Merge conflict
This commit is contained in:
commit
c7907cbf6c
124 changed files with 21965 additions and 3894 deletions
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@ -671,6 +671,15 @@ class TestGenderSub(CommandTest):
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txt = "Test |p gender"
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self.assertEqual(gendersub._RE_GENDER_PRONOUN.sub(char._get_pronoun, txt), "Test their gender")
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# test health bar contrib
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from evennia.contrib import health_bar
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class TestHealthBar(EvenniaTest):
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def test_healthbar(self):
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expected_bar_str = "|[G|w |n|[B|w test24 / 200test |n"
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self.assertTrue(health_bar.display_meter(24, 200, length=40, pre_text="test", post_text="test", align="center") == expected_bar_str)
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# test mail contrib
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@ -789,7 +798,7 @@ from evennia.contrib import talking_npc
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class TestTalkingNPC(CommandTest):
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def test_talkingnpc(self):
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npc = create_object(talking_npc.TalkingNPC, key="npctalker", location=self.room1)
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self.call(talking_npc.CmdTalk(), "", "(You walk up and talk to Char.)|")
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self.call(talking_npc.CmdTalk(), "", "(You walk up and talk to Char.)")
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npc.delete()
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@ -944,101 +953,637 @@ class TestTutorialWorldRooms(CommandTest):
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# test turnbattle
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from evennia.contrib import turnbattle
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from evennia.contrib.turnbattle import tb_basic, tb_equip, tb_range, tb_items, tb_magic
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from evennia.objects.objects import DefaultRoom
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class TestTurnBattleCmd(CommandTest):
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class TestTurnBattleBasicCmd(CommandTest):
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# Test combat commands
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# Test basic combat commands
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def test_turnbattlecmd(self):
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self.call(turnbattle.CmdFight(), "", "You can't start a fight if you've been defeated!")
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self.call(turnbattle.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
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self.call(turnbattle.CmdPass(), "", "You can only do that in combat. (see: help fight)")
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self.call(turnbattle.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
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self.call(turnbattle.CmdRest(), "", "Char rests to recover HP.")
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self.call(tb_basic.CmdFight(), "", "You can't start a fight if you've been defeated!")
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self.call(tb_basic.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_basic.CmdPass(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_basic.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_basic.CmdRest(), "", "Char rests to recover HP.")
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class TestTurnBattleFunc(EvenniaTest):
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class TestTurnBattleEquipCmd(CommandTest):
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def setUp(self):
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super(TestTurnBattleEquipCmd, self).setUp()
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self.testweapon = create_object(tb_equip.TBEWeapon, key="test weapon")
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self.testarmor = create_object(tb_equip.TBEArmor, key="test armor")
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self.testweapon.move_to(self.char1)
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self.testarmor.move_to(self.char1)
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# Test equipment commands
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def test_turnbattleequipcmd(self):
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# Start with equip module specific commands.
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self.call(tb_equip.CmdWield(), "weapon", "Char wields test weapon.")
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self.call(tb_equip.CmdUnwield(), "", "Char lowers test weapon.")
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self.call(tb_equip.CmdDon(), "armor", "Char dons test armor.")
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self.call(tb_equip.CmdDoff(), "", "Char removes test armor.")
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# Also test the commands that are the same in the basic module
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self.call(tb_equip.CmdFight(), "", "You can't start a fight if you've been defeated!")
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self.call(tb_equip.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_equip.CmdPass(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_equip.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_equip.CmdRest(), "", "Char rests to recover HP.")
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class TestTurnBattleRangeCmd(CommandTest):
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# Test range commands
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def test_turnbattlerangecmd(self):
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# Start with range module specific commands.
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self.call(tb_range.CmdShoot(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_range.CmdApproach(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_range.CmdWithdraw(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_range.CmdStatus(), "", "HP Remaining: 100 / 100")
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# Also test the commands that are the same in the basic module
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self.call(tb_range.CmdFight(), "", "There's nobody here to fight!")
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self.call(tb_range.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_range.CmdPass(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_range.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_range.CmdRest(), "", "Char rests to recover HP.")
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class TestTurnBattleItemsCmd(CommandTest):
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def setUp(self):
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super(TestTurnBattleItemsCmd, self).setUp()
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self.testitem = create_object(key="test item")
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self.testitem.move_to(self.char1)
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# Test item commands
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def test_turnbattleitemcmd(self):
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self.call(tb_items.CmdUse(), "item", "'Test item' is not a usable item.")
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# Also test the commands that are the same in the basic module
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self.call(tb_items.CmdFight(), "", "You can't start a fight if you've been defeated!")
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self.call(tb_items.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_items.CmdPass(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_items.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_items.CmdRest(), "", "Char rests to recover HP.")
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class TestTurnBattleMagicCmd(CommandTest):
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# Test magic commands
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def test_turnbattlemagiccmd(self):
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self.call(tb_magic.CmdStatus(), "", "You have 100 / 100 HP and 20 / 20 MP.")
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self.call(tb_magic.CmdLearnSpell(), "test spell", "There is no spell with that name.")
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self.call(tb_magic.CmdCast(), "", "Usage: cast <spell name> = <target>, <target2>")
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# Also test the commands that are the same in the basic module
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self.call(tb_magic.CmdFight(), "", "There's nobody here to fight!")
