Add missing callbacks-handler to ingame_python classes
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1 changed files with 15 additions and 0 deletions
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@ -179,6 +179,11 @@ class EventCharacter(DefaultCharacter):
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"unpuppeted": (["character"], CHARACTER_UNPUPPETED),
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"unpuppeted": (["character"], CHARACTER_UNPUPPETED),
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}
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}
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@lazy_property
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def callbacks(self):
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"""Return the CallbackHandler."""
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return CallbackHandler(self)
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def announce_move_from(self, destination, msg=None, mapping=None):
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def announce_move_from(self, destination, msg=None, mapping=None):
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"""
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"""
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Called if the move is to be announced. This is
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Called if the move is to be announced. This is
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@ -602,6 +607,11 @@ class EventExit(DefaultExit):
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"traverse": (["character", "exit", "origin", "destination"], EXIT_TRAVERSE),
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"traverse": (["character", "exit", "origin", "destination"], EXIT_TRAVERSE),
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}
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}
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@lazy_property
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def callbacks(self):
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"""Return the CallbackHandler."""
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return CallbackHandler(self)
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def at_traverse(self, traversing_object, target_location):
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def at_traverse(self, traversing_object, target_location):
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"""
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"""
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This hook is responsible for handling the actual traversal,
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This hook is responsible for handling the actual traversal,
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@ -862,6 +872,11 @@ class EventRoom(DefaultRoom):
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"unpuppeted_in": (["character", "room"], ROOM_UNPUPPETED_IN),
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"unpuppeted_in": (["character", "room"], ROOM_UNPUPPETED_IN),
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}
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}
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@lazy_property
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def callbacks(self):
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"""Return the CallbackHandler."""
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return CallbackHandler(self)
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def at_object_delete(self):
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def at_object_delete(self):
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"""
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"""
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Called just before the database object is permanently
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Called just before the database object is permanently
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