MULTISESSION_MODE 0-2 works as they should. Remains some fixes to migrations.
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4 changed files with 21 additions and 14 deletions
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@ -256,7 +256,7 @@ class Player(TypeClass):
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to store attributes all players should have,
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like configuration values etc.
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"""
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# set an attribute holding the characters this player has
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# set an (empty) attribute holding the characters this player has
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lockstring = "attrread:perm(Admins);attredit:perm(Admins);attrcreate:perm(Admins)"
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self.set_attribute("_playable_characters", [], lockstring=lockstring)
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@ -323,11 +323,17 @@ class Player(TypeClass):
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at_post_login hook.
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"""
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self._send_to_connect_channel("{G%s connected{n" % self.key)
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if _MULTISESSION_MODE in (0, 1):
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# in these modes we should have only one character available. We
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if _MULTISESSION_MODE == 0:
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# in this mode we should have only one character available. We
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# try to auto-connect to it by calling the @ic command
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# (this relies on player.db._last_puppet being set)
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self.execute_cmd("@ic")
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elif _MULTISESSION_MODE == 1:
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# in this mode the first session to connect acts like mode 0,
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# the following sessions "share" the same view and should
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# not perform any actions
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if not self.get_all_puppets():
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self.execute_cmd("@ic")
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elif _MULTISESSION_MODE == 2:
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# In this mode we by default end up at a character selection
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# screen. We execute look on the player.
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