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self.call(tb_magic.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_magic.CmdPass(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_magic.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_magic.CmdRest(), "", "Char rests to recover HP and MP.")
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class TestTurnBattleBasicFunc(EvenniaTest):
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def setUp(self):
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super(TestTurnBattleBasicFunc, self).setUp()
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self.testroom = create_object(DefaultRoom, key="Test Room")
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self.attacker = create_object(tb_basic.TBBasicCharacter, key="Attacker", location=self.testroom)
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self.defender = create_object(tb_basic.TBBasicCharacter, key="Defender", location=self.testroom)
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self.joiner = create_object(tb_basic.TBBasicCharacter, key="Joiner", location=None)
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def tearDown(self):
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super(TestTurnBattleBasicFunc, self).tearDown()
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self.attacker.delete()
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self.defender.delete()
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self.joiner.delete()
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self.testroom.delete()
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self.turnhandler.stop()
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# Test combat functions
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def test_turnbattlefunc(self):
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attacker = create_object(turnbattle.BattleCharacter, key="Attacker")
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defender = create_object(turnbattle.BattleCharacter, key="Defender")
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testroom = create_object(DefaultRoom, key="Test Room")
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attacker.location = testroom
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defender.loaction = testroom
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def test_tbbasicfunc(self):
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# Initiative roll
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initiative = turnbattle.roll_init(attacker)
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initiative = tb_basic.roll_init(self.attacker)
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self.assertTrue(initiative >= 0 and initiative <= 1000)
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# Attack roll
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attack_roll = turnbattle.get_attack(attacker, defender)
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attack_roll = tb_basic.get_attack(self.attacker, self.defender)
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self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
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# Defense roll
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defense_roll = turnbattle.get_defense(attacker, defender)
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defense_roll = tb_basic.get_defense(self.attacker, self.defender)
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self.assertTrue(defense_roll == 50)
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# Damage roll
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damage_roll = turnbattle.get_damage(attacker, defender)
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damage_roll = tb_basic.get_damage(self.attacker, self.defender)
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self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
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# Apply damage
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defender.db.hp = 10
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turnbattle.apply_damage(defender, 3)
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self.assertTrue(defender.db.hp == 7)
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self.defender.db.hp = 10
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tb_basic.apply_damage(self.defender, 3)
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self.assertTrue(self.defender.db.hp == 7)
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# Resolve attack
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defender.db.hp = 40
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turnbattle.resolve_attack(attacker, defender, attack_value=20, defense_value=10)
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self.assertTrue(defender.db.hp < 40)
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self.defender.db.hp = 40
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tb_basic.resolve_attack(self.attacker, self.defender, attack_value=20, defense_value=10)
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self.assertTrue(self.defender.db.hp < 40)
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# Combat cleanup
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attacker.db.Combat_attribute = True
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turnbattle.combat_cleanup(attacker)
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self.assertFalse(attacker.db.combat_attribute)
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self.attacker.db.Combat_attribute = True
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tb_basic.combat_cleanup(self.attacker)
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self.assertFalse(self.attacker.db.combat_attribute)
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# Is in combat
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self.assertFalse(turnbattle.is_in_combat(attacker))
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self.assertFalse(tb_basic.is_in_combat(self.attacker))
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# Set up turn handler script for further tests
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attacker.location.scripts.add(turnbattle.TurnHandler)
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turnhandler = attacker.db.combat_TurnHandler
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self.assertTrue(attacker.db.combat_TurnHandler)
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self.attacker.location.scripts.add(tb_basic.TBBasicTurnHandler)
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self.turnhandler = self.attacker.db.combat_TurnHandler
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self.assertTrue(self.attacker.db.combat_TurnHandler)
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# Set the turn handler's interval very high to keep it from repeating during tests.
