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Griatch 2020-07-12 20:01:44 +02:00
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# Dialogues in events
- Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using-events).
- Next tutorial: [adding a voice-operated elevator with events](./A-voice-operated-elevator-using-events).
This tutorial will walk you through the steps to create several dialogues with characters, using the [in-game Python system](https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md). This tutorial assumes the in-game Python system is installed in your game. If it isn't, you can follow the installation steps given in [the documentation on in-game Python](https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md), and come back on this tutorial once the system is installed. **You do not need to read** the entire documentation, it's a good reference, but not the easiest way to learn about it. Hence these tutorials.
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- **Q:** is it possible to deploy callbacks on all characters sharing the same prototype?
- **A:** not out of the box. This depends on individual settings in code. One can imagine that all characters of some type would share some events, but this is game-specific. Rooms of the same zone could share the same events as well. It is possible to do but requires modification of the source code.
- Next tutorial: [adding a voice-operated elevator with events](A-voice-operated-elevator-using-events).
- Next tutorial: [adding a voice-operated elevator with events](./A-voice-operated-elevator-using-events).