Updated the game template, renaming subdir typeclasses rather than types since the latter collides with the python library module of the same name.
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112 changed files with 456 additions and 229 deletions
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game_template/server/conf/inlinefunc.py
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game_template/server/conf/inlinefunc.py
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"""
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Inlinefunc
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Inline functions allow for direct conversion of text users mark in a
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special way. Inlinefuncs are deactivated by default. To activate, add
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INLINEFUNC_ENABLED = True
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to your settings file. The default inlinefuncs are found in
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evennia.utils.inlinefunc.
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In text, usage is straightforward:
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{funcname([arg1,arg2,...]) text {/funcname
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Example 1 (using the "pad" inlinefunc):
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"This is {pad(50,c,-) a center-padded text{/pad of width 50."
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->
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"This is -------------- a center-padded text--------------- of width 50."
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Example 2 (using "pad" and "time" inlinefuncs):
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"The time is {pad(30){time(){/time{/padright now."
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->
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"The time is Oct 25, 11:09 right now."
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To add more inline functions, add them to this module, using
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the following call signature:
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def funcname(text, *args)
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where the text is always the part between {funcname(args) and
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{/funcname and the *args are taken from the appropriate part of the
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call. It is important that the inline function properly clean the
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incoming args, checking their type and replacing them with sane
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defaults if needed. If impossible to resolve, the unmodified text
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should be returned. The inlinefunc should never cause a traceback.
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"""
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#def capitalize(text, *args):
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# "Silly capitalize example"
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# return text.capitalize()
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92
game_template/server/conf/settings.py
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game_template/server/conf/settings.py
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"""
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Evennia settings file.
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The full options are found in the default settings file found here:
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{settings_default}
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Note: Don't copy more from the default file than you actually intend to
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change; this will make sure that you don't overload upstream updates
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unnecessarily.
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"""
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# Use the defaults from Evennia unless explicitly overridden
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import os
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from evennia.settings_default import *
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######################################################################
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# Evennia base server config
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######################################################################
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# This is the name of your game. Make it catchy!
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SERVERNAME = {servername}
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# Path to the game directory (use EVENNIA_DIR to refer to the
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# core evennia library)
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GAME_DIR = {game_dir}
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# Place to put log files
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LOG_DIR = os.path.join(GAME_DIR, "server", "logs")
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SERVER_LOG_FILE = os.path.join(LOG_DIR, 'server.log')
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PORTAL_LOG_FILE = os.path.join(LOG_DIR, 'portal.log')
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HTTP_LOG_FILE = os.path.join(LOG_DIR, 'http_requests.log')
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######################################################################
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# Evennia Database config
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######################################################################
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# Database config syntax:
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# ENGINE - path to the the database backend. Possible choices are:
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# 'django.db.backends.sqlite3', (default)
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# 'django.db.backends.mysql',
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# 'django.db.backends.'postgresql_psycopg2' (see Issue 241),
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# 'django.db.backends.oracle' (untested).
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# NAME - database name, or path to the db file for sqlite3
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# USER - db admin (unused in sqlite3)
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# PASSWORD - db admin password (unused in sqlite3)
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# HOST - empty string is localhost (unused in sqlite3)
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# PORT - empty string defaults to localhost (unused in sqlite3)
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DATABASES = {{
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'default': {{
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'ENGINE': 'django.db.backends.sqlite3',
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'NAME': os.path.join(GAME_DIR, "server", "evennia.db3"),
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'USER': '',
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'PASSWORD': '',
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'HOST': '',
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'PORT': ''
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}}}}
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######################################################################
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# Django web features
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######################################################################
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# Absolute path to the directory that holds file uploads from web apps.
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# Example: "/home/media/media.lawrence.com"
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MEDIA_ROOT = os.path.join(GAME_DIR, "gamesrc", "web", "media")
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# The master urlconf file that contains all of the sub-branches to the
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# applications. Change this to add your own URLs to the website.
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ROOT_URLCONF = 'web.urls'
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# URL prefix for admin media -- CSS, JavaScript and images. Make sure
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# to use a trailing slash. Django1.4+ will look for admin files under
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# STATIC_URL/admin.
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STATIC_URL = '/static/'
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STATIC_ROOT = os.path.join(GAME_DIR, "web", "static")
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# Directories from which static files will be gathered from.
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STATICFILES_DIRS = (
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os.path.join(GAME_DIR, "web", "static_overrides"),
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os.path.join(EVENNIA_DIR, "web", "static"),)
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# We setup the location of the website template as well as the admin site.
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TEMPLATE_DIRS = (
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os.path.join(GAME_DIR, "web", "template_overrides"),
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os.path.join(EVENNIA_DIR, "web", "templates", ACTIVE_TEMPLATE),
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os.path.join(EVENNIA_DIR, "web", "templates"),)
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# The secret key is randomly seeded upon creation. It is used to
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# salt cryptographic keys. Don't change this once you have created users
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# and don't share it with anyone.
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SECRET_KEY = {secret_key}
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