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self.turnhandler.interval = 10000
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# Force turn order
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turnhandler.db.fighters = [attacker, defender]
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turnhandler.db.turn = 0
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self.turnhandler.db.fighters = [self.attacker, self.defender]
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self.turnhandler.db.turn = 0
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# Test is turn
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self.assertTrue(turnbattle.is_turn(attacker))
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self.assertTrue(tb_basic.is_turn(self.attacker))
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# Spend actions
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attacker.db.Combat_ActionsLeft = 1
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turnbattle.spend_action(attacker, 1, action_name="Test")
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self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
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self.assertTrue(attacker.db.Combat_LastAction == "Test")
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self.attacker.db.Combat_ActionsLeft = 1
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tb_basic.spend_action(self.attacker, 1, action_name="Test")
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self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
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self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
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# Initialize for combat
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attacker.db.Combat_ActionsLeft = 983
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turnhandler.initialize_for_combat(attacker)
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self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
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self.assertTrue(attacker.db.Combat_LastAction == "null")
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self.attacker.db.Combat_ActionsLeft = 983
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self.turnhandler.initialize_for_combat(self.attacker)
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self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
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self.assertTrue(self.attacker.db.Combat_LastAction == "null")
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# Start turn
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defender.db.Combat_ActionsLeft = 0
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turnhandler.start_turn(defender)
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self.assertTrue(defender.db.Combat_ActionsLeft == 1)
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self.defender.db.Combat_ActionsLeft = 0
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self.turnhandler.start_turn(self.defender)
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self.assertTrue(self.defender.db.Combat_ActionsLeft == 1)
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# Next turn
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turnhandler.db.fighters = [attacker, defender]
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turnhandler.db.turn = 0
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turnhandler.next_turn()
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self.assertTrue(turnhandler.db.turn == 1)
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self.turnhandler.db.fighters = [self.attacker, self.defender]
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self.turnhandler.db.turn = 0
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self.turnhandler.next_turn()
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self.assertTrue(self.turnhandler.db.turn == 1)
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# Turn end check
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turnhandler.db.fighters = [attacker, defender]
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turnhandler.db.turn = 0
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attacker.db.Combat_ActionsLeft = 0
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turnhandler.turn_end_check(attacker)
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self.assertTrue(turnhandler.db.turn == 1)
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self.turnhandler.db.fighters = [self.attacker, self.defender]
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self.turnhandler.db.turn = 0
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self.attacker.db.Combat_ActionsLeft = 0
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self.turnhandler.turn_end_check(self.attacker)
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self.assertTrue(self.turnhandler.db.turn == 1)
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# Join fight
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joiner = create_object(turnbattle.BattleCharacter, key="Joiner")
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turnhandler.db.fighters = [attacker, defender]
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turnhandler.db.turn = 0
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turnhandler.join_fight(joiner)
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self.assertTrue(turnhandler.db.turn == 1)
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self.assertTrue(turnhandler.db.fighters == [joiner, attacker, defender])
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# Remove the script at the end
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turnhandler.stop()
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self.joiner.location = self.testroom
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self.turnhandler.db.fighters = [self.attacker, self.defender]
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self.turnhandler.db.turn = 0
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self.turnhandler.join_fight(self.joiner)
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self.assertTrue(self.turnhandler.db.turn == 1)
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self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
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class TestTurnBattleEquipFunc(EvenniaTest):
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def setUp(self):
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super(TestTurnBattleEquipFunc, self).setUp()
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self.testroom = create_object(DefaultRoom, key="Test Room")
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self.attacker = create_object(tb_equip.TBEquipCharacter, key="Attacker", location=self.testroom)
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self.defender = create_object(tb_equip.TBEquipCharacter, key="Defender", location=self.testroom)
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self.joiner = create_object(tb_equip.TBEquipCharacter, key="Joiner", location=None)
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def tearDown(self):
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super(TestTurnBattleEquipFunc, self).tearDown()
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self.attacker.delete()
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self.defender.delete()
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self.joiner.delete()
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self.testroom.delete()
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self.turnhandler.stop()
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# Test the combat functions in tb_equip too. They work mostly the same.
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def test_tbequipfunc(self):
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# Initiative roll
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initiative = tb_equip.roll_init(self.attacker)
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self.assertTrue(initiative >= 0 and initiative <= 1000)
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# Attack roll
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attack_roll = tb_equip.get_attack(self.attacker, self.defender)
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self.assertTrue(attack_roll >= -50 and attack_roll <= 150)
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# Defense roll
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defense_roll = tb_equip.get_defense(self.attacker, self.defender)
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self.assertTrue(defense_roll == 50)
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# Damage roll
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damage_roll = tb_equip.get_damage(self.attacker, self.defender)
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self.assertTrue(damage_roll >= 0 and damage_roll <= 50)
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# Apply damage
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self.defender.db.hp = 10
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tb_equip.apply_damage(self.defender, 3)
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self.assertTrue(self.defender.db.hp == 7)
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# Resolve attack
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self.defender.db.hp = 40
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tb_equip.resolve_attack(self.attacker, self.defender, attack_value=20, defense_value=10)
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self.assertTrue(self.defender.db.hp < 40)
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# Combat cleanup
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self.attacker.db.Combat_attribute = True
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tb_equip.combat_cleanup(self.attacker)
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self.assertFalse(self.attacker.db.combat_attribute)
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# Is in combat
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self.assertFalse(tb_equip.is_in_combat(self.attacker))
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# Set up turn handler script for further tests
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self.attacker.location.scripts.add(tb_equip.TBEquipTurnHandler)
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self.turnhandler = self.attacker.db.combat_TurnHandler
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self.assertTrue(self.attacker.db.combat_TurnHandler)
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# Set the turn handler's interval very high to keep it from repeating during tests.
