Update docs on i18n. Add new contrib

This commit is contained in:
Griatch 2022-10-02 11:19:11 +02:00
parent 93324f75d6
commit c6d9273798
2 changed files with 38 additions and 14 deletions

View file

@ -70,9 +70,9 @@ the server to activate i18n.
```{sidebar} Windows users
If you get errors concerning `gettext` or `xgettext` on Windows,
see the `Django documentation <https://docs.djangoproject.com/en/3.2/topics/i18n/translation/#gettext-on-windows>`_
see the [Django documentation](https://docs.djangoproject.com/en/3.2/topics/i18n/translation/#gettext-on-windows).
A self-installing and up-to-date version of gettext for Windows (32/64-bit) is
available on `Github <https://github.com/mlocati/gettext-iconv-windows>`_
available on Github as [gettext-iconv-windows](https://github.com/mlocati/gettext-iconv-windows).
```
@ -150,10 +150,9 @@ sentence delimiter (if that makes sense in your language).
Finally, try to get a feel for who a string is for. If a special technical term
is used it may be more confusing than helpful to translate it, even if it's
outside of a `{...}` tag. Even though the result is a mix of your language and
English, clarity is more important. Many languages may also use the English term
normally and reaching for a translation may make the result sound awkward
instead.
outside of a `{...}` tag. A mix of English and your language may be clearer
than you forcing some ad-hoc translation for a term everyone usually reads in
English anyway.
Original: "\nError loading cmdset: No cmdset class '{classname}' in '{path}'.
\n(Traceback was logged {timestamp})"

View file

@ -363,6 +363,7 @@ contribs related to rooms, exits and map building._
:maxdepth: 1
Contrib-Extended-Room.md
Contrib-Ingame-Map-Display.md
Contrib-Mapbuilder.md
Contrib-Simpledoor.md
Contrib-Slow-Exit.md
@ -384,6 +385,19 @@ supported by new `look` and `desc` commands.
### Contrib: `ingame_map_display`
_Contribution - helpme 2022_
This adds an ascii `map` to a given room which can be viewed with the `map` command.
You can easily alter it to add special characters, room colors etc. The map shown is
dynamically generated on use, and supports all compass directions and up/down. Other
directions are ignored.
[Read the documentation](./Contrib-Ingame-Map-Display.md) - [Browse the Code](evennia.contrib.grid.ingame_map_display)
### Contrib: `mapbuilder`
_Contribution by Cloud_Keeper 2016_
@ -459,6 +473,7 @@ and rule implementation like character traits, dice rolling and emoting._
:maxdepth: 1
Contrib-Buffs.md
Contrib-Character-Creator.md
Contrib-Dice.md
Contrib-Health-Bar.md
Contrib-RPSystem.md
@ -477,6 +492,16 @@ It is a common design pattern in RPGs, particularly action games.
### Contrib: `character_creator`
_Commands for managing and initiating an in-game character-creation menu._
Contribution by InspectorCaracal, 2022
[Read the documentation](./Contrib-Character-Creator.md) - [Browse the Code](evennia.contrib.rpg.character_creator)
### Contrib: `dice`
_Contribution by Griatch, 2012_