Refactoring Concept/Component documentation. Still not done

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Griatch 2022-11-26 15:37:02 +01:00
parent 7114aea912
commit c7ec3dfad3
42 changed files with 745 additions and 1275 deletions

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@ -50,7 +50,7 @@ choose to either store things as individual [Attributes](../Components/Attribute
dictionary `character.db.skills = {"Hunting":34, "Fishing":20, ...}`. A much more fancy solution is
to look at the Ainneve [Trait
handler](https://github.com/evennia/ainneve/blob/master/world/traits.py). Finally you could even go
with a [custom django model](../Concepts/New-Models.md). Which is the better depends on your game and the
with a [custom django model](../Concepts/Models.md). Which is the better depends on your game and the
complexity of your system.
- Make a clear [API](https://en.wikipedia.org/wiki/Application_programming_interface) into your
rules. That is, make methods/functions that you feed with, say, your Character and which skill you