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self.turnhandler.interval = 10000
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# Force turn order
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self.turnhandler.db.fighters = [self.attacker, self.defender]
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self.turnhandler.db.turn = 0
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# Test is turn
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self.assertTrue(tb_equip.is_turn(self.attacker))
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# Spend actions
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self.attacker.db.Combat_ActionsLeft = 1
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tb_equip.spend_action(self.attacker, 1, action_name="Test")
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self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
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self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
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# Initialize for combat
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self.attacker.db.Combat_ActionsLeft = 983
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self.turnhandler.initialize_for_combat(self.attacker)
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self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
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self.assertTrue(self.attacker.db.Combat_LastAction == "null")
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# Start turn
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self.defender.db.Combat_ActionsLeft = 0
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self.turnhandler.start_turn(self.defender)
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self.assertTrue(self.defender.db.Combat_ActionsLeft == 1)
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# Next turn
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self.turnhandler.db.fighters = [self.attacker, self.defender]
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self.turnhandler.db.turn = 0
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self.turnhandler.next_turn()
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self.assertTrue(self.turnhandler.db.turn == 1)
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# Turn end check
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self.turnhandler.db.fighters = [self.attacker, self.defender]
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self.turnhandler.db.turn = 0
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self.attacker.db.Combat_ActionsLeft = 0
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self.turnhandler.turn_end_check(self.attacker)
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self.assertTrue(self.turnhandler.db.turn == 1)
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# Join fight
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self.turnhandler.db.fighters = [self.attacker, self.defender]
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self.turnhandler.db.turn = 0
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self.turnhandler.join_fight(self.joiner)
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self.assertTrue(self.turnhandler.db.turn == 1)
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self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
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class TestTurnBattleRangeFunc(EvenniaTest):
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def setUp(self):
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super(TestTurnBattleRangeFunc, self).setUp()
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self.testroom = create_object(DefaultRoom, key="Test Room")
|
||||
self.attacker = create_object(tb_range.TBRangeCharacter, key="Attacker", location=self.testroom)
|
||||
self.defender = create_object(tb_range.TBRangeCharacter, key="Defender", location=self.testroom)
|
||||
self.joiner = create_object(tb_range.TBRangeCharacter, key="Joiner", location=self.testroom)
|
||||
|
||||
def tearDown(self):
|
||||
super(TestTurnBattleRangeFunc, self).tearDown()
|
||||
self.attacker.delete()
|
||||
self.defender.delete()
|
||||
self.joiner.delete()
|
||||
self.testroom.delete()
|
||||
self.turnhandler.stop()
|
||||
|
||||
# Test combat functions in tb_range too.
|
||||
def test_tbrangefunc(self):
|
||||
# Initiative roll
|
||||
initiative = tb_range.roll_init(self.attacker)
|
||||
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||
# Attack roll
|
||||
attack_roll = tb_range.get_attack(self.attacker, self.defender, "test")
|
||||
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
|
||||
# Defense roll
|
||||
defense_roll = tb_range.get_defense(self.attacker, self.defender, "test")
|
||||
self.assertTrue(defense_roll == 50)
|
||||
# Damage roll
|
||||
damage_roll = tb_range.get_damage(self.attacker, self.defender)
|
||||
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
|
||||
# Apply damage
|
||||
self.defender.db.hp = 10
|
||||
tb_range.apply_damage(self.defender, 3)
|
||||
self.assertTrue(self.defender.db.hp == 7)
|
||||
# Resolve attack
|
||||
self.defender.db.hp = 40
|
||||
tb_range.resolve_attack(self.attacker, self.defender, "test", attack_value=20, defense_value=10)
|
||||
self.assertTrue(self.defender.db.hp < 40)
|
||||
# Combat cleanup
|
||||
self.attacker.db.Combat_attribute = True
|
||||
tb_range.combat_cleanup(self.attacker)
|
||||
self.assertFalse(self.attacker.db.combat_attribute)
|
||||
# Is in combat
|
||||
self.assertFalse(tb_range.is_in_combat(self.attacker))
|
||||
# Set up turn handler script for further tests
|
||||
self.attacker.location.scripts.add(tb_range.TBRangeTurnHandler)
|
||||
self.turnhandler = self.attacker.db.combat_TurnHandler
|
||||
self.assertTrue(self.attacker.db.combat_TurnHandler)
|
||||
# Set the turn handler's interval very high to keep it from repeating during tests.
|
||||
self.turnhandler.interval = 10000
|
||||
# Force turn order
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
# Test is turn
|
||||
self.assertTrue(tb_range.is_turn(self.attacker))
|
||||
# Spend actions
|
||||
self.attacker.db.Combat_ActionsLeft = 1
|
||||
tb_range.spend_action(self.attacker, 1, action_name="Test")
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
|
||||
# Initialize for combat
|
||||
self.attacker.db.Combat_ActionsLeft = 983
|
||||
self.turnhandler.initialize_for_combat(self.attacker)
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "null")
|
||||
# Set up ranges again, since initialize_for_combat clears them
|
||||
self.attacker.db.combat_range = {}
|
||||
self.attacker.db.combat_range[self.attacker] = 0
|
||||
self.attacker.db.combat_range[self.defender] = 1
|
||||
self.defender.db.combat_range = {}
|
||||
self.defender.db.combat_range[self.defender] = 0
|
||||
self.defender.db.combat_range[self.attacker] = 1
|
||||
# Start turn
|
||||
self.defender.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.start_turn(self.defender)
|
||||
self.assertTrue(self.defender.db.Combat_ActionsLeft == 2)
|
||||
# Next turn
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.next_turn()
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Turn end check
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.attacker.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.turn_end_check(self.attacker)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Join fight
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.join_fight(self.joiner)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
|
||||
# Now, test for approach/withdraw functions
|
||||
self.assertTrue(tb_range.get_range(self.attacker, self.defender) == 1)
|
||||
# Approach
|
||||
tb_range.approach(self.attacker, self.defender)
|
||||
self.assertTrue(tb_range.get_range(self.attacker, self.defender) == 0)
|
||||
# Withdraw
|
||||
tb_range.withdraw(self.attacker, self.defender)
|
||||
self.assertTrue(tb_range.get_range(self.attacker, self.defender) == 1)
|
||||
|
||||
|
||||
class TestTurnBattleItemsFunc(EvenniaTest):
|
||||
|
||||
@patch("evennia.contrib.turnbattle.tb_items.tickerhandler", new=MagicMock())
|
||||
def setUp(self):
|
||||
super(TestTurnBattleItemsFunc, self).setUp()
|
||||
self.testroom = create_object(DefaultRoom, key="Test Room")
|
||||
self.attacker = create_object(tb_items.TBItemsCharacter, key="Attacker", location=self.testroom)
|
||||
self.defender = create_object(tb_items.TBItemsCharacter, key="Defender", location=self.testroom)
|
||||
self.joiner = create_object(tb_items.TBItemsCharacter, key="Joiner", location=self.testroom)
|
||||
self.user = create_object(tb_items.TBItemsCharacter, key="User", location=self.testroom)
|
||||
self.test_healpotion = create_object(key="healing potion")
|
||||
self.test_healpotion.db.item_func = "heal"
|
||||
self.test_healpotion.db.item_uses = 3
|
||||
|
||||
def tearDown(self):
|
||||
super(TestTurnBattleItemsFunc, self).tearDown()
|
||||
self.attacker.delete()
|
||||
self.defender.delete()
|
||||
self.joiner.delete()
|
||||
self.user.delete()
|
||||
self.testroom.delete()
|
||||
self.turnhandler.stop()
|
||||
|
||||
# Test functions in tb_items.
|
||||
def test_tbitemsfunc(self):
|
||||
# Initiative roll
|
||||
initiative = tb_items.roll_init(self.attacker)
|
||||
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||
# Attack roll
|
||||
attack_roll = tb_items.get_attack(self.attacker, self.defender)
|
||||
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
|
||||
# Defense roll
|
||||
defense_roll = tb_items.get_defense(self.attacker, self.defender)
|
||||
self.assertTrue(defense_roll == 50)
|
||||
# Damage roll
|
||||
damage_roll = tb_items.get_damage(self.attacker, self.defender)
|
||||
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
|
||||
# Apply damage
|
||||
self.defender.db.hp = 10
|
||||
tb_items.apply_damage(self.defender, 3)
|
||||
self.assertTrue(self.defender.db.hp == 7)
|
||||
# Resolve attack
|
||||
self.defender.db.hp = 40
|
||||
tb_items.resolve_attack(self.attacker, self.defender, attack_value=20, defense_value=10)
|
||||
self.assertTrue(self.defender.db.hp < 40)
|
||||
# Combat cleanup
|
||||
self.attacker.db.Combat_attribute = True
|
||||
tb_items.combat_cleanup(self.attacker)
|
||||
self.assertFalse(self.attacker.db.combat_attribute)
|
||||
# Is in combat
|
||||
self.assertFalse(tb_items.is_in_combat(self.attacker))
|
||||
# Set up turn handler script for further tests
|
||||
self.attacker.location.scripts.add(tb_items.TBItemsTurnHandler)
|
||||
self.turnhandler = self.attacker.db.combat_TurnHandler
|
||||
self.assertTrue(self.attacker.db.combat_TurnHandler)
|
||||
# Set the turn handler's interval very high to keep it from repeating during tests.
|
||||
self.turnhandler.interval = 10000
|
||||
# Force turn order
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
# Test is turn
|
||||
self.assertTrue(tb_items.is_turn(self.attacker))
|
||||
# Spend actions
|
||||
self.attacker.db.Combat_ActionsLeft = 1
|
||||
tb_items.spend_action(self.attacker, 1, action_name="Test")
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
|
||||
# Initialize for combat
|
||||
self.attacker.db.Combat_ActionsLeft = 983
|
||||
self.turnhandler.initialize_for_combat(self.attacker)
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "null")
|
||||
# Start turn
|
||||
self.defender.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.start_turn(self.defender)
|
||||
self.assertTrue(self.defender.db.Combat_ActionsLeft == 1)
|
||||
# Next turn
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.next_turn()
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Turn end check
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.attacker.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.turn_end_check(self.attacker)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Join fight
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.join_fight(self.joiner)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
|
||||
# Now time to test item stuff.
|
||||
# Spend item use
|
||||
tb_items.spend_item_use(self.test_healpotion, self.user)
|
||||
self.assertTrue(self.test_healpotion.db.item_uses == 2)
|
||||
# Use item
|
||||
self.user.db.hp = 2
|
||||
tb_items.use_item(self.user, self.test_healpotion, self.user)
|
||||
self.assertTrue(self.user.db.hp > 2)
|
||||
# Add contition
|
||||
tb_items.add_condition(self.user, self.user, "Test", 5)
|
||||
self.assertTrue(self.user.db.conditions == {"Test":[5, self.user]})
|
||||
# Condition tickdown
|
||||
tb_items.condition_tickdown(self.user, self.user)
|
||||
self.assertTrue(self.user.db.conditions == {"Test":[4, self.user]})
|
||||
# Test item functions now!
|
||||
# Item heal
|
||||
self.user.db.hp = 2
|
||||
tb_items.itemfunc_heal(self.test_healpotion, self.user, self.user)
|
||||
# Item add condition
|
||||
self.user.db.conditions = {}
|
||||
tb_items.itemfunc_add_condition(self.test_healpotion, self.user, self.user)
|
||||
self.assertTrue(self.user.db.conditions == {"Regeneration":[5, self.user]})
|
||||
# Item cure condition
|
||||
self.user.db.conditions = {"Poisoned":[5, self.user]}
|
||||
tb_items.itemfunc_cure_condition(self.test_healpotion, self.user, self.user)
|
||||
self.assertTrue(self.user.db.conditions == {})
|
||||
|
||||
|
||||
class TestTurnBattleMagicFunc(EvenniaTest):
|
||||
|
||||
def setUp(self):
|
||||
super(TestTurnBattleMagicFunc, self).setUp()
|
||||
self.testroom = create_object(DefaultRoom, key="Test Room")
|
||||
self.attacker = create_object(tb_magic.TBMagicCharacter, key="Attacker", location=self.testroom)
|
||||
self.defender = create_object(tb_magic.TBMagicCharacter, key="Defender", location=self.testroom)
|
||||
self.joiner = create_object(tb_magic.TBMagicCharacter, key="Joiner", location=self.testroom)
|
||||
|
||||
def tearDown(self):
|
||||
super(TestTurnBattleMagicFunc, self).tearDown()
|
||||
self.attacker.delete()
|
||||
self.defender.delete()
|
||||
self.joiner.delete()
|
||||
self.testroom.delete()
|
||||
self.turnhandler.stop()
|
||||
|
||||
# Test combat functions in tb_magic.
|
||||
def test_tbbasicfunc(self):
|
||||
# Initiative roll
|
||||
initiative = tb_magic.roll_init(self.attacker)
|
||||
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||
# Attack roll
|
||||
attack_roll = tb_magic.get_attack(self.attacker, self.defender)
|
||||
self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
|
||||
# Defense roll
|
||||
defense_roll = tb_magic.get_defense(self.attacker, self.defender)
|
||||
self.assertTrue(defense_roll == 50)
|
||||
# Damage roll
|
||||
damage_roll = tb_magic.get_damage(self.attacker, self.defender)
|
||||
self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
|
||||
# Apply damage
|
||||
self.defender.db.hp = 10
|
||||
tb_magic.apply_damage(self.defender, 3)
|
||||
self.assertTrue(self.defender.db.hp == 7)
|
||||
# Resolve attack
|
||||
self.defender.db.hp = 40
|
||||
tb_magic.resolve_attack(self.attacker, self.defender, attack_value=20, defense_value=10)
|
||||
self.assertTrue(self.defender.db.hp < 40)
|
||||
# Combat cleanup
|
||||
self.attacker.db.Combat_attribute = True
|
||||
tb_magic.combat_cleanup(self.attacker)
|
||||
self.assertFalse(self.attacker.db.combat_attribute)
|
||||
# Is in combat
|
||||
self.assertFalse(tb_magic.is_in_combat(self.attacker))
|
||||
# Set up turn handler script for further tests
|
||||
self.attacker.location.scripts.add(tb_magic.TBMagicTurnHandler)
|
||||
self.turnhandler = self.attacker.db.combat_TurnHandler
|
||||
self.assertTrue(self.attacker.db.combat_TurnHandler)
|
||||
# Set the turn handler's interval very high to keep it from repeating during tests.
|
||||
self.turnhandler.interval = 10000
|
||||
# Force turn order
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
# Test is turn
|
||||
self.assertTrue(tb_magic.is_turn(self.attacker))
|
||||
# Spend actions
|
||||
self.attacker.db.Combat_ActionsLeft = 1
|
||||
tb_magic.spend_action(self.attacker, 1, action_name="Test")
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "Test")
|
||||
# Initialize for combat
|
||||
self.attacker.db.Combat_ActionsLeft = 983
|
||||
self.turnhandler.initialize_for_combat(self.attacker)
|
||||
self.assertTrue(self.attacker.db.Combat_ActionsLeft == 0)
|
||||
self.assertTrue(self.attacker.db.Combat_LastAction == "null")
|
||||
# Start turn
|
||||
self.defender.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.start_turn(self.defender)
|
||||
self.assertTrue(self.defender.db.Combat_ActionsLeft == 1)
|
||||
# Next turn
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.next_turn()
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Turn end check
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.attacker.db.Combat_ActionsLeft = 0
|
||||
self.turnhandler.turn_end_check(self.attacker)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
# Join fight
|
||||
self.turnhandler.db.fighters = [self.attacker, self.defender]
|
||||
self.turnhandler.db.turn = 0
|
||||
self.turnhandler.join_fight(self.joiner)
|
||||
self.assertTrue(self.turnhandler.db.turn == 1)
|
||||
self.assertTrue(self.turnhandler.db.fighters == [self.joiner, self.attacker, self.defender])
|
||||
|
||||
|
||||
# Test tree select
|
||||
|
||||
from evennia.contrib import tree_select
|
||||
|
||||
TREE_MENU_TESTSTR = """Foo
|
||||
Bar
|
||||
-Baz
|
||||
--Baz 1
|
||||
--Baz 2
|
||||
-Qux"""
|
||||
|
||||
|
||||
class TestTreeSelectFunc(EvenniaTest):
|
||||
|
||||
def test_tree_functions(self):
|
||||
# Dash counter
|
||||
self.assertTrue(tree_select.dashcount("--test") == 2)
|
||||
# Is category
|
||||
self.assertTrue(tree_select.is_category(TREE_MENU_TESTSTR, 1) == True)
|
||||
# Parse options
|
||||
self.assertTrue(tree_select.parse_opts(TREE_MENU_TESTSTR, category_index=2) == [(3, "Baz 1"), (4, "Baz 2")])
|
||||
# Index to selection
|
||||
self.assertTrue(tree_select.index_to_selection(TREE_MENU_TESTSTR, 2) == "Baz")
|
||||
# Go up one category
|
||||
self.assertTrue(tree_select.go_up_one_category(TREE_MENU_TESTSTR, 4) == 2)
|
||||
# Option list to menu options
|
||||
test_optlist = tree_select.parse_opts(TREE_MENU_TESTSTR, category_index=2)
|
||||
optlist_to_menu_expected_result = [{'goto': ['menunode_treeselect', {'newindex': 3}], 'key': 'Baz 1'},
|
||||
{'goto': ['menunode_treeselect', {'newindex': 4}], 'key': 'Baz 2'},
|
||||
{'goto': ['menunode_treeselect', {'newindex': 1}], 'key': ['<< Go Back', 'go back', 'back'], 'desc': 'Return to the previous menu.'}]
|
||||
self.assertTrue(tree_select.optlist_to_menuoptions(TREE_MENU_TESTSTR, test_optlist, 2, True, True) == optlist_to_menu_expected_result)
|
||||
|
||||
# Test field fill
|
||||
|
||||
from evennia.contrib import fieldfill
|
||||
|
||||
FIELD_TEST_TEMPLATE = [
|
||||
{"fieldname":"TextTest", "fieldtype":"text"},
|
||||
{"fieldname":"NumberTest", "fieldtype":"number", "blankmsg":"Number here!"},
|
||||
{"fieldname":"DefaultText", "fieldtype":"text", "default":"Test"},
|
||||
{"fieldname":"DefaultNum", "fieldtype":"number", "default":3}
|
||||
]
|
||||
|
||||
FIELD_TEST_DATA = {"TextTest":None, "NumberTest":None, "DefaultText":"Test", "DefaultNum":3}
|
||||
|
||||
class TestFieldFillFunc(EvenniaTest):
|
||||
|
||||
def test_field_functions(self):
|
||||
self.assertTrue(fieldfill.form_template_to_dict(FIELD_TEST_TEMPLATE) == FIELD_TEST_DATA)
|
||||
|
||||
# Test of the unixcommand module
|
||||
|
||||
from evennia.contrib.unixcommand import UnixCommand
|
||||
|
|
@ -1850,3 +2395,148 @@ class TestPuzzles(CommandTest):
|
|||
'pasta': 2,
|
||||
'boiled egg': 1,
|
||||
})
|
||||
|
||||
# Tests for the building_menu contrib
|
||||
from evennia.contrib.building_menu import BuildingMenu, CmdNoInput, CmdNoMatch
|
||||
|
||||
class Submenu(BuildingMenu):
|
||||
def init(self, exit):
|
||||
self.add_choice("title", key="t", attr="key")
|
||||
|
||||
class TestBuildingMenu(CommandTest):
|
||||
|
||||
def setUp(self):
|
||||
super(TestBuildingMenu, self).setUp()
|
||||
self.menu = BuildingMenu(caller=self.char1, obj=self.room1, title="test")
|
||||
self.menu.add_choice("title", key="t", attr="key")
|
||||
|
||||
def test_quit(self):
|
||||
"""Try to quit the building menu."""
|
||||
self.assertFalse(self.char1.cmdset.has("building_menu"))
|
||||
self.menu.open()
|
||||
self.assertTrue(self.char1.cmdset.has("building_menu"))
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "q")
|
||||
# char1 tries to quit the editor
|
||||
self.assertFalse(self.char1.cmdset.has("building_menu"))
|
||||
|
||||
def test_setattr(self):
|
||||
"""Test the simple setattr provided by building menus."""
|
||||
key = self.room1.key
|
||||
self.menu.open()
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "t")
|
||||
self.assertIsNotNone(self.menu.current_choice)
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "some new title")
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "@")
|
||||
self.assertIsNone(self.menu.current_choice)
|
||||
self.assertEqual(self.room1.key, "some new title")
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "q")
|
||||
|
||||
def test_add_choice_without_key(self):
|
||||
"""Try to add choices without keys."""
