Further reworking, naming the library folder 'evennia' instead of lib or src.

This commit is contained in:
Griatch 2015-01-07 13:36:57 +01:00
parent 829e7493b1
commit c7325a5032
241 changed files with 464 additions and 294 deletions

203
evennia/__init__.py Normal file
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"""
Evennia MUD/MUX/MU* creation system
"""
######################################################################
# set Evennia version in __version__ property
######################################################################
import os
try:
__version__ = "Evennia"
with os.path.join(open(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))), "VERSION.txt", 'r') as f:
__version__ += " %s" % f.read().strip()
except IOError:
__version__ += " (unknown version)"
del os
######################################################################
# Start Evennia API
# (easiest is to import this module interactively to explore it)
######################################################################
# help entries
from help.models import HelpEntry
# players
from players.player import DefaultPlayer
from players.models import PlayerDB
# commands
from commands.command import Command
from commands.cmdset import CmdSet
# (default_cmds is created below)
# locks
from locks import lockfuncs
# scripts
from scripts.scripts import Script
# comms
from comms.models import Msg, ChannelDB
from comms.comms import Channel
# objects
from objects.objects import DefaultObject, DefaultCharacter, DefaultRoom, DefaultExit
# utils
from utils.search import *
from utils.create import *
from scripts.tickerhandler import TICKER_HANDLER as tickerhandler
from utils import logger
from utils import utils
from utils import gametime
from utils import ansi
from utils.spawner import spawn
######################################################################
# API containers and helper functions
######################################################################
def help(header=False):
"""
Main Evennia API.
ev.help() views API contents
ev.help(True) or ev.README shows module instructions
See www.evennia.com for the full documentation.
"""
if header:
return __doc__
else:
import ev
names = [str(var) for var in ev.__dict__ if not var.startswith('_')]
return ", ".join(names)
class _EvContainer(object):
"""
Parent for other containers
"""
def _help(self):
"Returns list of contents"
names = [name for name in self.__class__.__dict__ if not name.startswith('_')]
names += [name for name in self.__dict__ if not name.startswith('_')]
print self.__doc__ + "-" * 60 + "\n" + ", ".join(names)
help = property(_help)
class DBmanagers(_EvContainer):
"""
Links to instantiated database managers.
helpentry - HelpEntry.objects
players - PlayerDB.objects
scripts - ScriptDB.objects
msgs - Msg.objects
channels - Channel.objects
objects - ObjectDB.objects
serverconfigs = ServerConfig.objects
tags - Tags.objects
attributes - Attributes.objects
"""
from help.models import HelpEntry
from players.models import PlayerDB
from scripts.models import ScriptDB
from comms.models import Msg, ChannelDB
from objects.models import ObjectDB
from server.models import ServerConfig
from typeclasses.attributes import Attribute
from typeclasses.tags import Tag
# create container's properties
helpentries = HelpEntry.objects
players = PlayerDB.objects
scripts = ScriptDB.objects
msgs = Msg.objects
channels = ChannelDB.objects
objects = ObjectDB.objects
serverconfigs = ServerConfig.objects
attributes = Attribute.objects
tags = Tag.objects
# remove these so they are not visible as properties
del HelpEntry, PlayerDB, ScriptDB, Msg, ChannelDB
#del ExternalChannelConnection
del ObjectDB, ServerConfig, Tag, Attribute
managers = DBmanagers()
del DBmanagers
class DefaultCmds(_EvContainer):
"""
This container holds direct shortcuts to all default commands in Evennia.
To access in code, do 'from ev import default_cmds' then
access the properties on the imported default_cmds object.
"""
from commands.default.cmdset_character import CharacterCmdSet
from commands.default.cmdset_player import PlayerCmdSet
from commands.default.cmdset_unloggedin import UnloggedinCmdSet
from commands.default.muxcommand import MuxCommand, MuxPlayerCommand
def __init__(self):
"populate the object with commands"
def add_cmds(module):
"helper method for populating this object with cmds"
cmdlist = utils.variable_from_module(module, module.__all__)
self.__dict__.update(dict([(c.__name__, c) for c in cmdlist]))
from src.commands.default import (admin, batchprocess,
building, comms, general,
player, help, system, unloggedin)
add_cmds(admin)
add_cmds(building)
add_cmds(batchprocess)
add_cmds(building)
add_cmds(comms)
add_cmds(general)
add_cmds(player)
add_cmds(help)
add_cmds(system)
add_cmds(unloggedin)
default_cmds = DefaultCmds()
del DefaultCmds
class SystemCmds(_EvContainer):
"""
Creating commands with keys set to these constants will make
them system commands called as a replacement by the parser when
special situations occur. If not defined, the hard-coded
responses in the server are used.
CMD_NOINPUT - no input was given on command line
CMD_NOMATCH - no valid command key was found
CMD_MULTIMATCH - multiple command matches were found
CMD_CHANNEL - the command name is a channel name
CMD_LOGINSTART - this command will be called as the very
first command when a player connects to
the server.
To access in code, do 'from ev import syscmdkeys' then
access the properties on the imported syscmdkeys object.
"""
from src.commands import cmdhandler
CMD_NOINPUT = cmdhandler.CMD_NOINPUT
CMD_NOMATCH = cmdhandler.CMD_NOMATCH
CMD_MULTIMATCH = cmdhandler.CMD_MULTIMATCH
CMD_CHANNEL = cmdhandler.CMD_CHANNEL
CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART
del cmdhandler
syscmdkeys = SystemCmds()
del SystemCmds
del _EvContainer