Updated the game template, renaming subdir typeclasses rather than types since the latter collides with the python library module of the same name.

This commit is contained in:
Griatch 2015-01-08 00:04:18 +01:00
parent 3fbc9acc51
commit c96c5a1fc7
112 changed files with 456 additions and 229 deletions

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"""
Inlinefunc
Inline functions allow for direct conversion of text users mark in a
special way. Inlinefuncs are deactivated by default. To activate, add
INLINEFUNC_ENABLED = True
to your settings file. The default inlinefuncs are found in
evennia.utils.inlinefunc.
In text, usage is straightforward:
{funcname([arg1,arg2,...]) text {/funcname
Example 1 (using the "pad" inlinefunc):
"This is {pad(50,c,-) a center-padded text{/pad of width 50."
->
"This is -------------- a center-padded text--------------- of width 50."
Example 2 (using "pad" and "time" inlinefuncs):
"The time is {pad(30){time(){/time{/padright now."
->
"The time is Oct 25, 11:09 right now."
To add more inline functions, add them to this module, using
the following call signature:
def funcname(text, *args)
where the text is always the part between {funcname(args) and
{/funcname and the *args are taken from the appropriate part of the
call. It is important that the inline function properly clean the
incoming args, checking their type and replacing them with sane
defaults if needed. If impossible to resolve, the unmodified text
should be returned. The inlinefunc should never cause a traceback.
"""
#def capitalize(text, *args):
# "Silly capitalize example"
# return text.capitalize()