|
||||
choices = []
|
||||
for i in range(20):
|
||||
choices.append(self.menu.add_choice("choice", attr="test"))
|
||||
self.menu._add_keys_choice()
|
||||
keys = ["c", "h", "o", "i", "e", "ch", "ho", "oi", "ic", "ce", "cho", "hoi", "oic", "ice", "choi", "hoic", "oice", "choic", "hoice", "choice"]
|
||||
for i in range(20):
|
||||
self.assertEqual(choices[i].key, keys[i])
|
||||
|
||||
# Adding another key of the same title would break, no more available shortcut
|
||||
self.menu.add_choice("choice", attr="test")
|
||||
with self.assertRaises(ValueError):
|
||||
self.menu._add_keys_choice()
|
||||
|
||||
def test_callbacks(self):
|
||||
"""Test callbacks in menus."""
|
||||
self.room1.key = "room1"
|
||||
def on_enter(caller, menu):
|
||||
caller.msg("on_enter:{}".format(menu.title))
|
||||
def on_nomatch(caller, string, choice):
|
||||
caller.msg("on_nomatch:{},{}".format(string, choice.key))
|
||||
def on_leave(caller, obj):
|
||||
caller.msg("on_leave:{}".format(obj.key))
|
||||
self.menu.add_choice("test", key="e", on_enter=on_enter, on_nomatch=on_nomatch, on_leave=on_leave)
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "e", "on_enter:test")
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "ok", "on_nomatch:ok,e")
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "@", "on_leave:room1")
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "q")
|
||||
|
||||
def test_multi_level(self):
|
||||
"""Test multi-level choices."""
|
||||
# Creaste three succeeding menu (t2 is contained in t1, t3 is contained in t2)
|
||||
def on_nomatch_t1(caller, menu):
|
||||
menu.move("whatever") # this will be valid since after t1 is a joker
|
||||
|
||||
def on_nomatch_t2(caller, menu):
|
||||
menu.move("t3") # this time the key matters
|
||||
|
||||
t1 = self.menu.add_choice("what", key="t1", on_nomatch=on_nomatch_t1)
|
||||
t2 = self.menu.add_choice("and", key="t1.*", on_nomatch=on_nomatch_t2)
|
||||
t3 = self.menu.add_choice("why", key="t1.*.t3")
|
||||
self.menu.open()
|
||||
|
||||
# Move into t1
|
||||
self.assertIn(t1, self.menu.relevant_choices)
|
||||
self.assertNotIn(t2, self.menu.relevant_choices)
|
||||
self.assertNotIn(t3, self.menu.relevant_choices)
|
||||
self.assertIsNone(self.menu.current_choice)
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "t1")
|
||||
self.assertEqual(self.menu.current_choice, t1)
|
||||
self.assertNotIn(t1, self.menu.relevant_choices)
|
||||
self.assertIn(t2, self.menu.relevant_choices)
|
||||
self.assertNotIn(t3, self.menu.relevant_choices)
|
||||
|
||||
# Move into t2
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "t2")
|
||||
self.assertEqual(self.menu.current_choice, t2)
|
||||
self.assertNotIn(t1, self.menu.relevant_choices)
|
||||
self.assertNotIn(t2, self.menu.relevant_choices)
|
||||
self.assertIn(t3, self.menu.relevant_choices)
|
||||
|
||||
# Move into t3
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "t3")
|
||||
self.assertEqual(self.menu.current_choice, t3)
|
||||
self.assertNotIn(t1, self.menu.relevant_choices)
|
||||
self.assertNotIn(t2, self.menu.relevant_choices)
|
||||
self.assertNotIn(t3, self.menu.relevant_choices)
|
||||
|
||||
# Move back to t2
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "@")
|
||||
self.assertEqual(self.menu.current_choice, t2)
|
||||
self.assertNotIn(t1, self.menu.relevant_choices)
|
||||
self.assertNotIn(t2, self.menu.relevant_choices)
|
||||
self.assertIn(t3, self.menu.relevant_choices)
|
||||
|
||||
# Move back into t1
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "@")
|
||||
self.assertEqual(self.menu.current_choice, t1)
|
||||
self.assertNotIn(t1, self.menu.relevant_choices)
|
||||
self.assertIn(t2, self.menu.relevant_choices)
|
||||
self.assertNotIn(t3, self.menu.relevant_choices)
|
||||
|
||||
# Moves back to the main menu
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "@")
|
||||
self.assertIn(t1, self.menu.relevant_choices)
|
||||
self.assertNotIn(t2, self.menu.relevant_choices)
|
||||
self.assertNotIn(t3, self.menu.relevant_choices)
|
||||
self.assertIsNone(self.menu.current_choice)
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "q")
|
||||
|
||||
def test_submenu(self):
|
||||
"""Test to add sub-menus."""
|
||||
def open_exit(menu):
|
||||
menu.open_submenu("evennia.contrib.tests.Submenu", self.exit)
|
||||
return False
|
||||
|
||||
self.menu.add_choice("exit", key="x", on_enter=open_exit)
|
||||
self.menu.open()
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "x")
|
||||
self.menu = self.char1.ndb._building_menu
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "t")
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "in")
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "@")
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "@")
|
||||
self.menu = self.char1.ndb._building_menu
|
||||
self.assertEqual(self.char1.ndb._building_menu.obj, self.room1)
|
||||
self.call(CmdNoMatch(building_menu=self.menu), "q")
|
||||
self.assertEqual(self.exit.key, "in")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue