OOB") {
|
||||
// dynamically call oob methods, if available
|
||||
try {
|
||||
var oobarray = JSON.parse(inmsg.slice(3));} // everything after OOB }
|
||||
catch(err) {
|
||||
// not JSON packed - a normal text
|
||||
doShow('out', inmsg);
|
||||
return;
|
||||
}
|
||||
if (typeof oobarray != "undefined") {
|
||||
for (var ind in oobarray) {
|
||||
try {
|
||||
window[oobarray[ind][0]](oobarray[ind][1], oobarray[ind][2]) }
|
||||
catch(err) {
|
||||
doShow("err", "Could not execute js OOB function '" + oobarray[ind][0] + "(" + oobarray[ind][1] + oobarray[ind][2] + ")'") }
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (inmsg.length >= 6 && inmsg.substr(0, 6) == "PROMPT") {
|
||||
// handle prompt
|
||||
var game_prompt = inmsg.slice(6);
|
||||
doPrompt("prompt", game_prompt);
|
||||
}
|
||||
else {
|
||||
// normal message
|
||||
doShow('out', inmsg); }
|
||||
}
|
||||
|
||||
function onError(evt) {
|
||||
// called on a server error
|
||||
doShow('err', "Connection error trying to access websocket on " + wsurl + ". " + "Contact the admin and/or check settings.WEBSOCKET_CLIENT_URL.");
|
||||
}
|
||||
|
||||
function doSend(){
|
||||
// relays data from client to Evennia.
|
||||
// If OOB_debug is set, allows OOB test data on the
|
||||
// form ##OOB{func:args}
|
||||
outmsg = $("#inputfield").val();
|
||||
history_add(outmsg);
|
||||
HISTORY_POS = 0;
|
||||
$('#inputform')[0].reset(); // clear input field
|
||||
|
||||
if (OOB_debug && outmsg.length > 4 && outmsg.substr(0, 5) == "##OOB") {
|
||||
if (outmsg == "##OOBUNITTEST") {
|
||||
// unittest mode
|
||||
doShow("out", "OOB testing mode ...");
|
||||
doOOB(JSON.parse('{"ECHO":"Echo test"}'));
|
||||
doOOB(JSON.parse('{"LIST":"COMMANDS"}'));
|
||||
doOOB(JSON.parse('{"SEND":"CHARACTER_NAME"}'));
|
||||
doOOB(JSON.parse('{"REPORT":"TEST"}'));
|
||||
doOOB(JSON.parse('{"UNREPORT":"TEST"}'));
|
||||
doOOB(JSON.parse('{"REPEAT": 1}'));
|
||||
doOOB(JSON.parse('{"UNREPEAT": 1}'));
|
||||
doShow("out", "... OOB testing mode done.");
|
||||
return
|
||||
}
|
||||
// test OOB messaging
|
||||
try {
|
||||
doShow("out", "OOB input: " + outmsg.slice(5));
|
||||
if (outmsg.length == 5) {
|
||||
doShow("err", "OOB testing syntax: ##OOB{\"cmdname:args, ...}"); }
|
||||
else {
|
||||
doOOB(JSON.parse(outmsg.slice(5))); } }
|
||||
catch(err) {
|
||||
doShow("err", err) }
|
||||
}
|
||||
else {
|
||||
// normal output
|
||||
websocket.send(outmsg); }
|
||||
}
|
||||
|
||||
function doOOB(oobdict){
|
||||
// Send OOB data from client to Evennia.
|
||||
// Takes input on form {funcname:[args], funcname: [args], ... }
|
||||
var oobmsg = JSON.stringify(oobdict);
|
||||
websocket.send("OOB" + oobmsg);
|
||||
}
|
||||
|
||||
function doShow(type, msg){
|
||||
// Add msg to the main output window.
|
||||
// type gives the class of div to use.
|
||||
// The default types are
|
||||
// "out" (normal output) or "err" (red error message)
|
||||
$("#messagewindow").append(
|
||||
"<div class='msg "+ type +"'>"+ msg +"</div>");
|
||||
// scroll message window to bottom
|
||||
$('#messagewindow').animate({scrollTop: $('#messagewindow')[0].scrollHeight});
|
||||
}
|
||||
|
||||
function doPrompt(type, msg){
|
||||
// Display prompt
|
||||
$('#prompt').replaceWith(
|
||||
"<div id='prompt' class='msg "+ type +"'>" + msg + "</div>");
|
||||
}
|
||||
|
||||
function doSetSizes() {
|
||||
// Sets the size of the message window
|
||||
var win_h = $(document).height();
|
||||
//var win_w = $('#wrapper').width();
|
||||
var inp_h = $('#inputform').outerHeight(true);
|
||||
//var inp_w = $('#inputsend').outerWidth(true);
|
||||
$("#messagewindow").css({'height': win_h - inp_h - 1});
|
||||
//$("#inputfield").css({'width': win_w - inp_w - 20});
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Input code
|
||||
//
|
||||
|
||||
// Input history
|
||||
|
||||
var HISTORY_MAX_LENGTH = 21
|
||||
var HISTORY = new Array();
|
||||
HISTORY[0] = '';
|
||||
var HISTORY_POS = 0;
|
||||
|
||||
function history_step_back() {
|
||||
// step backwards in history stack
|
||||
HISTORY_POS = Math.min(++HISTORY_POS, HISTORY.length-1);
|
||||
return HISTORY[HISTORY.length-1 - HISTORY_POS];
|
||||
}
|
||||
function history_step_fwd() {
|
||||
// step forward in history stack
|
||||
HISTORY_POS = Math.max(--HISTORY_POS, 0);
|
||||
return HISTORY[HISTORY.length-1 - HISTORY_POS];
|
||||
}
|
||||
function history_add(input) {
|
||||
// add an entry to history
|
||||
if (input != HISTORY[HISTORY.length-1]) {
|
||||
if (HISTORY.length >= HISTORY_MAX_LENGTH) {
|
||||
HISTORY.shift(); // kill oldest history entry
|
||||
}
|
||||
HISTORY[HISTORY.length-1] = input;
|
||||
HISTORY[HISTORY.length] = '';
|
||||
}
|
||||
}
|
||||
|
||||
// Catching keyboard shortcuts
|
||||
|
||||
$.fn.appendCaret = function() {
|
||||
/* jQuery extension that will forward the caret to the end of the input, and
|
||||
won't harm other elements (although calling this on multiple inputs might
|
||||
not have the expected consequences).
|
||||
|
||||
Thanks to
|
||||
http://stackoverflow.com/questions/499126/jquery-set-cursor-position-in-text-area
|
||||
for the good starting point. */
|
||||
return this.each(function() {
|
||||
var range,
|
||||
// Index at where to place the caret.
|
||||
end,
|
||||
self = this;
|
||||
|
||||
if (self.setSelectionRange) {
|
||||
// other browsers
|
||||
end = self.value.length;
|
||||
self.focus();
|
||||
// NOTE: Need to delay the caret movement until after the callstack.
|
||||
setTimeout(function() {
|
||||
self.setSelectionRange(end, end);
|
||||
}, 0);
|
||||
}
|
||||
else if (self.createTextRange) {
|
||||
// IE
|
||||
end = self.value.length - 1;
|
||||
range = self.createTextRange();
|
||||
range.collapse(true);
|
||||
range.moveEnd('character', end);
|
||||
range.moveStart('character', end);
|
||||
// NOTE: I haven't tested to see if IE has the same problem as
|
||||
// W3C browsers seem to have in this context (needing to fire
|
||||
// select after callstack).
|
||||
range.select();
|
||||
}
|
||||
});
|
||||
};
|
||||
$.fn.appendCaret = function() {
|
||||
/* jQuery extension that will forward the caret to the end of the input, and
|
||||
won't harm other elements (although calling this on multiple inputs might
|
||||
not have the expected consequences).
|
||||
|
||||
Thanks to
|
||||
http://stackoverflow.com/questions/499126/jquery-set-cursor-position-in-text-area
|
||||
for the good starting point. */
|
||||
return this.each(function() {
|
||||
var range,
|
||||
// Index at where to place the caret.
|
||||
end,
|
||||
self = this;
|
||||
|
||||
if (self.setSelectionRange) {
|
||||
// other browsers
|
||||
end = self.value.length;
|
||||
self.focus();
|
||||
// NOTE: Need to delay the caret movement until after the callstack.
|
||||
setTimeout(function() {
|
||||
self.setSelectionRange(end, end);
|
||||
}, 0);
|
||||
}
|
||||
else if (self.createTextRange) {
|
||||
// IE
|
||||
end = self.value.length - 1;
|
||||
range = self.createTextRange();
|
||||
range.collapse(true);
|
||||
range.moveEnd('character', end);
|
||||
range.moveStart('character', end);
|
||||
// NOTE: I haven't tested to see if IE has the same problem as
|
||||
// W3C browsers seem to have in this context (needing to fire
|
||||
// select after callstack).
|
||||
range.select();
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
// Input jQuery callbacks
|
||||
|
||||
$(document).keydown( function(event) {
|
||||
// Get the pressed key (normalized by jQuery)
|
||||
var code = event.which,
|
||||
inputField = $("#inputfield");
|
||||
|
||||
// always focus input field no matter which key is pressed
|
||||
inputField.focus();
|
||||
|
||||
// Special keys recognized by client
|
||||
|
||||
//doShow("out", "key code pressed: " + code); // debug
|
||||
|
||||
if (code == 13) { // Enter Key
|
||||
doSend();
|
||||
event.preventDefault();
|
||||
}
|
||||
else {
|
||||
if (code == 38) { // arrow up 38
|
||||
inputField.val(history_step_back()).appendCaret();
|
||||
}
|
||||
else if (code == 40) { // arrow down 40
|
||||
inputField.val(history_step_fwd()).appendCaret();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// handler to avoid double-clicks until the ajax request finishes
|
||||
//$("#inputsend").one("click", webclient_input)
|
||||
|
||||
// Callback function - called when the browser window resizes
|
||||
$(window).resize(doSetSizes);
|
||||
|
||||
// Callback function - called when page is closed or moved away from.
|
||||
//$(window).bind("beforeunload", webclient_close);
|
||||
//
|
||||
// Callback function - called when page has finished loading (kicks the client into gear)
|
||||
$(document).ready(function(){
|
||||
// remove the "no javascript" warning, since we obviously have javascript
|
||||
$('#noscript').remove();
|
||||
// set sizes of elements and reposition them
|
||||
doSetSizes();
|
||||
// a small timeout to stop 'loading' indicator in Chrome
|
||||
setTimeout(function () {
|
||||
webclient_init();
|
||||
}, 500);
|
||||
// set an idle timer to avoid proxy servers to time out on us (every 3 minutes)
|
||||
setInterval(function() {
|
||||
websocket.send("idle");
|
||||
}, 60000*3);
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue